Hello qubodup,
qubodup {l Wrote}:It feels weird when death removes a char. and nothing else. A death animation would be nice. How about using this animation?
I've been playing with a death animation and tried your suggestion.
There's a problem with it that it's hard to see due to the fact that it's white/gray just like the background.
And maybe an explosion isn't the best kind of death animation for this game?
But what I did notice while testing is that a death animation is definitely something that's missing.
I'm now wondering what should happen when the player hits spikes: an explosion, fading out, falling animation, etc... - OR - perhaps leave it as it is, no animation at all?
Suggestions are welcome!