Interesting. I just made test to put 100000 colored trangles on screen by OpenGL and it did it at still 60 FPS and 10% CPU load on this core I5 ... graphics have come a long way since I made my last polygon renderer on X-Windows some time in the 1990s (currently re-doing some old space game code in OpenGL).
It seems I no longer need to worry about polygon counts for this project ... or should I really go at it and make use of being able to display this much polys?