Hello MCMic,
MCMic {l Wrote}:- The "moving block" screen can be replaced by "Some blocks are moving" in the block screen
- There are not 3 types of trigger, only two : the ones that you can use multiple time and the ones that you can use only once. At least it's what the player will see. Either if a trigger stop a block or make it move is not important.
- You should make appear somewhere the feature "hit spacebar twice to cancel record". An other key should be available for doing this, like "backspace" for instance (double tapping is annoying and dangerous : if we're slow the record is validated)
Your right, it's important that the help pages are written from a user's point of view.
The help screens were made according to the code, internally there are three moving block types and three trigger types.
I'll change them soon.
MCMic {l Wrote}:- The message should disappear when I hit either space, escape or enter. It's annoying to search for the right key.
I'll try to add the keys you mentioned, I'm afraid that the escape key will also trigger the exiting of the level.
MCMic {l Wrote}:- It's annoying not being able to record while the shadow is moving, I often try to start recording to soon at the end of the movement and the record does not start. Maybe "record mode" and "shadow is moving" mode should be more obvious, If I don't move I can't see the little squares telling me if I'm recording or not.
I once tough of that too, but other things had priority.
I'll see what I can do.
MCMic {l Wrote}:- Once dead, hitting R seems complicated. Enter or Space should make it, no? (Enter is used by Xmoto)
Not sure, first of all the spacebar isn't possible since that's already used for recording.
And changing it to the enter key. I'm afraid it will be too easy to hit.
When I played Xmoto and failed constantly on the start of a level I would press enter, even if I made it. (Or that's just me

)
MCMic {l Wrote}:- I installed the cloudy theme in the addon menu, I selected it in the option menu and unchecked "theme level", I still see the default theme while in game. :-(
Have you saved the settings by pressing the save button in the options menu?
MCMic {l Wrote}:Besides this, the game has made great progress! The tutorial is good, a bit long though, some levels are useless (really, a level to explain that spikes can move??)
Thanks, about the tutorial, it is probably the first levelpack a new user will play and some extra training won't hurt.
I really appreciate your feedback.
Sometimes you can miss the obvious when your developing it.