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Inter-level popup talk

PostPosted: 17 Feb 2012, 19:46
by odamite
We have discussed about a popup between levels on IRC. I created this thread to collect these discussions and here we can also post images.

I've made a quick mock-up:
finish.png

finish.svg
SVG source
(389.6 KiB) Downloaded 470 times

Re: Inter-level popup talk

PostPosted: 17 Feb 2012, 20:39
by ctdabomb
this would be a nice thing to have :D

Re: Inter-level popup talk

PostPosted: 18 Feb 2012, 05:11
by acme_pjz
Nice GUI design :D

Re: Inter-level popup talk

PostPosted: 18 Feb 2012, 15:50
by Edward_Lii
Hello all,

Here's how it looks in-game (svn rev. 268)
interlevel.png


Still some things to do, adding the medal image for example.
And of course bug-fixing.

Re: Inter-level popup talk

PostPosted: 18 Feb 2012, 16:19
by Tedium
Perhaps there should be a button to save your replay, because currently only your personal records are being saved.

Re: Inter-level popup talk

PostPosted: 20 Feb 2012, 17:54
by Edward_Lii
Hello Tedium,

Tedium {l Wrote}:Perhaps there should be a button to save your replay, because currently only your personal records are being saved.

I think your right, but it's something for 0.4 IMHO.
Although it's not too hard to add a button, there also needs to be an easy way for the user to replay them, delete old ones, etc...

Re: Inter-level popup talk

PostPosted: 21 Feb 2012, 09:51
by odamite
Hello.

Sorry for my bad mock-up. It was done quite fast and I didn't remember that there should have been recordings and replay on background. So the current implementation didn't work so well. I decided to fix it by myself. I've basically split the dialog and placed widgets more compact to have as much space for replay as there can be.

2012-02-21-103159_800x600_scrot.png

Re: Inter-level popup talk

PostPosted: 21 Feb 2012, 14:56
by ctdabomb
or you could have it in the middle as before(which looks a bit better), but have the background mostly transparent.

Re: Inter-level popup talk

PostPosted: 21 Feb 2012, 16:00
by Edward_Lii
Hello all,

odamite {l Wrote}:Sorry for my bad mock-up. It was done quite fast and I didn't remember that there should have been recordings and replay on background. So the current implementation didn't work so well. I decided to fix it by myself. I've basically split the dialog and placed widgets more compact to have as much space for replay as there can be.

I like the two part interlevel popup. :cool:

ctdabomb {l Wrote}:or you could have it in the middle as before(which looks a bit better), but have the background mostly transparent.

I get what you mean, but making it mostly transparent isn't really going to work.
First of all the screen is dimmed meaning that the contrast of the text with the popup will be lower.
If the popup is in front of shadow blocks it will become even harder to read.
And it will probably cause problems with themes that have a dark/black background.

But perhaps there are more people who prefer one centered popup?

Re: Inter-level popup talk

PostPosted: 21 Feb 2012, 19:16
by ctdabomb
two bugs:
Screenshot-3.png

The bigger circle should say what the target time is
the smaller circle shows that the level name displays twice

Re: Inter-level popup talk

PostPosted: 22 Feb 2012, 13:03
by odamite
Hello ctdabomb,

I've fixed those things you described in svn rev. 275. Thank you spotting them :D.

I also fixed a bug which made it possible to load a game while in replay mode. I found out that restarting button doesn't work properly. When player clicks it the current movement of replay will continue after restarting the game. Didn't know how to fix it but hopefully someone else can.

Re: Inter-level popup talk

PostPosted: 22 Feb 2012, 14:02
by Edward_Lii
Hello odamite,

odamite {l Wrote}:I've fixed those things you described in svn rev. 275. Thank you spotting them :D.

It's a lot better, but I think the small space is cluttered with information.
Perhaps it would be better to replace the words "Time" and "Recordings" with the icons made by Tedium?
And align the values correctly. ;)