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New block types

PostPosted: 06 Jan 2012, 11:05
by MCMic
Now that I did some level making for me and my shadow, it appears to me that there is no way to do a block alignement that allow the player to go up!
The player will always hit the upper block by trying to jump to the next block.
I tried several system in my Move level and none is good. Each time I hit the upper block, and I success sometimes by total luck.
You can see the same problem in the level named "Volcano"

I think an easy way to fix this is to add half-blocks.
What do you think?

Re: New block types

PostPosted: 06 Jan 2012, 11:24
by Edward_Lii
Hello MCMic,

MCMic {l Wrote}:Now that I did some level making for me and my shadow, it appears to me that there is no way to do a block alignement that allow the player to go up!
The player will always hit the upper block by trying to jump to the next block.
I tried several system in my Move level and none is good. Each time I hit the upper block, and I success sometimes by total luck.
You can see the same problem in the level named "Volcano"

I think an easy way to fix this is to add half-blocks.
What do you think?

The jumps in Volcano are quite hard indeed.
How do you mean a half block, half the size making it rectangular -OR- diagonal, making a triangle shape?

The problem with any of them is their orientation, both allow four different ways of placing them inside one block.
It can be done but I don't think for V0.2.

Re: New block types

PostPosted: 06 Jan 2012, 11:35
by MCMic
It's not needed for v0.2.
Both shape would do the trick.

Only one orientation is needed for rectangular (only the upper half of the block), or only two if we choose diagonal.

Re: New block types

PostPosted: 06 Jan 2012, 11:38
by Edward_Lii
Hello MCMic,

MCMic {l Wrote}:Only one orientation is needed for rectangular (only the upper half of the block), or only two if we choose diagonal.

Your right, I was thinking about all possible positions, but it's only needed for jumping up.
I think it isn't that hard, BTW spikes already have a custom hitbox.

Re: New block types

PostPosted: 06 Jan 2012, 12:02
by acme_pjz
I think the not-snap-to-grid block could solve the problem :)

Re: New block types

PostPosted: 06 Jan 2012, 12:12
by MCMic
Hum, that would complicate a lot the gameplay.

Re: New block types

PostPosted: 06 Jan 2012, 14:42
by Edward_Lii
Hello MCMic,

MCMic {l Wrote}:Hum, that would complicate a lot the gameplay.

How could that complicate the gameplay?
If you place a block freely (not snapped to the grid) then it's almost the same as a moving block that is frozen mid-air. ;)

Re: New block types

PostPosted: 06 Jan 2012, 18:21
by MCMic
Well, level makers could go crazy and do randomly placed blocks, so I'd see something that look like a 3 block jump that I can make but it is a 3.1 block jump and I fell. It would be annoying IMO.

Maybe being able to place blocks on a grid twice smaller would do the trick (the block would be half a block higher), but I'm not sure, I'd need to test it.

Re: New block types

PostPosted: 06 Jan 2012, 18:21
by MCMic
Oh, an other solution is to have block that we can go through from behind and step on. Like some mario blocks I think.

Re: New block types

PostPosted: 06 Jan 2012, 18:37
by Edward_Lii
Hello MCMic,

MCMic {l Wrote}:Well, level makers could go crazy and do randomly placed blocks, so I'd see something that look like a 3 block jump that I can make but it is a 3.1 block jump and I fell. It would be annoying IMO.

Maybe being able to place blocks on a grid twice smaller would do the trick (the block would be half a block higher), but I'm not sure, I'd need to test it.

Currently the game and leveleditor support blocks not being aligned to the grid.
Just hold Right Shift when placing or moving stuff.

But perhaps change it to let shift to activate the smaller grid?

MCMic {l Wrote}:Oh, an other solution is to have block that we can go through from behind and step on. Like some mario blocks I think.

That isn't such a bad idea, it could allow for some fun puzzles.
We could also implement some blocks you can only go through walking to the left or to the right. (One block configurable) :)