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[Development] Try. Die. Repeat.

PostPosted: 26 May 2016, 18:30
by rodolfodth
Hey guys :) !

My name is Rodolfo and I'm from Brazil. Last year I participated in a Game Jam of 7 days. After that I posted it on Game Jolt (http://gamejolt.com/games/try-die-repeat/86584) and I received a lot of good feedback's.
But the problem was, at that time I was working at two jobs and didn't had time to working on the game, so after a few months I found a indie publisher to help me in the journey.

Now I'm working again on it, I had to start it from zero, because the game jam project was a really mess, so now I want write / record all the development process of the game, so, I started to devblog here:
http://devblog.trydierepeat.com

I even created the Forum, so we can talk with each other, promote our games, find jobs, etc ... do not be shy <3
http://forum.trydierepeat.com


I made the first post just now:
http://devblog.trydierepeat.com/post/144945969699/the-restart-1
Image


Twitter: http://twitter.com/rodolfodth
Facebook: http://facebook.com/TryDieRepeat
Forum: http://forum.trydierepeat.com
Twitch: http://twitch.tv/rodolfodth
Game Jolt: http://gamejolt.com/games/try-die-repeat/86584
Devblog: http://devblog.trydierepeat.com

Re: [Development] Try. Die. Repeat.

PostPosted: 27 May 2016, 07:36
by andrewj
It would be nice if you told us a little bit about the actual game.

Re: [Development] Try. Die. Repeat.

PostPosted: 27 May 2016, 11:21
by rodolfodth
wow, that's true D: sorry...

The game is a 2D platformer (uhhh so new), where the death is your friend... you need to use the bodies of your 'friends' the Cubers to get past the levels.
The first version, was made in 7 days, so is veeeery short and don't have all the planned mechanics and story...

Now I'm working on it again, it will have a semi-open world, storyline, new mechanics and new levels / puzzles...

:D

Re: [Development] Try. Die. Repeat.

PostPosted: 27 May 2016, 12:13
by charlie
Please post open source details. (I'm surprised it was approved without these, to be honest.) Looks like you inadvertently circumvented the approval process because I approved your post to the introduction thread.

Re: [Development] Try. Die. Repeat.

PostPosted: 27 May 2016, 17:57
by rodolfodth
oh D: my bad, it's not a open source project... I just read that now... I think you can delete the topic :(

Re: [Development] Try. Die. Repeat.

PostPosted: 27 May 2016, 22:32
by leilei
so it's Life Goes On then

Re: [Development] Try. Die. Repeat.

PostPosted: 28 May 2016, 04:48
by rodolfodth
Yeah :) they made a good job for a level based platformer...

My game have a story line in a semi-open world where the items may influence :)

and again, sorry for the post here :/

Re: [Development] Try. Die. Repeat.

PostPosted: 02 Jun 2016, 11:29
by Wuzzy
I know, this sounds crazy, but why not simply releasing the game as free software? :)

Re: [Development] Try. Die. Repeat.

PostPosted: 02 Jun 2016, 13:11
by CryHam
Well if it's not FOSS then just delete the post. Simple as that.