New release (version 0.4.4)

This is a thread to talk about what has already been changed since the 0.4.2 release as well as what else people would like to see in the next release. I plan to do a reinstall on my development computer tonight so I can get back to working on OD and it has been a little over a month since our last release and we had planned to do one every 1 to 2 months. So with that in mind here is a brief overview of what I have changed since the last release and what my goals are for the next one.
The changes so far:
* Creation of the AttackableObject system allowing rooms/creatures to be treated the same by AI routines (and traps/doors when we get them).
* Making it so creatures can destroy enemy room tiles.
* A bunch of camera movement refinements and the addition of hotkeys to allow the camera to "fly to" a saved location on the map.
* The addition of portals.
* Some work on the colorize creature routine to make it work better although it is still not fully functional.
* The beginnings of the creature alignment code (although this may change as it is still being discussed).
* Several misc bug fixes.
Planned Changes:
* Now that the room template class is fully functional I plan to add some more rooms (training room, foodery, etc) please list below what you think would be good ones to add.
* The addition of tile colors to the level file (this level file change will mean the version gets bumped again to 0.4.4, so there will be no 0.4.3 release).
-Buck
The changes so far:
* Creation of the AttackableObject system allowing rooms/creatures to be treated the same by AI routines (and traps/doors when we get them).
* Making it so creatures can destroy enemy room tiles.
* A bunch of camera movement refinements and the addition of hotkeys to allow the camera to "fly to" a saved location on the map.
* The addition of portals.
* Some work on the colorize creature routine to make it work better although it is still not fully functional.
* The beginnings of the creature alignment code (although this may change as it is still being discussed).
* Several misc bug fixes.
Planned Changes:
* Now that the room template class is fully functional I plan to add some more rooms (training room, foodery, etc) please list below what you think would be good ones to add.
* The addition of tile colors to the level file (this level file change will mean the version gets bumped again to 0.4.4, so there will be no 0.4.3 release).
-Buck