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Semi turn-based games?

PostPosted: 25 Dec 2016, 15:24
by Sauer2
What I roughly mean: For every couple of meters you go, for every other interaction, the environment/the enemies/the NPCs get a number of tick/update points to act. That means, if the player stands still, after all update points are spent the worlds stands still as well.

Has this been tried? Does a game with mechanics as such exist?

Happy holidays, everyone.

Re: Semi turn-based games?

PostPosted: 25 Dec 2016, 15:30
by Julius
Yes, there is a nice commercial game that works a more or less like that called Valkyria Cronicles ( https://en.wikipedia.org/wiki/Valkyria_Chronicles ).

If you want to make a game like that, there is this nice step by step tutorial to make the basics of such a game with the Torque3D Engine:
http://www.garagegames.com/community/re ... view/20995
https://github.com/SteveYorkshire/Torqu ... ionTactics
https://youtu.be/4u-ClMGEsQE
http://torque3d.org/

Re: Semi turn-based games?

PostPosted: 25 Dec 2016, 16:10
by Sauer2
Thanks Julius, I'll check this out. Curious if the concept could be applied to roguelikes...

Re: Semi turn-based games?

PostPosted: 11 Apr 2017, 12:18
by dulsi
I would say it is already applied in roguelikes. Angband has various speeds for monsters and the player character. In some cases you might move multiple spaces before the enemy attacks or vice versa.

Re: Semi turn-based games?

PostPosted: 11 Apr 2017, 18:37
by themightyglider

Re: Semi turn-based games?

PostPosted: 11 Apr 2017, 18:52
by Sauer2
Thanks, I'll give this a read.