And... at present efficiency level (less than 20% of my free time) I ended up with 10 years estimate
![Shocked :shock:](./images/smilies/icon_eek.png)
![Shocked :shock:](./images/smilies/icon_eek.png)
So... Might there be ways to increase efficiency? At present I see the following problems (together I call them laziness
![Very Happy :D](./images/smilies/icon_bigsmile.png)
* Fear to start large amounts of work in chunks of ~2 hours and more.
* Overuse of Internet. I really don't need to know all the news and jokes out there
![Smile :)](./images/smilies/icon_smile.png)
* Lack of interest from others. I often don't feel like working because I don't really feel like anybody needs that
![Smile :)](./images/smilies/icon_smile.png)
* Lack of feedback. Well, many things and bugs are really easier to see "from the other point of view". Lot's of stuff seems obvious to me, but end up 'strange' for users. And sometimes I do bitter errors where other's advice could have saved me from dozens of hours of re-making something I've already hardcoded.
* Lack of feedback #2. I spend a lot of time testing my programs and hunting for bugs. Yes, it's fun
![Smile :)](./images/smilies/icon_smile.png)
* Low yeild. Some chunks of code don't result in 'awesome' results. Sometimes the results are even invisible.
* Stubs. I often come up with lack of X3D standard and CGE knowledge and understanding, ending up in a waste of time with no results.
* Lack of oxygen. Well, this is solvable only in Summer...
* Understanding that I'll do some things at low quality. I can't draw. I'm not a designer. So I often just do things I do in a bad way. And when I do something bad, I feel bad
![Smile :)](./images/smilies/icon_smile.png)
![Smile :)](./images/smilies/icon_smile.png)
* Urgent&important stuff... There are tons of stuff I have to do but I don't want to... ending up in simply wasting time. I still have to do them, but meanwhile I just don't do anything particular 'running away from problems'.
This year I've made some progress on efficiency increase (5% to 20%) with aid of pomodoro technique and thanks to some progress on CGE theory (output increase). Plus some external feedback.
But obviously that is not enough.
So, any ideas on how to increase the motivation/efficiency?
I have an idea to partially cover those problems. I.e. I have to make tons of assets (3d models, mucis, sounds, images, photos, etc,etc,etc) for my project which I plan to release as free game art after betta (i.e. in 7-9 years at present efficiency rate). Or... release them 'realtime' in exchange for interest in my project or even some collaboration
![Smile :)](./images/smilies/icon_smile.png)
WDYT?
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