Julius {l Wrote}:However, I am under the uneasy impression that the current influx of propitiatory Linux games has actually decreased the contributions to FOSS games...
At least as far as I can tell, this hasn't historically been how things work. Back when Loki was still porting semi-significant proprietary titles to Linux and people were optimistic about Linux gaming, the FOSS gamedev circle felt quite lively and productive to me. Perhaps it's just my imagination, but I think that the atmosphere has been rather apathetic in the recent years compared to back then.
I'd actually be interested in hearing
why proprietary games would decrease contributions. My impression has always been that (proprietary) games are a significant source of motivation and inspiration to developers, in the sense of "I liked this game, but..." or "I didn't like this game, so...". I'd expect that bringing more games to Linux would actually motivate existing FOSS people to join/start/resume game projects and perhaps bring completely new contributors if it led to the marketshare of the OS increasing.