Edward_Lii {l Wrote}:MCMic {l Wrote}:No, the zip is not corrupted. I think the addon download manager have a problem.
It can be the downloading (done by curl) or the extracting (done by libarchive).
Which version of curl have you installed and which version of libarchive?
One way to check if the downloading is working is looking in the ~/.meandmyshadow/tmp/ folder.
There should be a file Cloudscape.zip, is that file corrupted?
MCMic {l Wrote}:This zip is not corrupted, neither the files inside it.
I have libarchive 2.8.5
MCMic {l Wrote}:A theme contest on OGA would be awesome I think.
The current theme is OK because we got used to it. It should be an addon "Classic theme" or "Old theme", but a pretty new theme should be provided. (not mandatory for the next release though)
MCMic {l Wrote}:Cloudscape theme is awesome, The character just need better legs animation and it would be a great default theme. (And the menu should be themed as well to fit the aspect)
MCMic {l Wrote}:Using tab for switching the camera between the player and the shadow seems a good idea.
MCMic {l Wrote}:The 18 level needs IMO to be modified so that we need to jump on the shadow to pass the big jump.
MCMic {l Wrote}:The default pack will be the default one on the svn or the default one from the addon manager?
levelpacks from addon manager should not have the same name than the packaged ones.
MCMic {l Wrote}:Found a bug in level volcano of addon default pack :
When pressing the switch, on block moves and push the shadow into some place it shouldn't be able to go:
http://pix.toile-libre.org/upload/origi ... 702274.png
Edward_Lii {l Wrote}:Thanks for reporting, I'll look into it.
MCMic {l Wrote}:Cloudscape theme is awesome, The character just need better legs animation and it would be a great default theme. (And the menu should be themed as well to fit the aspect)
MCMic {l Wrote}:Finished the game. I need more levels.
MCMic {l Wrote}:I often do "R" instead of "F3" and then I need to do all the level again. Could F3 be available even after hitting R?
MCMic {l Wrote}:XMoto does not have any checkpoint if I recall correctly.
Edward_Lii {l Wrote}:Hello MCMic,MCMic {l Wrote}:I often do "R" instead of "F3" and then I need to do all the level again. Could F3 be available even after hitting R?
Not a bad idea, how does xmoto handle this?
BTW, I'm working on improving the character animation system.
MCMic {l Wrote}:Maybe you can look at freesiege source code, their animation code works pretty well, and the number of sprites in each animation is read from anims.cfg, in the same way meandmyshadow should let themes decide of the number of animations.
https://github.com/MCMic/freesiege/blob ... e/anim.cpp -> you can look at the constructor that takes as parameters the base path for the images, the number of images and the file extension.
MCMic {l Wrote}:Hum, wiki account creation seems disabled?
Can I get one?
The code is already done, it just isn't used by the player or the shadow, only by blocks.
It shouldn't be too hard to get it working.
MCMic {l Wrote}:I often do "R" instead of "F3" and then I need to do all the level again. Could F3 be available even after hitting R?
Edward_Lii {l Wrote}:The code is already done, it just isn't used by the player or the shadow, only by blocks.
It shouldn't be too hard to get it working.
Done!, it's in revision 169.
acme_pjz {l Wrote}:Good idea, although XMoto doesn't have this feature (To make things even worse, in XMoto when you saved the game and dies and wait for 10s or so then the in-game menu popups and prevent you restore from last checkpoint) For coders: make sure the save data is erased when start another level
MCMic {l Wrote}:Could you ajust Cloudscape theme? when dying the player does not disappear, and there is no walk animation anymore.
Edward_Lii {l Wrote}:BTW, do you still want an account for the wiki?
MCMic {l Wrote}:Yes, please use the email <mail address>.
MCMic {l Wrote}:How do I do a level pack once I've done some levels?
MCMic {l Wrote}:PS: You really should include an "upload you level" feature like nikki and the robots have.
The map editor also needs a "play the level with the player where my pointer is" feature. (and elements needs to be sorted in a logic way)
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