Uzebox Coding Challenge 2013

Uzebox Coding Challenge 2013

Postby HWHardsoft » 07 Feb 2013, 19:47

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The Uzebox community is officially launching its first game coding contest! We aim to stir interest in peoples to realize games and ideas sleeping idle in a corner of their brain! The contest will offer prizes and eternal gratification by having their names all over the place on the Uzebox site.

"Write a 8 Bit Video Game for Retro hardware and Win!"
* Get your hands dirty with some low level coding.
* Solder and assemble your 8 bit machine.
* Learn how to write video kernels
* Make a game in under 4k RAM, 60K ROM, etc
* Make your own pixel art and retro music
* Understand how video generation and video game hardware works.

Here's the details

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Last edited by HWHardsoft on 12 Feb 2013, 20:55, edited 1 time in total.
HWHardsoft
 
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Re: Uzebox Coding Challenge 2013

Postby andrewj » 08 Feb 2013, 00:22

You should say what the "Uzebox" is, i.e.

"The Uzebox is a retro-minimalist 8-bit open source game console."

A link to the official website would have been good too.
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Re: Uzebox Coding Challenge 2013

Postby HWHardsoft » 09 Feb 2013, 15:10

andrewj {l Wrote}:You should say what the "Uzebox" is, i.e.

"The Uzebox is a retro-minimalist 8-bit open source game console."

A link to the official website would have been good too.


You are right !

The Uzebox is a retro-minimalist 8-bit open source game console. It is based on an AVR 8-bit general purpose microcontroller made by Atmel. The particularity of the system is that it uses an interrupt driven kernel and has no frame buffer. Functions such as video signal generation, tile rendering and music mixing is done in realtime by a background task so your game can easily be developed in C ...

Features:

- Low parts count and cost: The system is made of only two chips and discrete components.
- Interrupt driven kernel: No cycle counting required, sound mixing and video generation are all made in the background.
- 256 simultaneous colors: Accomplished by using a R-2R resistor ladder DAC.
- 4 channels sound engine: The sound subsystem is composed of 3 wavetable channels and 1 noise or PCM channel.
- MIDI In: With a music sequencer, allows the creation of music directly on the console.
- Retro controllers: The joypad inputs uses standard NES/SNES controllers interface.
- SNES Mouse Support
- SD/MicroSD card interface
- Expandable: I/O lines and peripherals are still available, like the UART and SPI port for one to experiment.
- Emulator: A fully, cycle-perfect, emulator was developed and greatly eases development.
- Gameloader (beta): Load and flash games stored on SD cards!
- API: Develop games using an API that provides multiple video modes, sound driver and more.
- Open Source: The software and hardware design are totally free and licensed under the GPL.


Official Link: http://www.uzebox.org
Facebook: http://facebook.com/Uzebox
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Re: Uzebox Coding Challenge 2013

Postby HWHardsoft » 16 Jun 2013, 20:39

UCC 2013 is off and the and the winners are about to be revealed! In the mean time, you can download the finalist’s games here. Judges are on duty and the final results will be available in the next few days!

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Re: Uzebox Coding Challenge 2013

Postby HWHardsoft » 23 Jun 2013, 22:15

Uzebox Coding Challenge (UCC2013) winners were announced! Conglaturations!!!

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and here a small video wtih all games from the competition:


youtu.be/9BmPeZBzfCM
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