Re: [DONE] OD Windows binaries
This feels totally different, the experience has really improved
I could only see some bugs:
- The chicken crossing: chickens crossing from one corner of the map to the other while ignoring walls/water/lava (very apparent on Scream in the darkness map)
- The Benny Hill effect: creatures flee quite nicely (did you accelerate their walking animation for it? kudos if you did) but while i was trying to attack the dwarfs on the "stonekeep siegue" map, no minion wanted to cross the door (they went back and forth from it, all were fed and awake) except for devils, and then the dwarves inside got scared when they saw the devils and started running away, and the devils realized they were inside a room full of dwarves, so they started running away as well around the room; i can see some nasty battle condition at work here.
- Kobold far mining sounds are still there, not as bad as before, but still there
But those things are small compared to everything that has been enhanced, from the creatures behaviors, sounds, music, general speed and little touches like creatures animated on hand (its kind of cute to see them idle on mini-form, dont change it!), without doubt, this is the best OD version ever!
Should i give out the link on homepage?
I could only see some bugs:
- The chicken crossing: chickens crossing from one corner of the map to the other while ignoring walls/water/lava (very apparent on Scream in the darkness map)
- The Benny Hill effect: creatures flee quite nicely (did you accelerate their walking animation for it? kudos if you did) but while i was trying to attack the dwarfs on the "stonekeep siegue" map, no minion wanted to cross the door (they went back and forth from it, all were fed and awake) except for devils, and then the dwarves inside got scared when they saw the devils and started running away, and the devils realized they were inside a room full of dwarves, so they started running away as well around the room; i can see some nasty battle condition at work here.
- Kobold far mining sounds are still there, not as bad as before, but still there
But those things are small compared to everything that has been enhanced, from the creatures behaviors, sounds, music, general speed and little touches like creatures animated on hand (its kind of cute to see them idle on mini-form, dont change it!), without doubt, this is the best OD version ever!
Should i give out the link on homepage?