odamite {l Wrote}:The background is great and I loved those updated blocks especially detail in fragile blocks and spikes.
Edward_Lii {l Wrote}:Should the new background image also be used as menu background?
odamite {l Wrote}:Ok now the graphics are updated so I think that we should give some love to the icon as well. I would like to get your opinion on these icons.
odamite {l Wrote}:This is the hard one. Which one is the best?
odamite {l Wrote}:They look nicer but not sure how to implement them.
odamite {l Wrote}:The icon is simple and great in my opinion but does it describe the game well? Should there be also the shadow visible? What do you think?
odamite {l Wrote}:Ok now the graphics are updated so I think that we should give some love to the icon as well.
odamite {l Wrote}:I would like to get your opinion on these icons.
Edward_Lii {l Wrote}:I think we can create an .ico file that contains the different resolutions.
This reminds me that the titlebar icon should also show the 16x16 icon. (Not sure how to do this.)
So, you're an application author, and want to install application icons so that they work in the KDE and Gnome menus. Minimally you should install a 48x48 icon in the hicolor theme. This means installing a PNG file in $prefix/share/icons/hicolor/48x48/apps. Optionally you can install icons in different sizes. For example, installing a svg icon in $prefix/share/icons/hicolor/scalable/apps means most desktops will have one icon that works for all sizes. You might even want to install icons with a look that matches other well known themes so your application will fit in with some specific desktop environment.
It is recommended that the icons installed in the hicolor theme look neutral, since it is a fallback theme that will be used in combination with some very different looking themes. But if you don't have any neutral icon, please install whatever icon you have in the hicolor theme so that all applications get at least some icon in all themes.
odamite {l Wrote}:So I think we should have our icons as PNGs in our source code release. And we are going to leave getting them work for the packagers.
odamite {l Wrote}:Basically icons should be /usr/share/icons/hicolor/ in directory like 16x16 or 64x64 named meandmyshadow.png. In desktop file icon field is just meandmyshadow and it should automatically find icon with right size. Or this is how I have understood this all.
Icon=meandmyshadow
Edward_Lii {l Wrote}:@Tedium, perhaps you can upload this theme to OGA?
odamite {l Wrote}:Putting icon on title bar and window list should be possible by using SDL_WM_SetIcon. But the problem is where can we find the icon for sure on every platform?
odamite {l Wrote}:Couple of things that I've noticed after some time. First off the player graphics in the icon haven't been updated to Cloudscape v2. That's quite funny because after all this is the v2 thread . This was my fault and I'm sorry. Secondly it seems that .ico file haven't been updated either. There is that gimp file (.xcf) source which can be used for updating.
Lastly the icon contains black in record marks and with some dark wallpaper or theme will hide them. Then the icon will look off-placed and unbalanced. So I think that we could use gray color for them. Here what I have changed:
Tedium {l Wrote}:New death animations added! See the OP.
odamite {l Wrote}:One thing I noticed was the misalignment when player/shadow is crushed horizontally between blocks. Animation seem to occur a 1 block down. I think that the problem isn't in the theme but the way the game handles collisions.
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