[level] Me And My Portal demo (portal recreated in mnms)
Posted: 15 May 2021, 14:51
Hello!
After weeks of thinking I finally figured out an expandable two portal system that you can see in the game portal (2)
You can open portals by pressing one of the switches. Once you got two portals, every time you set a new portal, the oldest one gets deleted.
You can simply teleport between two open portals by going into the teleporter.
I do plan on making a logic map with portals and stuff, but it will probably take a lot of time. Until that time, enjoy the demo of it:
After weeks of thinking I finally figured out an expandable two portal system that you can see in the game portal (2)
You can open portals by pressing one of the switches. Once you got two portals, every time you set a new portal, the oldest one gets deleted.
You can simply teleport between two open portals by going into the teleporter.
I do plan on making a logic map with portals and stuff, but it will probably take a lot of time. Until that time, enjoy the demo of it:
- {l Code}: {l Select All Code}
arcade=0
name="Me And My Portal"
recordings=-1
size=1450,1000
time=-1
tile(Switch,900,850){
behaviour=on
id=14
}
tile(Switch,700,850){
behaviour=on
id=15
}
tile(Switch,500,850){
behaviour=on
id=85
}
tile(Block,350,900,150)
tile(Block,550,900,150)
tile(Block,750,900,150)
tile(Block,950,900,150)
tile(PlayerStart,400,850)
tile(Button,50,350,400){
behaviour=on
id=19
}
tile(Button,500,350,400){
behaviour=on
id=20
}
tile(Button,950,350,400){
behaviour=on
id=21
}
tile(Teleporter,500,900){
automatic=1
destination=28
id=22
message=" "
}
tile(Teleporter,700,900){
automatic=1
destination=29
id=23
message=" "
}
tile(Teleporter,900,900){
automatic=1
destination=30
id=24
message=" "
}
tile(Teleporter,1200,750){
automatic=0
id=25
}
tile(Teleporter,1250,750){
automatic=0
id=26
}
tile(Teleporter,1300,750){
automatic=0
id=27
}
tile(Teleporter,1200,800){
automatic=1
destination=22
id=28
}
tile(Teleporter,1250,800){
automatic=1
destination=23
id=29
}
tile(Teleporter,1300,800){
automatic=1
destination=24
id=30
}
tile(Teleporter,1200,850){
automatic=1
destination=26
id=31
}
tile(Teleporter,1250,850){
automatic=1
destination=27
id=32
}
tile(Teleporter,1300,850){
automatic=1
destination=25
id=33
}
tile(Block,1150,750,50,150)
tile(Block,1350,750,50,150)
tile(Block,1235,700,15,200)
tile(Block,1285,700,15,200)
tile(Block,1335,700,15,200)
tile(Button,950,500,200){
behaviour=on
id=42
}
tile(Button,1150,500,200){
behaviour=on
id=43
}
tile(Button,700,500,200){
behaviour=on
id=44
}
tile(Button,500,500,200){
behaviour=on
id=45
}
tile(Button,250,500,200){
behaviour=on
id=46
}
tile(Button,50,500,200){
behaviour=on
id=47
}
tile(Block,350,700,50,200)
tile(Block,350,650,750)
tile(Block,1050,700,50,200)
tile(MovingBlock,500,900){
MovingPosCount=4
activated=0
id=19
loop=1
t0=4
t1=0
t2=4
t3=0
x0=-50
x1=-50
x2=0
x3=0
y0=0
y1=0
y2=0
y3=0
}
tile(MovingBlock,700,900){
MovingPosCount=4
activated=0
id=20
loop=1
t0=4
t1=0
t2=4
t3=0
x0=-50
x1=-50
x2=0
x3=0
y0=0
y1=0
y2=0
y3=0
}
tile(MovingBlock,900,900){
MovingPosCount=4
activated=0
id=21
loop=1
t0=4
t1=0
t2=4
t3=0
x0=-50
x1=-50
x2=0
x3=0
y0=0
y1=0
y2=0
y3=0
}
tile(Teleporter,200,100){
automatic=1
destination=283
id=101
}
tile(Teleporter,150,50){
automatic=1
destination=278
id=102
}
tile(Teleporter,100,100){
automatic=1
destination=273
id=103
}
tile(Teleporter,150,100){
automatic=0
id=104
}
tile(Teleporter,1200,100){
automatic=1
destination=256
id=105
}
tile(Teleporter,1250,100){
automatic=0
id=106
}
tile(Teleporter,1300,100){
automatic=1
destination=268
id=107
}
tile(Teleporter,1250,50){
automatic=1
destination=263
id=108
}
tile(ShadowStart,1250,100)
tile(MovingShadowBlock,150,150){
MovingPosCount=3
activated=0
id=15
loop=1
t0=4
t1=4
t2=0
x0=0
x1=0
x2=0
y0=-50
y1=0
y2=0
}
tile(MovingShadowBlock,1250,150){
MovingPosCount=3
activated=0
id=15
loop=1
t0=4
t1=4
t2=0
x0=0
x1=0
x2=0
y0=-50
y1=0
y2=0
}
tile(MovingShadowBlock,1335,100,15){
MovingPosCount=3
activated=0
id=85
loop=1
t0=8
t1=8
t2=0
x0=-100
x1=0
x2=0
y0=0
y1=0
y2=0
}
tile(MovingShadowBlock,1200,100,15){
MovingPosCount=3
activated=0
id=14
loop=1
t0=8
t1=8
t2=0
x0=100
x1=0
x2=0
y0=0
y1=0
y2=0
}
tile(Teleporter,50,450){
automatic=0
id=130
}
tile(Teleporter,50,400){
automatic=1
destination=146
id=131
}
tile(Teleporter,100,450){
automatic=0
id=132
}
tile(Teleporter,100,400){
automatic=1
destination=148
id=133
}
tile(Teleporter,150,450){
automatic=0
id=134
}
tile(Teleporter,150,400){
automatic=1
destination=150
id=135
}
tile(Teleporter,200,450){
automatic=0
id=136
}
tile(Teleporter,200,400){
automatic=1
destination=152
id=137
}
tile(Teleporter,250,450){
automatic=0
id=138
}
tile(Teleporter,250,400){
automatic=1
destination=154
id=139
}
tile(Teleporter,300,450){
automatic=0
id=140
}
tile(Teleporter,300,400){
automatic=1
destination=156
id=141
}
tile(Teleporter,350,450){
automatic=0
id=142
}
tile(Teleporter,350,400){
automatic=1
destination=158
id=143
}
tile(Teleporter,400,450){
automatic=0
id=144
}
tile(Teleporter,400,400){
automatic=1
destination=160
id=145
}
tile(Teleporter,50,300){
automatic=0
id=146
}
tile(Teleporter,50,250){
automatic=1
destination=136
id=147
}
tile(Teleporter,100,300){
automatic=0
id=148
}
tile(Teleporter,100,250){
automatic=1
destination=184
id=149
}
tile(Teleporter,150,300){
automatic=0
id=150
}
tile(Teleporter,150,250){
automatic=1
destination=200
id=151
}
tile(Teleporter,200,300){
automatic=0
id=152
}
tile(Teleporter,200,250){
automatic=1
destination=106
id=153
}
tile(Teleporter,250,300){
automatic=0
id=154
}
tile(Teleporter,250,250){
automatic=1
destination=104
id=155
}
tile(Teleporter,300,300){
automatic=0
id=156
}
tile(Teleporter,300,250){
automatic=1
destination=138
id=157
}
tile(Teleporter,350,300){
automatic=0
id=158
}
tile(Teleporter,350,250){
automatic=1
destination=186
id=159
}
tile(Teleporter,400,300){
automatic=0
id=160
}
tile(Teleporter,400,250){
automatic=1
destination=202
id=161
}
tile(Teleporter,500,300){
automatic=0
id=162
}
tile(Teleporter,500,250){
automatic=1
destination=136
id=163
}
tile(Teleporter,550,300){
automatic=0
id=164
}
tile(Teleporter,550,250){
automatic=1
destination=184
id=165
}
tile(Teleporter,600,300){
automatic=0
id=166
}
tile(Teleporter,600,250){
automatic=1
destination=200
id=167
}
tile(Teleporter,650,300){
automatic=0
id=168
}
tile(Teleporter,650,250){
automatic=1
destination=106
id=169
}
tile(Teleporter,700,300){
automatic=0
id=170
}
tile(Teleporter,700,250){
automatic=1
destination=104
id=171
}
tile(Teleporter,750,300){
automatic=0
id=172
}
tile(Teleporter,750,250){
automatic=1
destination=138
id=173
}
tile(Teleporter,800,300){
automatic=0
id=174
}
tile(Teleporter,800,250){
automatic=1
destination=186
id=175
}
tile(Teleporter,850,300){
automatic=0
id=176
}
tile(Teleporter,850,250){
automatic=1
destination=202
id=177
}
tile(Teleporter,500,450){
automatic=0
id=178
}
tile(Teleporter,500,400){
automatic=1
destination=162
id=179
}
tile(Teleporter,550,450){
automatic=0
id=180
}
tile(Teleporter,550,400){
automatic=1
destination=164
id=181
}
tile(Teleporter,600,450){
automatic=0
id=182
}
tile(Teleporter,600,400){
automatic=1
destination=166
id=183
}
tile(Teleporter,650,450){
automatic=0
id=184
}
tile(Teleporter,650,400){
automatic=1
destination=168
id=185
}
tile(Teleporter,700,450){
automatic=0
id=186
}
tile(Teleporter,700,400){
automatic=1
destination=170
id=187
}
tile(Teleporter,750,450){
automatic=0
id=188
}
tile(Teleporter,750,400){
automatic=1
destination=172
id=189
}
tile(Teleporter,800,450){
automatic=0
id=190
}
tile(Teleporter,800,400){
automatic=1
destination=174
id=191
}
tile(Teleporter,850,450){
automatic=0
id=192
}
tile(Teleporter,850,400){
automatic=1
destination=176
id=193
}
tile(Teleporter,950,450){
automatic=0
id=194
}
tile(Teleporter,950,400){
automatic=1
destination=210
id=195
}
tile(Teleporter,1000,450){
automatic=0
id=196
}
tile(Teleporter,1000,400){
automatic=1
destination=212
id=197
}
tile(Teleporter,1050,450){
automatic=0
id=198
}
tile(Teleporter,1050,400){
automatic=1
destination=214
id=199
}
tile(Teleporter,1100,450){
automatic=0
id=200
}
tile(Teleporter,1100,400){
automatic=1
destination=216
id=201
}
tile(Teleporter,1150,450){
automatic=0
id=202
}
tile(Teleporter,1150,400){
automatic=1
destination=218
id=203
}
tile(Teleporter,1200,450){
automatic=0
id=204
}
tile(Teleporter,1200,400){
automatic=1
destination=220
id=205
}
tile(Teleporter,1250,450){
automatic=0
id=206
}
tile(Teleporter,1250,400){
automatic=1
destination=222
id=207
}
tile(Teleporter,1300,450){
automatic=0
id=208
}
tile(Teleporter,1300,400){
automatic=1
destination=224
id=209
}
tile(Teleporter,950,300){
automatic=0
id=210
}
tile(Teleporter,950,250){
automatic=1
destination=136
id=211
}
tile(Teleporter,1000,300){
automatic=0
id=212
}
tile(Teleporter,1000,250){
automatic=1
destination=184
id=213
}
tile(Teleporter,1050,300){
automatic=0
id=214
}
tile(Teleporter,1050,250){
automatic=1
destination=200
id=215
}
tile(Teleporter,1100,300){
automatic=0
id=216
}
tile(Teleporter,1100,250){
automatic=1
destination=106
id=217
}
tile(Teleporter,1150,300){
automatic=0
id=218
}
tile(Teleporter,1150,250){
automatic=1
destination=104
id=219
}
tile(Teleporter,1200,300){
automatic=0
id=220
}
tile(Teleporter,1200,250){
automatic=1
destination=138
id=221
}
tile(Teleporter,1250,300){
automatic=0
id=222
}
tile(Teleporter,1250,250){
automatic=1
destination=186
id=223
}
tile(Teleporter,1300,300){
automatic=0
id=224
}
tile(Teleporter,1300,250){
automatic=1
destination=202
id=225
}
tile(MovingShadowBlock,50,503,200,47){
MovingPosCount=3
activated=0
id=47
loop=1
t0=4
t1=4
t2=0
x0=0
x1=0
x2=0
y0=-50
y1=0
y2=0
}
tile(MovingShadowBlock,250,503,200,47){
MovingPosCount=3
activated=0
id=46
loop=1
t0=4
t1=4
t2=0
x0=0
x1=0
x2=0
y0=-50
y1=0
y2=0
}
tile(MovingShadowBlock,500,503,200,47){
MovingPosCount=3
activated=0
id=45
loop=1
t0=4
t1=4
t2=0
x0=0
x1=0
x2=0
y0=-50
y1=0
y2=0
}
tile(MovingShadowBlock,700,503,200,47){
MovingPosCount=3
activated=0
id=44
loop=1
t0=4
t1=4
t2=0
x0=0
x1=0
x2=0
y0=-50
y1=0
y2=0
}
tile(MovingShadowBlock,950,503,200,47){
MovingPosCount=3
activated=0
id=42
loop=1
t0=4
t1=4
t2=0
x0=0
x1=0
x2=0
y0=-50
y1=0
y2=0
}
tile(MovingShadowBlock,1150,503,200,47){
MovingPosCount=3
activated=0
id=43
loop=1
t0=4
t1=4
t2=0
x0=0
x1=0
x2=0
y0=-50
y1=0
y2=0
}
tile(MovingShadowBlock,50,485,150,15){
MovingPosCount=4
activated=0
id=47
loop=1
t0=4
t1=0
t2=4
t3=0
x0=0
x1=0
x2=0
x3=0
y0=50
y1=50
y2=0
y3=0
}
tile(MovingShadowBlock,300,485,150,15){
MovingPosCount=4
activated=0
id=46
loop=1
t0=4
t1=0
t2=4
t3=0
x0=0
x1=0
x2=0
x3=0
y0=50
y1=50
y2=0
y3=0
}
tile(MovingShadowBlock,500,485,150,15){
MovingPosCount=4
activated=0
id=45
loop=1
t0=4
t1=0
t2=4
t3=0
x0=0
x1=0
x2=0
x3=0
y0=50
y1=50
y2=0
y3=0
}
tile(MovingShadowBlock,750,485,150,15){
MovingPosCount=4
activated=0
id=44
loop=1
t0=4
t1=0
t2=4
t3=0
x0=0
x1=0
x2=0
x3=0
y0=50
y1=50
y2=0
y3=0
}
tile(MovingShadowBlock,950,485,150,15){
MovingPosCount=4
activated=0
id=42
loop=1
t0=4
t1=0
t2=4
t3=0
x0=0
x1=0
x2=0
x3=0
y0=50
y1=50
y2=0
y3=0
}
tile(MovingShadowBlock,1200,485,150,15){
MovingPosCount=4
activated=0
id=43
loop=1
t0=4
t1=0
t2=4
t3=0
x0=0
x1=0
x2=0
x3=0
y0=50
y1=50
y2=0
y3=0
}
tile(MovingShadowBlock,50,352,400,48){
MovingPosCount=3
activated=0
id=19
loop=1
t0=4
t1=4
t2=0
x0=0
x1=0
x2=0
y0=-50
y1=0
y2=0
}
tile(MovingShadowBlock,500,352,400,48){
MovingPosCount=3
activated=0
id=20
loop=1
t0=4
t1=4
t2=0
x0=0
x1=0
x2=0
y0=-50
y1=0
y2=0
}
tile(MovingShadowBlock,950,352,400,48){
MovingPosCount=3
activated=0
id=21
loop=1
t0=4
t1=4
t2=0
x0=0
x1=0
x2=0
y0=-50
y1=0
y2=0
}
tile(Teleporter,0,650){
automatic=0
id=256
}
tile(Teleporter,0,700){
automatic=1
destination=140
id=257
}
tile(Teleporter,0,750){
automatic=1
destination=188
id=258
}
tile(Teleporter,0,800){
automatic=1
destination=204
id=259
}
tile(Teleporter,0,850){
automatic=1
destination=138
id=260
}
tile(MovingShadowBlock,100,100,15){
MovingPosCount=3
activated=0
id=14
loop=1
t0=8
t1=8
t2=0
x0=100
x1=0
x2=0
y0=0
y1=0
y2=0
}
tile(MovingShadowBlock,235,100,15){
MovingPosCount=3
activated=0
id=85
loop=1
t0=8
t1=8
t2=0
x0=-100
x1=0
x2=0
y0=0
y1=0
y2=0
}
tile(Teleporter,50,650){
automatic=0
id=263
}
tile(Teleporter,50,700){
automatic=1
destination=142
id=264
}
tile(Teleporter,50,750){
automatic=1
destination=190
id=265
}
tile(Teleporter,50,800){
automatic=1
destination=206
id=266
}
tile(Teleporter,50,850){
automatic=1
destination=186
id=267
}
tile(Teleporter,100,650){
automatic=0
id=268
}
tile(Teleporter,100,700){
automatic=1
destination=144
id=269
}
tile(Teleporter,100,750){
automatic=1
destination=192
id=270
}
tile(Teleporter,100,800){
automatic=1
destination=208
id=271
}
tile(Teleporter,100,850){
automatic=1
destination=202
id=272
}
tile(Teleporter,200,650){
automatic=0
id=273
}
tile(Teleporter,200,700){
automatic=1
destination=130
id=274
}
tile(Teleporter,200,750){
automatic=1
destination=178
id=275
}
tile(Teleporter,200,800){
automatic=1
destination=194
id=276
}
tile(Teleporter,200,850){
automatic=1
destination=136
id=277
}
tile(Teleporter,250,650){
automatic=0
id=278
}
tile(Teleporter,250,700){
automatic=1
destination=132
id=279
}
tile(Teleporter,250,750){
automatic=1
destination=180
id=280
}
tile(Teleporter,250,800){
automatic=1
destination=196
id=281
}
tile(Teleporter,250,850){
automatic=1
destination=184
id=282
}
tile(Teleporter,300,650){
automatic=0
id=283
}
tile(Teleporter,300,700){
automatic=1
destination=134
id=284
}
tile(Teleporter,300,750){
automatic=1
destination=182
id=285
}
tile(Teleporter,300,800){
automatic=1
destination=198
id=286
}
tile(Teleporter,300,850){
automatic=1
destination=200
id=287
}
tile(Block,500,950){
appearance=PlayerStart_Scenery
}
tile(Block,700,950){
appearance=PlayerStart_Scenery
}
tile(Block,900,950){
appearance=PlayerStart_Scenery
}
scenerylayer(bg_background){
cameraSpeed=1,1
speed=0,0
scenery(brick_wall,400,700,650,200)
scenery(brick_wall,500,900)
scenery(brick_wall,700,900)
scenery(brick_wall,900,900)
}