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some new levels

Posted:
10 Jan 2012, 23:12
by ctdabomb
here are 4 levels I whipped out. you can do whatever you want with them.
Thanks for the great game,
CT. da'Bomb
Re: some new levels

Posted:
11 Jan 2012, 08:57
by acme_pjz
Hi,
Good levels

But the first level doesn't have exit

Re: some new levels

Posted:
11 Jan 2012, 15:21
by ctdabomb
he he he!!! i will fix that later today.

Re: some new levels

Posted:
11 Jan 2012, 18:15
by Edward_Lii
Hello ctdabomb,
ctdabomb {l Wrote}:here are 4 levels I whipped out. you can do whatever you want with them.
Thanks for the great game,
Really like the levels.
Do you want me to put the levelpack in the addon manager?
Or should it become part of the default levelpack, because they have a suitable difficulty.

Re: some new levels

Posted:
11 Jan 2012, 18:16
by ctdabomb
whatever you think best/whatever you want.
I am glad you liked them
Re: some new levels

Posted:
12 Jan 2012, 17:32
by ctdabomb
here is the fixed level(s)also, you can do whatever you want with them, but please let me know.

Re: some new levels

Posted:
12 Jan 2012, 19:58
by Edward_Lii
Hello ctdabomb,
ctdabomb {l Wrote}:here is the fixed level(s)also, you can do whatever you want with them, but please let me know.

They are now part of the default levelpack.
Thanks for making them.

Re: some new levels

Posted:
12 Jan 2012, 20:05
by ctdabomb
sure, and thanks for adding them.
Re: some new levels

Posted:
12 Jan 2012, 21:03
by Tedium
I've enjoyed playing your levels, ctdabomb

.
Good work !
Re: some new levels

Posted:
12 Jan 2012, 21:06
by ctdabomb
thanks! glad you liked them!
Re: some new levels

Posted:
13 Jan 2012, 22:46
by ctdabomb
I made a new level called "Stopping the Spikes" hope you like it.

Re: some new levels

Posted:
14 Jan 2012, 13:13
by Tedium
Your supposed to stop those spikes, but you don't have to, because your character can jump over them.
It's a nice level, but you've got to make that jump impossible without stopping the spikes.
Don't forget the character can stand on his shadow, and thus jump even further

.
Re: some new levels

Posted:
14 Jan 2012, 18:06
by ctdabomb
oh, yea, i forgot that. whoops!
Re: some new levels

Posted:
30 Jan 2012, 18:54
by ctdabomb
I fixed Stopping the Spikes and Both up and Down
Re: some new levels

Posted:
30 Jan 2012, 19:13
by Edward_Lii
Hello ctdabomb,
ctdabomb {l Wrote}:I fixed Stopping the Spikes and Both up and Down
Thanks, your changes are in svn revision 223.

Re: some new levels

Posted:
16 Feb 2012, 21:54
by ctdabomb
here are four new levels. they are 6.map-9.map
have fun
Re: some new levels

Posted:
17 Feb 2012, 14:02
by odamite
Hello ctdabomb.
You've got some quite nice maps there! I think they could be included on default.

But there's one thing: I've found some short cuts. I would like to ask are they there on purpose or not? Here's two images to explain it better:
EDIT: Actually you can beat level The Cube even more easily. Just jump on the first normal block and then jump through the shadow block and to the exit.
Re: some new levels

Posted:
17 Feb 2012, 14:40
by Edward_Lii
Hello ctdabomb,
I liked the levels, and they can absolutely be included in the default levelpack.
But I think it's important that the shortcuts mentioned by odamite should be fixed first.
Re: some new levels

Posted:
17 Feb 2012, 20:49
by ctdabomb
I fixed the errors. again they are levels 6.map-9.map.
Re: some new levels

Posted:
30 Apr 2012, 14:02
by ctdabomb
which of these levels got used? I will be making a level pack and will be using the unused ones.
Re: some new levels

Posted:
01 May 2012, 06:16
by Edward_Lii
Hello ctdabomb,
ctdabomb {l Wrote}:which of these levels got used? I will be making a level pack and will be using the unused ones.
The ones used are:
- 1 Building Teamwork
- 2 Tricky Jumping
- 3 Running in the Sky
- 4 Both Up and Down
- 5 Stopping the Spikes
So you can use numbers 6-9 in your levelpack.
Good luck with your levelpack.