Unity just killed itself, Godot´s chance to raise?

Unity just killed itself, Godot´s chance to raise?

Postby Danimal » 17 Sep 2023, 14:30

I guess by now everyone has heard how Unity will impose a tirannical taxing system, that on top of the cost of their licenses will demand payment per each install of a game instead of per game sold. All of that by using some yet undisclosed and obscure way to keep track of those installs across many gaming ecosystems (android, ios, pc, ps, xbox...), of course developers won´t get to check how correct that data is.

A few years ago they integrated a company that was known for their spyware and similar shitty intrusive software; and their president is an ass who proposed players should pay a dollar each time they reloaded their weapons in Call of Duty. He´s the one who made Electronics Arts the hated moneygrubbers they are now, we can thank him for pionering microtransactions, loot boxes and similar practises before he left for Unity.

So this is no surprise, Unity smelled bad since some time. Now I´m annoyed because even if they are a closed engine, it is hugely popular with documentation everywhere, they have been the chosen for all indie and hobby developers. For years I have wanted to make a game even if I suck at coding and I thought I could use Unity as an easy point of entry when I decided to, so I´m VERY vexed at learning the current situation and reality of that engine.


I guess that´s what you get for putting your hopes into benefit driven corporations led by carrion-eaters; now I´m turning my attention to Godot. How close is it feature-wise to Unity? Is it a good subtitute? being open source is a big plus, but if it´s way too complex to get in, have no documentation or no active community, or is too low performing it will miss it´s chance to attract all of those orphan indie developers and hopefuls like me.
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Re: Unity just killed itself, Godot´s chance to raise?

Postby drummyfish » 17 Sep 2023, 15:02

LMAO I'm just laughing at normies using such trash, nice to see this actually. Godot is not a good idea either, it has a free license but you don't have any de-facto control over it, only the developers do: thinking Godot will make you free is like thinking Android or Firefox will make you free because it has a free license. Make your own engine, stay in control of your technology. I don't even know why I write this lol, no one will listen. Enjoy your dystopia I guess.
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Re: Unity just killed itself, Godot´s chance to raise?

Postby Danimal » 17 Sep 2023, 16:08

The reason they exist is that most people don´t have the expertise and/or time to make their own engines. I want to develop an idea, not a fight to the death against integrating all of the different dependancies an engine needs into a working frankenstein. Eons ago I tried Ogre3d, I hope it burns in Hell. Hence, this is why these ready-made engines exist; but you say it´s not really free? Can´t you fork it and make it into whatever you want?
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Re: Unity just killed itself, Godot´s chance to raise?

Postby PeterX » 17 Sep 2023, 18:21

Yeah! Godot has its use. I personally don't use it, but what you said is true: Not everybody has the expertise and time to write his/her own engine. And it can distract from the creativity.
Last edited by PeterX on 17 Sep 2023, 19:20, edited 1 time in total.
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Re: Unity just killed itself, Godot´s chance to raise?

Postby PeterX » 17 Sep 2023, 18:27

I guess that´s what you get for putting your hopes into benefit driven corporations led by carrion-eaters; now I´m turning my attention to Godot. How close is it feature-wise to Unity? Is it a good subtitute? being open source is a big plus, but if it´s way too complex to get in, have no documentation or no active community, or is too low performing it will miss it´s chance to attract all of those orphan indie developers and hopefuls like me.


Do you want to make an open source game? Then we could advice you perhaps on some engine(s) which might fit for you.
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Re: Unity just killed itself, Godot´s chance to raise?

Postby Danimal » 17 Sep 2023, 19:44

After reading a webnovel and watching media, I have been playing with a whacky idea in my head; about a future human becoming a mech creator. Driving a mothership from world to world making and selling these war machines; with the money earned you research the tech to create the parts needed and then further improve theirs %´s of perfomance. Then taking all your developed parts you piece together the mech that will have stats (based on pieces) and start selling it depending on a planetary demand. Planet demand would change based on if they are at war or peace.

You get the chance to affect a planet by using your money to stabilize it (getting some benefits, like if a planet is at peace you can build a company branch to get constant revenue, improve their economy...) or destabilize it into a civil war depending what factions are present (like democratic goverments won´t declare war on each other but a dictatorship will jump to war with a huge cash injection). Also by buying carrier spaceships it would be possible to field your own developed mechs on strategic maps where they autobattle against the enemies present (humans, alien or whatever) so you can get a new tech, ores, complete a mission or help a warring faction. You also create space stations (mining, logistical and others), but the main focus is always your fleet.

So instead of being the mech pilot you are the dude who makes and sells them while being a wandering war profeeter, jumping from system to system and improving your tech, maybe get a reputation system depending on your actions (who you help and how scummy you are), with upgradable mothership (by buying better ones and improving it with new facilities).

It would be like a galaxy simulator married to a simple economic system with research and customizable units.
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Re: Unity just killed itself, Godot´s chance to raise?

Postby PeterX » 17 Sep 2023, 20:58

I have some questions before we can suggest engines:

1.) What kind of graphics? (3D? Or only a menu?)

2.) What are your programming skills?

3.) For Windows? Or Linux?
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Re: Unity just killed itself, Godot´s chance to raise?

Postby Danimal » 18 Sep 2023, 00:19

3D, basic coding skills, Windows
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Re: Unity just killed itself, Godot´s chance to raise?

Postby PeterX » 18 Sep 2023, 02:53

I assume you want to code in C++? If not, please let me know.

Perhaps this one:
https://www.ogre3d.org/
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Re: Unity just killed itself, Godot´s chance to raise?

Postby Danimal » 18 Sep 2023, 18:44

I would prefer something easier, Ogre3d? Hell no!!
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Re: Unity just killed itself, Godot´s chance to raise?

Postby PeterX » 18 Sep 2023, 19:37

https://www.raylib.com/
https://urho3d.io/
https://gdevelop.io/

Or something different than C++? Like C, Python or something else?
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