I guess by now everyone has heard how Unity will impose a tirannical taxing system, that on top of the cost of their licenses will demand payment per each install of a game instead of per game sold. All of that by using some yet undisclosed and obscure way to keep track of those installs across many gaming ecosystems (android, ios, pc, ps, xbox...), of course developers won´t get to check how correct that data is.
A few years ago they integrated a company that was known for their spyware and similar shitty intrusive software; and their president is an ass who proposed players should pay a dollar each time they reloaded their weapons in Call of Duty. He´s the one who made Electronics Arts the hated moneygrubbers they are now, we can thank him for pionering microtransactions, loot boxes and similar practises before he left for Unity.
So this is no surprise, Unity smelled bad since some time. Now I´m annoyed because even if they are a closed engine, it is hugely popular with documentation everywhere, they have been the chosen for all indie and hobby developers. For years I have wanted to make a game even if I suck at coding and I thought I could use Unity as an easy point of entry when I decided to, so I´m VERY vexed at learning the current situation and reality of that engine.
I guess that´s what you get for putting your hopes into benefit driven corporations led by carrion-eaters; now I´m turning my attention to Godot. How close is it feature-wise to Unity? Is it a good subtitute? being open source is a big plus, but if it´s way too complex to get in, have no documentation or no active community, or is too low performing it will miss it´s chance to attract all of those orphan indie developers and hopefuls like me.