Hello all,
You might have noticed that we're running out of possible levels we can make with the current blocks.
One option would be to create new blocks, but that won't help very much.
A better solution is to extend the current game mechanism to allow better, more challenging puzzles.
That's why it's almost inevitable to add a new character: your highlight.
As you can see the new character also means that there will be highlight blocks and moving blocks.
This drastic change of course requires a lot of rethinking so here are some of my suggestions.
Movement
You can't control your shadow directly, so the highlight needs to be controlled in the same way.
But this means that it will be a exact copy of your shadow, so it will be better if the highlight inverts your recording.
Moving to the left will move your highlight to the right, jumping=activating and activating=jumping.
Name change
Another problem is that the name doesn't cover the complete game anymore.
The new name will be: Me, My Shadow and My Highlight, I've already sent a request to Sourceforge to change the name to mmsamh (only 16 chars allowed so we have to abbreviate it).
A new logo needs to be designed but that's not too much work.
The swap block
You're probably thinking how will the swap block work with a third character.
I think we should change it to a shuffle block, the order will be something like (player->shadow->highlight)
I've already coded most of the things and I'm going to commit it to svn very soon.
There's still a bug where the highlight could walk through moving highlight blocks, but I think I have found a fix for that.
Happy Aprils fool.