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Looking for an old post about motion tracking

PostPosted: 27 Jul 2011, 21:56
by KIAaze
Hi,

I remember someone posting about a cheap (maybe even FOSS) motion traking technology here not too long ago, more precisely a video showing it off.
Otherwise, does anybody know of a good FOSS motion tracking software?

So far, a quick search and some memory found me this:
-OpenTLD:
https://github.com/zk00006/OpenTLD/wiki
https://github.com/alantrrs/OpenTLD
http://info.ee.surrey.ac.uk/Personal/Z.Kalal/tld.html
-Blender motion tracking, still alive?
http://blenderartists.org/forum/showthr ... ng-blender
http://wiki.blender.org/index.php/Dev:2 ... onTracking
-openCV, famous image processing library (notably used by openTLD):
http://opencv.willowgarage.com/wiki/

I still haven't tried any of them and don't really have much time to do it as well, so any good recommendations and howtos are welcome. :)

Re: Looking for an old post about motion tracking

PostPosted: 27 Jul 2011, 23:16
by qubodup

Re: Looking for an old post about motion tracking

PostPosted: 28 Jul 2011, 00:00
by Julius
I think you should tell us more precise what you are looking for... "simple" object motion tracking or motion capturing (as in full body motion capture for character animation).
For the former OpenTDL is probably your best bet, while for the latter there is only the Kinect that is somewhat affordable, but results are not exactly great.

Edit: Videos to OpenTDL:
http://info.ee.surrey.ac.uk/Personal/Z.Kalal/tld.html

Edit2: I would love to see a simple to implement game head tracking library with open TDL... now that the build in webcams in Laptops are getting a bit higher resolution and higher frame-rate this would actually be a really nice feature to implement in many games (for 3D effect and "in-cockpit" camera movement).

Re: Looking for an old post about motion tracking

PostPosted: 28 Jul 2011, 00:20
by Julius
oh... I just sound this btw... pretty neat stuff too (also other examples further down):
http://blenderartists.org/forum/showthr ... e+tracking

especially this one:
http://vimeo.com/26193010

Re: Looking for an old post about motion tracking

PostPosted: 28 Jul 2011, 01:04
by riidom
half-related, but there is camera-tracking for blender in the works, called "Tomato-branch"
builds here: http://www.graphicall.org/gsoc/
wiki here: http://wiki.blender.org/index.php/User: ... /GSoC-2011
and some discussions on various forums, demo videos on youtube and vimeo etc.

Re: Looking for an old post about motion tracking

PostPosted: 30 Jul 2011, 00:28
by KIAaze
qubodup {l Wrote}:http://forum.freegamedev.net/viewtopic.php?f=46&t=519

Yes, that's the one I was looking for. I should have used wildcards in my search. :)
Thanks for all the other links as well.
I think you should tell us more precise what you are looking for... "simple" object motion tracking or motion capturing (as in full body motion capture for character animation).

A friend of mine wants to animate some 3D models using motion capture. So yes, full body motion capture for character animation.

Re: Looking for an old post about motion tracking

PostPosted: 30 Jul 2011, 00:39
by Julius
Sorry to say, but that is easier and cheaper to do by hand right now ;)

Re: Looking for an old post about motion tracking

PostPosted: 29 Aug 2011, 02:16
by qubodup
Here's a recent blog post about animator-less animations: http://altdevblogaday.com/2011/08/27/an ... -animator/