Some new levels make use of new blocks

Some new levels make use of new blocks

Postby acme_pjz » 03 May 2011, 13:00

Hi all,

Today I designed 3 simple and new levels make use of the "Swapper" blocks :) See attachment ...

Does anybody want to design some new levels? ;)
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Re: Some new levels make use of new blocks

Postby Edward_Lii » 05 May 2011, 07:39

Hello acme_pjz,

acme_pjz {l Wrote}:Today I designed 3 simple and new levels make use of the "Swapper" blocks :) See attachment ...

Nice levels, you gave me a good idea: level packs!
I think it would be great to have level packs with different difficulties. ;)

acme_pjz {l Wrote}:Does anybody want to design some new levels? ;)

I tried to make a difficult one, it isn't finished yet.
The problem is that I somehow need to restrict the player from going left until they pressed a button on the far right of the map.
But you can still try to figure out how to get with your shadow over the gap and back! ;)

BTW, I'm unable to save from within the level editor. :(
It creates an empty file but no warning/error?
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Re: Some new levels make use of new blocks

Postby acme_pjz » 05 May 2011, 09:24

Hi,

Edward_Lii {l Wrote}:BTW, I'm unable to save from within the level editor. :(
It creates an empty file but no warning/error?


Indeed there is a bug in level editor, and I fixed it some days ago in SVN revision 57 :| The bug is you can't load level if you use Open File dialog and inputs a level file name, and if you save level then it will create an empty file in the data directory (so it looks like unable to save level), and save the actual file in the user directory "/home/username/.meandmyshadow/" ...
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Re: Some new levels make use of new blocks

Postby Edward_Lii » 05 May 2011, 11:00

Hello acme_pjz,

acme_pjz {l Wrote}:Indeed there is a bug in level editor, and I fixed it some days ago in SVN revision 57 :| The bug is you can't load level if you use Open File dialog and inputs a level file name, and if you save level then it will create an empty file in the data directory (so it looks like unable to save level), and save the actual file in the user directory "/home/username/.meandmyshadow/" ...

I see, thanks! ;)

I finished the level, it's quite difficult but not every level needs to be easy. :cool:
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Re: Some new levels make use of new blocks

Postby acme_pjz » 05 May 2011, 11:57

Hi,

Edward_Lii {l Wrote}:I finished the level, it's quite difficult but not every level needs to be easy. :cool:


Great level, but I found that if you deactivate the switch short after activate it, then the spikes may be in its lowest pos, then the rest becomes less difficult :D
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Re: Some new levels make use of new blocks

Postby Edward_Lii » 07 May 2011, 07:19

Hello acme_pjz,

acme_pjz {l Wrote}:Great level, but I found that if you deactivate the switch short after activate it, then the spikes may be in its lowest pos, then the rest becomes less difficult :D

Good find, I could replace it with a button, but let's keep it a "secret". ;)

I've updated the level and made three more, they're not too difficult.
BTW I saw you made support for level packs, great! :)
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Re: Some new levels make use of new blocks

Postby acme_pjz » 07 May 2011, 15:26

Hi,

Good levels :) And I don't know how to get through your modified "Fragile" level :| Finally, I make use of the bug in game: if you stand on the shadow and press Space+Up+Space quickly then you'll standing on the shadow while the shadow is in air ... and then press Up key then you can jump :| I'm considering if I should fix this bug or leave it as a hidden feature?
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Re: Some new levels make use of new blocks

Postby Edward_Lii » 07 May 2011, 16:08

Hello acme_pjz,

acme_pjz {l Wrote}:Good levels :)

Thanks!

acme_pjz {l Wrote}:And I don't know how to get through your modified "Fragile" level :| Finally, I make use of the bug in game: if you stand on the shadow and press Space+Up+Space quickly then you'll standing on the shadow while the shadow is in air ... and then press Up key then you can jump :| I'm considering if I should fix this bug or leave it as a hidden feature?

I hoped so! :p
I'm not sure about the bug, we could keep it a hidden feature but I'm afraid almost every level with fragile blocks become cheatable.
BTW here's how to do the first part of Fragile:
Fragile.png

You walk towards the shadow jump on him then on the block.
When the shadow copies you're move it will jump upon the first fragile block.
You make a big leap and jump on the shadow and jump again on the next block, this way the shadow will jump on you and further towards the switch.
Now you can jump of the second block and use the shadow to reach the checkpoint and switch.

To go back the shadow needs to be on the far left block then jump on him with from at least two blocks away.
Jump again on the first block. Then the shadow will follow you and jump on you and on the first fragile block.
You can than jump on the shadow and further, finally you let the shadow jump of the fragile block. ;)
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Re: Some new levels make use of new blocks

Postby acme_pjz » 07 May 2011, 17:29

Wow, it's amazing! :o

As for the bug, I mean this:

a.gif
a.gif (71.23 KiB) Viewed 5554 times


IMHO this is a bad bug :| I think this was not occured in 0.1 or so ... and fixing it is easy ...
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Re: Some new levels make use of new blocks

Postby Edward_Lii » 29 Oct 2011, 06:07

Hello all,

I've made a new level using movingblocks and moving spikes.
It's a quite easy level, I think.
Here's a screenshot:
elevator.png


I've also added it to the addons.
Feedback is welcome! :)
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