DMJC {l Wrote}:(Quake is a rare exception to this because of GTKRadiant).
DMJC {l Wrote}:There are no WYSIWYG editors for missions for flight games/space flight games.
onpon4 {l Wrote}:Things like built-in level editors are much harder to make than you might assume.
Danimal {l Wrote}:Regarding Unity, today browsing the forum i couldnt help but notice the hostility towards everything thats its not purely libre software.
Danimal {l Wrote}:Regarding Unity, today browsing the forum i couldnt help but notice the hostility towards everything thats its not purely libre software;
Danimal {l Wrote}:i think the standart should be lowered
LinuxSampler FAQ says: Can I use LinuxSampler for commercial music production? Hell yes! So, for a musician or a producer, LinuxSampler is free.
[*] LinuxSampler is licensed under the GNU GPL with the exception that USAGE of the source code, libraries and applications FOR COMMERCIAL HARDWARE OR SOFTWARE PRODUCTS IS NOT ALLOWED without prior written permission by the LinuxSampler authors. If you have questions on the subject, that are not yet covered by the FAQ, please contact us.
Julius {l Wrote}:as long as the effect is not to intentionally circumvent liberties that the open-source and freesoftware movement were build on.
If the source code of the server is modified substantially you must contact the Red Eclipse Team to check that the changes are permitted.
The server must honour the auth system, allowing global bans and grant the correct access by the Red Eclipse Team, or moderators assigned by them.
(including overloading CPU on idle (mining?) and sending unspecified players data (claimed to be statistics) to untrusted servers)
the majority and certainly us moderators are fine with less "pure" open-source projects as long as the effect is not to intentionally circumvent liberties that the open-source and freesoftware movement were build on
commercial guys also hate Unity - most of the games are made by just constantly reusing the same content rendering a horde visually similar, beautiful, but really unplayable games actually choking indy developers by forcing them to invest time and money into marketing instead of gameplay.
themightyglider {l Wrote}:On the other hand assets that use something like CC-NC seem to be okay to me (even if I prefere more libre licensing) because they only stop people from using a game in a commercial context but don't hinder a comunity to take care for a game.
themightyglider {l Wrote}:I don't think we should encourage anybody to use something like Unity on this Forum.
I can understand what are the advantages of unity but a game that relies on it never can be free even if you publish your whole source code and assets under a libre license.
What will be in 10 or 20 years if the company that is behind unity stops to exist or doesn't care about this engine anymore? You won't be able to compile the game. Thats not how free culture works.
On the other hand assets that use something like CC-NC seem to be okay to me (even if I prefere more libre licensing) because they only stop people from using a game in a commercial context but don't hinder a comunity to take care for a game.
So if standarts should be lowered then for assets not for software.
eugeneloza {l Wrote}:So, in some sense there is a motivational question. Why writing games if nobody plays them?
SecureUvula {l Wrote}:- I won't play it
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