3b22178 MEDIA: Imported latest changes from opendungeons-media.
783e78d Removed a useless file in the C::B project duplicating the main() function.
b63b2fa Undefed foreign GetObject() in angelscript string type defintion file to avoid compilation problems.
43396b1 MEDIA: Adding Beetle Golem, Ruin Entrance and Wooden Watch Tower models (OGA conversions)
bdc1a5c Following one of Paul's commit, clearly use std::pow() to avoid breaking compilation.
2c21c26 Added the C::B project file working with the od-depends dependencies archive.
37c96a6 TEMP: Disable translations for now.
89d9895 Fixed missing/invalid GameState constructors
e9c47e0 MEDIA: Added the media files within the dev repository.
54915fd Changed the gitignore file to now keep track of media files changes.
5f61183 all Cpp source files converted by dos2unix
8f4af5f First working game mode with Ogre 1 9 !
OK Bertram , are those in Bold ,are commits you want to be cherrypicked , right ?