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sad state of mobile grafic drivers

PostPosted: 13 Oct 2013, 21:35
by Sauer2
Came across this on slashdot.

Just in case you wanted to do some serious 3d stuff on your phone:
https://en.dolphin-emu.org/blog/2013/09 ... ame/?cr=en

Vivante - which the /. article was about - isn't anything better:
https://blog.visucore.com/2013/3/12/opencl-on-i-mx6

That's depressing. Maybe it will take 20 years for mobile devices as it took about the same time for the desktop to be somewhat stable. Nevermind the fact, that AMD driver are still crap according to the Dolphin devs.

Re: sad state of mobile grafic drivers

PostPosted: 13 Oct 2013, 23:20
by Julius
Nvidia's Tegra seems to be a notch above the competitors driver offerings, and at least for the 2D part they are actively supporting an open-source driver if I remember correctly.

Re: sad state of mobile grafic drivers

PostPosted: 16 Apr 2014, 11:41
by gouessej
I'm surprised to see even glBufferSubData broken in some drivers. I'll wait for better drivers to invest some time in mobile gaming.

Re: sad state of mobile grafic drivers

PostPosted: 16 Apr 2014, 15:51
by Julius
Generally the Freedreno open-source drivers for the Adreno chipsets seem to be the best, but the drivers for the chip in the RasberryPI recently also improved a lot.

I have some Mali400 dev. board with is somewhat ok with the binary driver, but not really great either. The open-source lima drivers for ARM's mali chipsets are still a bit limited.

All the rest seem to be in a really sad state.

Except maybe the new Nvidia Tegra K1's which get quite a lot of official support from Nvidia and also have support for full OpenGL, which is a big advantage over OpenGL ES only chipsets. Definitly something worth following.