Hi guys, I'm developing a free open resource 3D fighting game for Japanese learning, you can read more about it on Game Concept Section of Greenlit:
https://steamcommunity.com/sharedfiles/ ... =599564530
The problem is, this is game is not complete open source. I bought a lot of code modules and assets from Unity Asset Store (for speeding up this project) and most of them are one per seat license.
I only send you the full source code only when you already bought all the packages I used for this game (of course, I couldn't publish what I bought)
I will only publish what I made, for example: fighting animations in source format, so other developer could reuse them for their own projects (even commercial) with other game engine like Unreal, Ogre3D, Irrlitch...
All the learning content I will also publish so you could create foreign language learning game more easily There are 4 official languages for learning: Japanese, Chinese, Spanish, Indian. The other languages I will let the community develop them. At the moment, the progress of Chinese is about 60% (with 3000 simplified and 1500 traditional hanzi characters), and Japanese is about 25% (with 1945 kanji characters).
I'm a fan of FOSS. Actually, my main job is CentOS admin. I use Blender and GIMP everyday. Eight years ago, when I was still a IT student, I joined a team for creating a big free open source game. Unfortunate, it failed (as common) Now, I have my chance to do it again, just wish I could do the right thing for the community