Working towards a release

Re: Working towards a release

Postby MCMic » 04 Jan 2012, 17:55

A theme contest on OGA would be awesome I think.
The current theme is OK because we got used to it. It should be an addon "Classic theme" or "Old theme", but a pretty new theme should be provided. (not mandatory for the next release though)

Using tab for switching the camera between the player and the shadow seems a good idea.

The background of my theme was just for testing. I don't want it in the addon manager as it needs a lot more work and is missing license information. (character sprites seems weird centered)

The 18 level needs IMO to be modified so that we need to jump on the shadow to pass the big jump.
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Re: Working towards a release

Postby MCMic » 04 Jan 2012, 17:58

Edward_Lii {l Wrote}:
MCMic {l Wrote}:No, the zip is not corrupted. I think the addon download manager have a problem.

It can be the downloading (done by curl) or the extracting (done by libarchive).
Which version of curl have you installed and which version of libarchive?

One way to check if the downloading is working is looking in the ~/.meandmyshadow/tmp/ folder.
There should be a file Cloudscape.zip, is that file corrupted?

This zip is not corrupted, neither the files inside it.
I have libarchive 2.8.5
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Re: Working towards a release

Postby MCMic » 04 Jan 2012, 18:02

Cloudscape theme is awesome, The character just need better legs animation and it would be a great default theme. (And the menu should be themed as well to fit the aspect)
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Re: Working towards a release

Postby Edward_Lii » 04 Jan 2012, 18:10

Hello MCMic,

MCMic {l Wrote}:This zip is not corrupted, neither the files inside it.
I have libarchive 2.8.5

I'm afraid it will be hard to solve, the extracting is almost completely done by libarchive.
MeAndMyShadow should print an error message when the extracting fails.

MCMic {l Wrote}:A theme contest on OGA would be awesome I think.
The current theme is OK because we got used to it. It should be an addon "Classic theme" or "Old theme", but a pretty new theme should be provided. (not mandatory for the next release though)

MCMic {l Wrote}:Cloudscape theme is awesome, The character just need better legs animation and it would be a great default theme. (And the menu should be themed as well to fit the aspect)

Setting Cloudscape as the default theme isn't such a bad idea and can be done before the next release.
I'll try to contact Tedium to see what he thinks.

Nevertheless can a contest on OGA be fun.
But if we do so we should provide some sort of tutorial/template on how to make themes.

MCMic {l Wrote}:Using tab for switching the camera between the player and the shadow seems a good idea.

It's in the latest revision (r167). ;)

MCMic {l Wrote}:The 18 level needs IMO to be modified so that we need to jump on the shadow to pass the big jump.

Not sure, why not keep as some sort of secret?

Anyway we should really focus on getting a release candidate.
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Re: Working towards a release

Postby MCMic » 04 Jan 2012, 18:23

The default pack will be the default one on the svn or the default one from the addon manager?
levelpacks from addon manager should not have the same name than the packaged ones.
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Re: Working towards a release

Postby MCMic » 04 Jan 2012, 19:51

Found a bug in level volcano of addon default pack :
When pressing the switch, on block moves and push the shadow into some place it shouldn't be able to go:
http://pix.toile-libre.org/upload/origi ... 702274.png
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Re: Working towards a release

Postby Edward_Lii » 04 Jan 2012, 20:03

Hello MCMic,

MCMic {l Wrote}:The default pack will be the default one on the svn or the default one from the addon manager?
levelpacks from addon manager should not have the same name than the packaged ones.

There is no default levelpack in the svn, svn only contains classic and tutorial. (here)
Eventually the default levelpack will move from the addonmanager to svn before the next release.

MCMic {l Wrote}:Found a bug in level volcano of addon default pack :
When pressing the switch, on block moves and push the shadow into some place it shouldn't be able to go:
http://pix.toile-libre.org/upload/origi ... 702274.png

Thanks for reporting, I'll look into it. :)
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Re: Working towards a release

Postby Edward_Lii » 04 Jan 2012, 20:34

Edward_Lii {l Wrote}:Thanks for reporting, I'll look into it. :)

Fixed in revision 168! :D
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Re: Working towards a release

Postby Tedium » 04 Jan 2012, 20:46

MCMic {l Wrote}:Cloudscape theme is awesome, The character just need better legs animation and it would be a great default theme. (And the menu should be themed as well to fit the aspect)

I'll see what I can do about that walk animation. ;)
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Re: Working towards a release

Postby MCMic » 04 Jan 2012, 20:46

Finished the game. I need more levels.
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Re: Working towards a release

Postby Edward_Lii » 04 Jan 2012, 20:52

Hello MCMic,

MCMic {l Wrote}:Finished the game. I need more levels.

Why don't you try making some? ;)
Still to come documentation.

We definitely need more levels, I'm doing what I can.
Perhaps making pages on the wiki about certain puzzle elements will help.
Sections like Player only areas, Jumps, Ways to require both shadow and player, etc...
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Re: Working towards a release

Postby MCMic » 04 Jan 2012, 23:42

I often do "R" instead of "F3" and then I need to do all the level again. Could F3 be available even after hitting R?
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Re: Working towards a release

Postby Edward_Lii » 05 Jan 2012, 08:53

Hello MCMic,

MCMic {l Wrote}:I often do "R" instead of "F3" and then I need to do all the level again. Could F3 be available even after hitting R?

Not a bad idea, how does xmoto handle this?

BTW, I'm working on improving the character animation system. ;)
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Re: Working towards a release

Postby MCMic » 05 Jan 2012, 09:01

XMoto does not have any checkpoint if I recall correctly.
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Re: Working towards a release

Postby Edward_Lii » 05 Jan 2012, 09:10

Hello MCMic,

MCMic {l Wrote}:XMoto does not have any checkpoint if I recall correctly.

Xmoto has checkpoint, but they aren't used very often:
http://wiki.xmoto.tuxfamily.org/index.php?title=Notes_on_Checkpoints

In fact the checkpoint images in the default theme are the checkpoints from xmoto. ;)
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Re: Working towards a release

Postby MCMic » 05 Jan 2012, 09:15

Edward_Lii {l Wrote}:Hello MCMic,

MCMic {l Wrote}:I often do "R" instead of "F3" and then I need to do all the level again. Could F3 be available even after hitting R?

Not a bad idea, how does xmoto handle this?

BTW, I'm working on improving the character animation system. ;)

Maybe you can look at freesiege source code, their animation code works pretty well, and the number of sprites in each animation is read from anims.cfg, in the same way meandmyshadow should let themes decide of the number of animations.
https://github.com/MCMic/freesiege/blob ... e/anim.cpp -> you can look at the constructor that takes as parameters the base path for the images, the number of images and the file extension.
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Re: Working towards a release

Postby MCMic » 05 Jan 2012, 09:18

Hum, wiki account creation seems disabled?
Can I get one?
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Re: Working towards a release

Postby Edward_Lii » 05 Jan 2012, 09:23

Hello MCMic,

MCMic {l Wrote}:Maybe you can look at freesiege source code, their animation code works pretty well, and the number of sprites in each animation is read from anims.cfg, in the same way meandmyshadow should let themes decide of the number of animations.
https://github.com/MCMic/freesiege/blob ... e/anim.cpp -> you can look at the constructor that takes as parameters the base path for the images, the number of images and the file extension.

The code is already done, it just isn't used by the player or the shadow, only by blocks.
It shouldn't be too hard to get it working.

MCMic {l Wrote}:Hum, wiki account creation seems disabled?
Can I get one?

I'll need an e-mail address in order to make an account for you.
A mail will be sent with a random password, which you'll be asked to change at the first login.

You can however create/edit pages with a Sandbox: prefix.
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Re: Working towards a release

Postby Edward_Lii » 05 Jan 2012, 09:41

The code is already done, it just isn't used by the player or the shadow, only by blocks.
It shouldn't be too hard to get it working.

Done!, it's in revision 169. ;)
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Re: Working towards a release

Postby acme_pjz » 05 Jan 2012, 10:36

MCMic {l Wrote}:I often do "R" instead of "F3" and then I need to do all the level again. Could F3 be available even after hitting R?


Good idea, although XMoto doesn't have this feature (To make things even worse, in XMoto when you saved the game and dies and wait for 10s or so then the in-game menu popups and prevent you restore from last checkpoint) For coders: make sure the save data is erased when start another level ;)
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Re: Working towards a release

Postby MCMic » 05 Jan 2012, 10:46

Edward_Lii {l Wrote}:
The code is already done, it just isn't used by the player or the shadow, only by blocks.
It shouldn't be too hard to get it working.

Done!, it's in revision 169. ;)

Could you ajust Cloudscape theme? when dying the player does not disappear, and there is no walk animation anymore.
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Re: Working towards a release

Postby Edward_Lii » 05 Jan 2012, 11:09

Hello acme_pjz,

acme_pjz {l Wrote}:Good idea, although XMoto doesn't have this feature (To make things even worse, in XMoto when you saved the game and dies and wait for 10s or so then the in-game menu popups and prevent you restore from last checkpoint) For coders: make sure the save data is erased when start another level ;)

I'm working on it, wouldn't it be useful if the checkpoint at which you saved kept active even after resetting?
This way the user will know that there's still a saved state.

MCMic {l Wrote}:Could you ajust Cloudscape theme? when dying the player does not disappear, and there is no walk animation anymore.

I think it's best to wait till Tedium finishes the walk animation and then change the theme file.

BTW, do you still want an account for the wiki?
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Re: Working towards a release

Postby MCMic » 05 Jan 2012, 11:52

Edward_Lii {l Wrote}:BTW, do you still want an account for the wiki?

Yes, thanks for the account.
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Re: Working towards a release

Postby MCMic » 05 Jan 2012, 11:53

How do I do a level pack once I've done some levels?

PS: You really should include an "upload you level" feature like nikki and the robots have.
The map editor also needs a "play the level with the player where my pointer is" feature. (and elements needs to be sorted in a logic way)
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Re: Working towards a release

Postby Edward_Lii » 05 Jan 2012, 11:58

Hello MCMic,

MCMic {l Wrote}:Yes, please use the email <mail address>.

Done, an e-mail should be sent to your e-mail address.

MCMic {l Wrote}:How do I do a level pack once I've done some levels?

It's a very hidden key combination Ctrl+Shift+S.
There should be a button for in the toolbar, but I have no idea what kind of icon it should have.

BTW, the same goes for level settings (name + leveltheme) that's hidden by the tab key. :|

MCMic {l Wrote}:PS: You really should include an "upload you level" feature like nikki and the robots have.
The map editor also needs a "play the level with the player where my pointer is" feature. (and elements needs to be sorted in a logic way)

I totally agree, but lets keep that for a later release, not the next one. ;)
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