delta_duck {l Wrote}:May I know which country you are from?
I'm from Germany, but I don't think I qualify as stereotype for german culture. Some things I mentioned came from very personal experience, e.g. becoming addicted to games, and the emotional damage, because I seem to become very empathic even with fictional characters, and a trait that can make me feel almost physical pain from descriptions of violence. It's a thing between a curse and a blessing - it makes me avoid movies and books which other people enjoy, but if I need to help people, I can do that well, becuase I can feel like they do, and therefore have an easier way to "do the right thing".
The graphics style should be perfect for teenagers, at least to my understanding of what teenagers like these days (and what I see posted on art communities).
Tamagochi and the like had (and I believe still have) big fan communities, so people can enjoy taking care of virtual pets, also to "develop" them (what is happening in Pokemon, I believe). So the idea should have the potential to create a fan base - particularly a very involved fan base, which should be a good thing for a project.
I honor the attempt to make a game that fights unhealthy lifestyles. And for people who don#t walk a lot, getting them walking is the first step. Biologically humans are walkers/runners, and the long-distance races show that we are very capable in that field, the longest distances which are run with only breaks for eating and sleeping are like 5000km. Trained humans are very good long distance runners, also very good cross country runners, due to our long legs, and biped walking style. You are on the right track there, that walking is important for our bodies, it's what nature made us for.
I dislike the single link from creature development in your game to walking step count. After a second thought though, I wouldn't have a problem with that, because I walk a lot during the day, and so I would get a good step count by doing nothing else but having my usual daily routine.
I see that you need such a "real" link to keep track if people are really working out, but personally I'd like more of a subtle influnce to teach people about healthier lifestyles, e.g. healthy food, healthy sleeping habits, dangers from chemicals/food addons/drug abuse and the like. It's a huge package that contributes to our health, and maybe you should make the creatures in your game live as examples, e.g. make the player take care that they get enough physical activity, proper food, sleep and such, and the idea of "do this to be healthy" will manifest in their minds, furthermore influencing they decisions which they make for themselves.
On the other hand, this is conditioning of people by subtle brain washing, implantinmg ideas and rules into their minds which were not their own in first place, but which they adopt due to the way of taking care for virtual creatuzres, and the line between virtual and real will blur eventually.
It's difficult.
Well, just try it. I see potential in the idea. The artwork that you showed will make an emotional bond between the player and their creatures easy, they are loveable.
In soviet russia, code debugs you.