[level] Me And My Portal demo (portal recreated in mnms)

[level] Me And My Portal demo (portal recreated in mnms)

Postby PampoKiraly » 15 May 2021, 14:51

Hello!

After weeks of thinking I finally figured out an expandable two portal system that you can see in the game portal (2)
You can open portals by pressing one of the switches. Once you got two portals, every time you set a new portal, the oldest one gets deleted.
You can simply teleport between two open portals by going into the teleporter.

I do plan on making a logic map with portals and stuff, but it will probably take a lot of time. Until that time, enjoy the demo of it:
{l Code}: {l Select All Code}
arcade=0
name="Me And My Portal"
recordings=-1
size=1450,1000
time=-1
tile(Switch,900,850){
   behaviour=on
   id=14
}
tile(Switch,700,850){
   behaviour=on
   id=15
}
tile(Switch,500,850){
   behaviour=on
   id=85
}
tile(Block,350,900,150)
tile(Block,550,900,150)
tile(Block,750,900,150)
tile(Block,950,900,150)
tile(PlayerStart,400,850)
tile(Button,50,350,400){
   behaviour=on
   id=19
}
tile(Button,500,350,400){
   behaviour=on
   id=20
}
tile(Button,950,350,400){
   behaviour=on
   id=21
}
tile(Teleporter,500,900){
   automatic=1
   destination=28
   id=22
   message=" "
}
tile(Teleporter,700,900){
   automatic=1
   destination=29
   id=23
   message=" "
}
tile(Teleporter,900,900){
   automatic=1
   destination=30
   id=24
   message=" "
}
tile(Teleporter,1200,750){
   automatic=0
   id=25
}
tile(Teleporter,1250,750){
   automatic=0
   id=26
}
tile(Teleporter,1300,750){
   automatic=0
   id=27
}
tile(Teleporter,1200,800){
   automatic=1
   destination=22
   id=28
}
tile(Teleporter,1250,800){
   automatic=1
   destination=23
   id=29
}
tile(Teleporter,1300,800){
   automatic=1
   destination=24
   id=30
}
tile(Teleporter,1200,850){
   automatic=1
   destination=26
   id=31
}
tile(Teleporter,1250,850){
   automatic=1
   destination=27
   id=32
}
tile(Teleporter,1300,850){
   automatic=1
   destination=25
   id=33
}
tile(Block,1150,750,50,150)
tile(Block,1350,750,50,150)
tile(Block,1235,700,15,200)
tile(Block,1285,700,15,200)
tile(Block,1335,700,15,200)
tile(Button,950,500,200){
   behaviour=on
   id=42
}
tile(Button,1150,500,200){
   behaviour=on
   id=43
}
tile(Button,700,500,200){
   behaviour=on
   id=44
}
tile(Button,500,500,200){
   behaviour=on
   id=45
}
tile(Button,250,500,200){
   behaviour=on
   id=46
}
tile(Button,50,500,200){
   behaviour=on
   id=47
}
tile(Block,350,700,50,200)
tile(Block,350,650,750)
tile(Block,1050,700,50,200)
tile(MovingBlock,500,900){
   MovingPosCount=4
   activated=0
   id=19
   loop=1
   t0=4
   t1=0
   t2=4
   t3=0
   x0=-50
   x1=-50
   x2=0
   x3=0
   y0=0
   y1=0
   y2=0
   y3=0
}
tile(MovingBlock,700,900){
   MovingPosCount=4
   activated=0
   id=20
   loop=1
   t0=4
   t1=0
   t2=4
   t3=0
   x0=-50
   x1=-50
   x2=0
   x3=0
   y0=0
   y1=0
   y2=0
   y3=0
}
tile(MovingBlock,900,900){
   MovingPosCount=4
   activated=0
   id=21
   loop=1
   t0=4
   t1=0
   t2=4
   t3=0
   x0=-50
   x1=-50
   x2=0
   x3=0
   y0=0
   y1=0
   y2=0
   y3=0
}
tile(Teleporter,200,100){
   automatic=1
   destination=283
   id=101
}
tile(Teleporter,150,50){
   automatic=1
   destination=278
   id=102
}
tile(Teleporter,100,100){
   automatic=1
   destination=273
   id=103
}
tile(Teleporter,150,100){
   automatic=0
   id=104
}
tile(Teleporter,1200,100){
   automatic=1
   destination=256
   id=105
}
tile(Teleporter,1250,100){
   automatic=0
   id=106
}
tile(Teleporter,1300,100){
   automatic=1
   destination=268
   id=107
}
tile(Teleporter,1250,50){
   automatic=1
   destination=263
   id=108
}
tile(ShadowStart,1250,100)
tile(MovingShadowBlock,150,150){
   MovingPosCount=3
   activated=0
   id=15
   loop=1
   t0=4
   t1=4
   t2=0
   x0=0
   x1=0
   x2=0
   y0=-50
   y1=0
   y2=0
}
tile(MovingShadowBlock,1250,150){
   MovingPosCount=3
   activated=0
   id=15
   loop=1
   t0=4
   t1=4
   t2=0
   x0=0
   x1=0
   x2=0
   y0=-50
   y1=0
   y2=0
}
tile(MovingShadowBlock,1335,100,15){
   MovingPosCount=3
   activated=0
   id=85
   loop=1
   t0=8
   t1=8
   t2=0
   x0=-100
   x1=0
   x2=0
   y0=0
   y1=0
   y2=0
}
tile(MovingShadowBlock,1200,100,15){
   MovingPosCount=3
   activated=0
   id=14
   loop=1
   t0=8
   t1=8
   t2=0
   x0=100
   x1=0
   x2=0
   y0=0
   y1=0
   y2=0
}
tile(Teleporter,50,450){
   automatic=0
   id=130
}
tile(Teleporter,50,400){
   automatic=1
   destination=146
   id=131
}
tile(Teleporter,100,450){
   automatic=0
   id=132
}
tile(Teleporter,100,400){
   automatic=1
   destination=148
   id=133
}
tile(Teleporter,150,450){
   automatic=0
   id=134
}
tile(Teleporter,150,400){
   automatic=1
   destination=150
   id=135
}
tile(Teleporter,200,450){
   automatic=0
   id=136
}
tile(Teleporter,200,400){
   automatic=1
   destination=152
   id=137
}
tile(Teleporter,250,450){
   automatic=0
   id=138
}
tile(Teleporter,250,400){
   automatic=1
   destination=154
   id=139
}
tile(Teleporter,300,450){
   automatic=0
   id=140
}
tile(Teleporter,300,400){
   automatic=1
   destination=156
   id=141
}
tile(Teleporter,350,450){
   automatic=0
   id=142
}
tile(Teleporter,350,400){
   automatic=1
   destination=158
   id=143
}
tile(Teleporter,400,450){
   automatic=0
   id=144
}
tile(Teleporter,400,400){
   automatic=1
   destination=160
   id=145
}
tile(Teleporter,50,300){
   automatic=0
   id=146
}
tile(Teleporter,50,250){
   automatic=1
   destination=136
   id=147
}
tile(Teleporter,100,300){
   automatic=0
   id=148
}
tile(Teleporter,100,250){
   automatic=1
   destination=184
   id=149
}
tile(Teleporter,150,300){
   automatic=0
   id=150
}
tile(Teleporter,150,250){
   automatic=1
   destination=200
   id=151
}
tile(Teleporter,200,300){
   automatic=0
   id=152
}
tile(Teleporter,200,250){
   automatic=1
   destination=106
   id=153
}
tile(Teleporter,250,300){
   automatic=0
   id=154
}
tile(Teleporter,250,250){
   automatic=1
   destination=104
   id=155
}
tile(Teleporter,300,300){
   automatic=0
   id=156
}
tile(Teleporter,300,250){
   automatic=1
   destination=138
   id=157
}
tile(Teleporter,350,300){
   automatic=0
   id=158
}
tile(Teleporter,350,250){
   automatic=1
   destination=186
   id=159
}
tile(Teleporter,400,300){
   automatic=0
   id=160
}
tile(Teleporter,400,250){
   automatic=1
   destination=202
   id=161
}
tile(Teleporter,500,300){
   automatic=0
   id=162
}
tile(Teleporter,500,250){
   automatic=1
   destination=136
   id=163
}
tile(Teleporter,550,300){
   automatic=0
   id=164
}
tile(Teleporter,550,250){
   automatic=1
   destination=184
   id=165
}
tile(Teleporter,600,300){
   automatic=0
   id=166
}
tile(Teleporter,600,250){
   automatic=1
   destination=200
   id=167
}
tile(Teleporter,650,300){
   automatic=0
   id=168
}
tile(Teleporter,650,250){
   automatic=1
   destination=106
   id=169
}
tile(Teleporter,700,300){
   automatic=0
   id=170
}
tile(Teleporter,700,250){
   automatic=1
   destination=104
   id=171
}
tile(Teleporter,750,300){
   automatic=0
   id=172
}
tile(Teleporter,750,250){
   automatic=1
   destination=138
   id=173
}
tile(Teleporter,800,300){
   automatic=0
   id=174
}
tile(Teleporter,800,250){
   automatic=1
   destination=186
   id=175
}
tile(Teleporter,850,300){
   automatic=0
   id=176
}
tile(Teleporter,850,250){
   automatic=1
   destination=202
   id=177
}
tile(Teleporter,500,450){
   automatic=0
   id=178
}
tile(Teleporter,500,400){
   automatic=1
   destination=162
   id=179
}
tile(Teleporter,550,450){
   automatic=0
   id=180
}
tile(Teleporter,550,400){
   automatic=1
   destination=164
   id=181
}
tile(Teleporter,600,450){
   automatic=0
   id=182
}
tile(Teleporter,600,400){
   automatic=1
   destination=166
   id=183
}
tile(Teleporter,650,450){
   automatic=0
   id=184
}
tile(Teleporter,650,400){
   automatic=1
   destination=168
   id=185
}
tile(Teleporter,700,450){
   automatic=0
   id=186
}
tile(Teleporter,700,400){
   automatic=1
   destination=170
   id=187
}
tile(Teleporter,750,450){
   automatic=0
   id=188
}
tile(Teleporter,750,400){
   automatic=1
   destination=172
   id=189
}
tile(Teleporter,800,450){
   automatic=0
   id=190
}
tile(Teleporter,800,400){
   automatic=1
   destination=174
   id=191
}
tile(Teleporter,850,450){
   automatic=0
   id=192
}
tile(Teleporter,850,400){
   automatic=1
   destination=176
   id=193
}
tile(Teleporter,950,450){
   automatic=0
   id=194
}
tile(Teleporter,950,400){
   automatic=1
   destination=210
   id=195
}
tile(Teleporter,1000,450){
   automatic=0
   id=196
}
tile(Teleporter,1000,400){
   automatic=1
   destination=212
   id=197
}
tile(Teleporter,1050,450){
   automatic=0
   id=198
}
tile(Teleporter,1050,400){
   automatic=1
   destination=214
   id=199
}
tile(Teleporter,1100,450){
   automatic=0
   id=200
}
tile(Teleporter,1100,400){
   automatic=1
   destination=216
   id=201
}
tile(Teleporter,1150,450){
   automatic=0
   id=202
}
tile(Teleporter,1150,400){
   automatic=1
   destination=218
   id=203
}
tile(Teleporter,1200,450){
   automatic=0
   id=204
}
tile(Teleporter,1200,400){
   automatic=1
   destination=220
   id=205
}
tile(Teleporter,1250,450){
   automatic=0
   id=206
}
tile(Teleporter,1250,400){
   automatic=1
   destination=222
   id=207
}
tile(Teleporter,1300,450){
   automatic=0
   id=208
}
tile(Teleporter,1300,400){
   automatic=1
   destination=224
   id=209
}
tile(Teleporter,950,300){
   automatic=0
   id=210
}
tile(Teleporter,950,250){
   automatic=1
   destination=136
   id=211
}
tile(Teleporter,1000,300){
   automatic=0
   id=212
}
tile(Teleporter,1000,250){
   automatic=1
   destination=184
   id=213
}
tile(Teleporter,1050,300){
   automatic=0
   id=214
}
tile(Teleporter,1050,250){
   automatic=1
   destination=200
   id=215
}
tile(Teleporter,1100,300){
   automatic=0
   id=216
}
tile(Teleporter,1100,250){
   automatic=1
   destination=106
   id=217
}
tile(Teleporter,1150,300){
   automatic=0
   id=218
}
tile(Teleporter,1150,250){
   automatic=1
   destination=104
   id=219
}
tile(Teleporter,1200,300){
   automatic=0
   id=220
}
tile(Teleporter,1200,250){
   automatic=1
   destination=138
   id=221
}
tile(Teleporter,1250,300){
   automatic=0
   id=222
}
tile(Teleporter,1250,250){
   automatic=1
   destination=186
   id=223
}
tile(Teleporter,1300,300){
   automatic=0
   id=224
}
tile(Teleporter,1300,250){
   automatic=1
   destination=202
   id=225
}
tile(MovingShadowBlock,50,503,200,47){
   MovingPosCount=3
   activated=0
   id=47
   loop=1
   t0=4
   t1=4
   t2=0
   x0=0
   x1=0
   x2=0
   y0=-50
   y1=0
   y2=0
}
tile(MovingShadowBlock,250,503,200,47){
   MovingPosCount=3
   activated=0
   id=46
   loop=1
   t0=4
   t1=4
   t2=0
   x0=0
   x1=0
   x2=0
   y0=-50
   y1=0
   y2=0
}
tile(MovingShadowBlock,500,503,200,47){
   MovingPosCount=3
   activated=0
   id=45
   loop=1
   t0=4
   t1=4
   t2=0
   x0=0
   x1=0
   x2=0
   y0=-50
   y1=0
   y2=0
}
tile(MovingShadowBlock,700,503,200,47){
   MovingPosCount=3
   activated=0
   id=44
   loop=1
   t0=4
   t1=4
   t2=0
   x0=0
   x1=0
   x2=0
   y0=-50
   y1=0
   y2=0
}
tile(MovingShadowBlock,950,503,200,47){
   MovingPosCount=3
   activated=0
   id=42
   loop=1
   t0=4
   t1=4
   t2=0
   x0=0
   x1=0
   x2=0
   y0=-50
   y1=0
   y2=0
}
tile(MovingShadowBlock,1150,503,200,47){
   MovingPosCount=3
   activated=0
   id=43
   loop=1
   t0=4
   t1=4
   t2=0
   x0=0
   x1=0
   x2=0
   y0=-50
   y1=0
   y2=0
}
tile(MovingShadowBlock,50,485,150,15){
   MovingPosCount=4
   activated=0
   id=47
   loop=1
   t0=4
   t1=0
   t2=4
   t3=0
   x0=0
   x1=0
   x2=0
   x3=0
   y0=50
   y1=50
   y2=0
   y3=0
}
tile(MovingShadowBlock,300,485,150,15){
   MovingPosCount=4
   activated=0
   id=46
   loop=1
   t0=4
   t1=0
   t2=4
   t3=0
   x0=0
   x1=0
   x2=0
   x3=0
   y0=50
   y1=50
   y2=0
   y3=0
}
tile(MovingShadowBlock,500,485,150,15){
   MovingPosCount=4
   activated=0
   id=45
   loop=1
   t0=4
   t1=0
   t2=4
   t3=0
   x0=0
   x1=0
   x2=0
   x3=0
   y0=50
   y1=50
   y2=0
   y3=0
}
tile(MovingShadowBlock,750,485,150,15){
   MovingPosCount=4
   activated=0
   id=44
   loop=1
   t0=4
   t1=0
   t2=4
   t3=0
   x0=0
   x1=0
   x2=0
   x3=0
   y0=50
   y1=50
   y2=0
   y3=0
}
tile(MovingShadowBlock,950,485,150,15){
   MovingPosCount=4
   activated=0
   id=42
   loop=1
   t0=4
   t1=0
   t2=4
   t3=0
   x0=0
   x1=0
   x2=0
   x3=0
   y0=50
   y1=50
   y2=0
   y3=0
}
tile(MovingShadowBlock,1200,485,150,15){
   MovingPosCount=4
   activated=0
   id=43
   loop=1
   t0=4
   t1=0
   t2=4
   t3=0
   x0=0
   x1=0
   x2=0
   x3=0
   y0=50
   y1=50
   y2=0
   y3=0
}
tile(MovingShadowBlock,50,352,400,48){
   MovingPosCount=3
   activated=0
   id=19
   loop=1
   t0=4
   t1=4
   t2=0
   x0=0
   x1=0
   x2=0
   y0=-50
   y1=0
   y2=0
}
tile(MovingShadowBlock,500,352,400,48){
   MovingPosCount=3
   activated=0
   id=20
   loop=1
   t0=4
   t1=4
   t2=0
   x0=0
   x1=0
   x2=0
   y0=-50
   y1=0
   y2=0
}
tile(MovingShadowBlock,950,352,400,48){
   MovingPosCount=3
   activated=0
   id=21
   loop=1
   t0=4
   t1=4
   t2=0
   x0=0
   x1=0
   x2=0
   y0=-50
   y1=0
   y2=0
}
tile(Teleporter,0,650){
   automatic=0
   id=256
}
tile(Teleporter,0,700){
   automatic=1
   destination=140
   id=257
}
tile(Teleporter,0,750){
   automatic=1
   destination=188
   id=258
}
tile(Teleporter,0,800){
   automatic=1
   destination=204
   id=259
}
tile(Teleporter,0,850){
   automatic=1
   destination=138
   id=260
}
tile(MovingShadowBlock,100,100,15){
   MovingPosCount=3
   activated=0
   id=14
   loop=1
   t0=8
   t1=8
   t2=0
   x0=100
   x1=0
   x2=0
   y0=0
   y1=0
   y2=0
}
tile(MovingShadowBlock,235,100,15){
   MovingPosCount=3
   activated=0
   id=85
   loop=1
   t0=8
   t1=8
   t2=0
   x0=-100
   x1=0
   x2=0
   y0=0
   y1=0
   y2=0
}
tile(Teleporter,50,650){
   automatic=0
   id=263
}
tile(Teleporter,50,700){
   automatic=1
   destination=142
   id=264
}
tile(Teleporter,50,750){
   automatic=1
   destination=190
   id=265
}
tile(Teleporter,50,800){
   automatic=1
   destination=206
   id=266
}
tile(Teleporter,50,850){
   automatic=1
   destination=186
   id=267
}
tile(Teleporter,100,650){
   automatic=0
   id=268
}
tile(Teleporter,100,700){
   automatic=1
   destination=144
   id=269
}
tile(Teleporter,100,750){
   automatic=1
   destination=192
   id=270
}
tile(Teleporter,100,800){
   automatic=1
   destination=208
   id=271
}
tile(Teleporter,100,850){
   automatic=1
   destination=202
   id=272
}
tile(Teleporter,200,650){
   automatic=0
   id=273
}
tile(Teleporter,200,700){
   automatic=1
   destination=130
   id=274
}
tile(Teleporter,200,750){
   automatic=1
   destination=178
   id=275
}
tile(Teleporter,200,800){
   automatic=1
   destination=194
   id=276
}
tile(Teleporter,200,850){
   automatic=1
   destination=136
   id=277
}
tile(Teleporter,250,650){
   automatic=0
   id=278
}
tile(Teleporter,250,700){
   automatic=1
   destination=132
   id=279
}
tile(Teleporter,250,750){
   automatic=1
   destination=180
   id=280
}
tile(Teleporter,250,800){
   automatic=1
   destination=196
   id=281
}
tile(Teleporter,250,850){
   automatic=1
   destination=184
   id=282
}
tile(Teleporter,300,650){
   automatic=0
   id=283
}
tile(Teleporter,300,700){
   automatic=1
   destination=134
   id=284
}
tile(Teleporter,300,750){
   automatic=1
   destination=182
   id=285
}
tile(Teleporter,300,800){
   automatic=1
   destination=198
   id=286
}
tile(Teleporter,300,850){
   automatic=1
   destination=200
   id=287
}
tile(Block,500,950){
   appearance=PlayerStart_Scenery
}
tile(Block,700,950){
   appearance=PlayerStart_Scenery
}
tile(Block,900,950){
   appearance=PlayerStart_Scenery
}
scenerylayer(bg_background){
   cameraSpeed=1,1
   speed=0,0
   scenery(brick_wall,400,700,650,200)
   scenery(brick_wall,500,900)
   scenery(brick_wall,700,900)
   scenery(brick_wall,900,900)
}
User avatar
PampoKiraly
 
Posts: 34
Joined: 04 Jun 2020, 13:44

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