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Levelselect improvements

PostPosted: 10 Feb 2012, 17:08
by Tedium
I've been working on the levelselect screen. This is the old one:
LevelselectOld.png

    - I wanted less outlines and more space.
    - The tooltips had to be smaller.
    - I didn't want the level information to appear out of nowhere.
    - I prefer the selected level number to be gray (25) and its background not highlighted.
    - The "Medal:" text is unnecessary in my opinion.
    - I wanted to use some icons.
So here's my mockup of the levelselect screen when no level is selected:
Levelselect2.png

This is my mockup of the levelselect screen when a level is selected and a tooltip is being displayed:
Levelselect.png

Notes:
    Subtitles should be centered.
    Hovering over the time or recordings (+ icon) of a selected level should give it a 75% transparent white background. This is the button for replaying that specific level recording.

Re: Levelselect improvements

PostPosted: 10 Feb 2012, 18:38
by MCMic
I like it

Re: Levelselect improvements

PostPosted: 10 Feb 2012, 18:43
by odamite
Hello Tedium!

You got some really good points there! And thank you for the mock-ups. :D

I like the idea of using icons and leaving more space. They make the whole thing more visual and cleaner. Only small thing I don't quite like is the look of disabled button. Maybe the color could be different or some thing like that.

I could start working on this but I would like to get other developers' opinions first. Also Edward_Lii is working on stuff which will affect the code of the level selector. So that's why it's smart to make these changes now. There might appear some conflicts. So yeah....

Re: Levelselect improvements

PostPosted: 10 Feb 2012, 18:49
by Edward_Lii
Hello Tedium,

They indeed look a lot sleeker. :)

odamite {l Wrote}:Only small thing I don't quite like is the look of disabled button. Maybe the color could be different or some thing like that.

I quite like it, at least it's better than suddenly appearing. :think:

odamite {l Wrote}:I could start working on this but I would like to get other developers' opinions first. Also Edward_Lii is working on stuff which will affect the code of the level selector. So that's why it's smart to make these changes now. There might appear some conflicts. So yeah....

Your right that it isn't useful to start working on it, I really hope to commit the new LevelEditSelect screen.
It's more work than I thought it would be. :|

Re: Levelselect improvements

PostPosted: 10 Feb 2012, 18:58
by Tedium
Thanks for your comments,

odamite {l Wrote}:Maybe the color could be different or some thing like that.

It's probably too light... Perhaps we need to use a darker grey (15 Brightness)?

Re: Levelselect improvements

PostPosted: 11 Feb 2012, 07:24
by acme_pjz
Hi,

Tedium {l Wrote}:The "Medal:" text is unnecessary in my opinion.


Not sure if it's a good idea, because the text can be "Not avaliable for this level" and the icon is still gold-medal icon, so if you'd like to remove the text then there should be an icon for not-avaliable icon :|

Re: Levelselect improvements

PostPosted: 11 Feb 2012, 09:47
by Tedium
acme_pjz {l Wrote}:Not sure if it's a good idea, because the text can be "Not avaliable for this level" and the icon is still gold-medal icon, so if you'd like to remove the text then there should be an icon for not-avaliable icon :|

I would like to use an icon, but I don't know what it should look like :think:.
On the other hand, the player could be able to see that there's no target set because "-" can be shown next to the records.
0.98 / -
0 / -

Re: Levelselect improvements

PostPosted: 11 Feb 2012, 14:54
by MCMic
the "-" is sufficient I think

Re: Levelselect improvements

PostPosted: 11 Feb 2012, 14:57
by Edward_Lii
Hello Tedium,

I want to implement your suggestions into the level select screen.
Do you have an image with the icons on them?

MCMic {l Wrote}:the "-" is sufficient I think

I agree the user will notice the absence of the target time/number of recordings.

Re: Levelselect improvements

PostPosted: 11 Feb 2012, 20:23
by Tedium
Here you go:

Re: Levelselect improvements

PostPosted: 15 Feb 2012, 18:28
by Edward_Lii
Hello all,

Tedium {l Wrote}:Here you go:

Thanks, the new levelselect screen is in svn rev. 262. ;)