[DONE] OD Windows binaries

Re: [DONE] OD Windows binaries

Postby Danimal » 11 Mar 2016, 14:02

Stonekeep needs some more fining tune for sure, the portal, the initial tentacles... but i think the size makes it funnier, you have to penny pinch all the gold around, have a good army ready for nasty surprises and explore around.
I still have to make it so the two rival keeperes arent crushed by the spawning AI (critical) and add more caves...
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Re: [DONE] OD Windows binaries

Postby hwoarangmy » 11 Mar 2016, 23:39

I've uploaded new binaries:
http://download.tuxfamily.org/opendunge ... VS2013.zip

It includes:
- New scene in the main menu
- Improvements on the console (partial autocompletion, opening char is not added to console anymore)
- Irrelevant chat messages are not sent anymore when player lost
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Re: [DONE] OD Windows binaries

Postby Danimal » 12 Mar 2016, 12:32

Funny :D
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Re: [DONE] OD Windows binaries

Postby eugeneloza » 15 Mar 2016, 09:20

Works fine for me. Remembered DOS Mario Game Gallery & Goody for intro :)
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Re: [DONE] OD Windows binaries

Postby hwoarangmy » 18 Mar 2016, 21:02

There are new binaries:
Windows:
http://download.tuxfamily.org/opendunge ... VS2013.zip

Linux:
http://download.tuxfamily.org/opendunge ... x64.tar.xz

It includes:
- Improved scene in the main menu
- New torture room object in the torture room
- Some more weapon models
- Fixed seats not being always configured when starting a multiplayer map
- De-hardcoded portal spawn rate
- Used a standard button for settings in the main menu
- Fixed workers being able to go through closed doors
- New trap unit tests

Note 1: the linux tarball may be broken as it uses CEGUI 0.8.5 and bark reported an error.

Note 2: this is more or less the 0.7.0 RC1. If no bug is seen, it will be the official 0.7.0 ^^
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Re: [DONE] OD Windows binaries

Postby Danimal » 19 Mar 2016, 21:32

Windows version working well.
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Re: [DONE] OD Windows binaries

Postby eugeneloza » 23 Mar 2016, 11:25

Win7x64 works well.
However, I had a crash-to-desktop in "greed or might" map. Logs didn't show anything suspicious and I couldn't reproduce it next time.
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Re: [DONE] OD Windows binaries

Postby hwoarangmy » 23 Mar 2016, 13:01

eugeneloza {l Wrote}:Win7x64 works well.
However, I had a crash-to-desktop in "greed or might" map. Logs didn't show anything suspicious and I couldn't reproduce it next time.
You should have a "crash.log" in OD folder (not in the user path but in the game installation path).
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Re: [DONE] OD Windows binaries

Postby eugeneloza » 23 Mar 2016, 14:56

hwoarangmy {l Wrote}:You should have a "crash.log" in OD folder (not in the user path but in the game installation path).

I didn't see it... But I'll check tonight. Thanks!
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Re: [DONE] OD Windows binaries

Postby hwoarangmy » 26 Mar 2016, 18:09

I've uploaded new binaries:
http://download.tuxfamily.org/opendunge ... VS2013.zip

It includes:
- Fixed bug not allowing more than 1 seat to be set as "AI normal"
- Increased explosion spell damages
- Added 2 new skirmish levels
- Added 1 new multiplayer level
- Do not display message "creature cannot find a bed" when a kobold is weak
- Technical improvements

@Akien if you build linux libraries, this release is based on my current dev branch
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Re: [DONE] OD Windows binaries

Postby hwoarangmy » 02 Apr 2016, 19:59

I've uploaded new binaries:
http://download.tuxfamily.org/opendunge ... VS2013.zip

It includes:
- Fixed but with overlays displayed while creatures not visible
- Fixed crash when closing the game while playing a level with doors
- Only send "you are under attack" when relevant (not when a creature is tortured, in prison or in the arena)
- Technical improvements

@Akien if you build linux libraries, this release is based on my current dev branch
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Re: [DONE] OD Windows binaries

Postby hwoarangmy » 09 Apr 2016, 19:11

I've uploaded new binaries:
http://download.tuxfamily.org/opendunge ... VS2013.zip

It includes:
- Fixed bug when launching an invalid level not allowing to launch a valid one without restarting the game
- Dead/KO workers can not be carried to prison/crypt anymore (when KO, they will die after a while)
- Implemented "Eye of evil" spell
- Technical improvements

@Akien if you build linux libraries, this release is based on my current dev branch
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Re: [DONE] OD Windows binaries

Postby Danimal » 09 Apr 2016, 19:41

i cant download it, its a broken link
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Re: [DONE] OD Windows binaries

Postby hwoarangmy » 09 Apr 2016, 21:43

I posted the message too early, the snapshot was still uploading. Could you please retry ?
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Re: [DONE] OD Windows binaries

Postby Danimal » 09 Apr 2016, 23:14

Working now :) , ill try it later.
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Re: [DONE] OD Windows binaries

Postby hwoarangmy » 14 Apr 2016, 21:19

I've uploaded new binaries. This time, I guess it is the official 0.7.0. It is based on the current main repo.
http://download.tuxfamily.org/opendunge ... VS2013.zip

It is almost the same as the previous one (only one requested function change so no functional change).

@Akien could you please build the linux version ?
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Re: [DONE] OD Windows binaries

Postby Akien » 16 Apr 2016, 13:56

The Linux version is up too: http://download.tuxfamily.org/opendunge ... 64.tar.bz2

What's left is to add the updated RELEASE-NOTES.md in it (we can just update the tarballs with SSH access), and publish a release announcement.
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Re: [DONE] OD Windows binaries

Postby hwoarangmy » 20 May 2016, 22:48

I've uploaded new binaries
http://download.tuxfamily.org/opendunge ... VS2013.zip

It includes:
- Fixed creatures not going to closest room for job/fee
- All models have been resized. Now, it is not possible to resize a creature ingame. The mesh has to be resized
- Added 3 new creatures: Cultist, Lava Spawn and Monk

@Danimal if you want to upload a model, please have a look at the wiki to see how to resize the model
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Re: [DONE] OD Windows binaries

Postby BugReport » 23 May 2016, 01:53

A couple of crashes in the above exe while playing.

{l Code}: {l Select All Code}
9235100, C:\Games\OpenDungeons-git20160520-Win32-MSVS2013\OpenDungeons.exe, c:\dev\od-gh-src\source\entities\creature.cpp, Creature::setPosition, 646
9238112, C:\Games\OpenDungeons-git20160520-Win32-MSVS2013\OpenDungeons.exe, c:\dev\od-gh-src\source\entities\creature.cpp, Creature::update, 684
9601881, C:\Games\OpenDungeons-git20160520-Win32-MSVS2013\OpenDungeons.exe, c:\dev\od-gh-src\source\gamemap\gamemap.cpp, GameMap::updateAnimations, 1327
10062326, C:\Games\OpenDungeons-git20160520-Win32-MSVS2013\OpenDungeons.exe, c:\dev\od-gh-src\source\network\odserver.cpp, ODServer::startNewTurn, 330
10061525, C:\Games\OpenDungeons-git20160520-Win32-MSVS2013\OpenDungeons.exe, c:\dev\od-gh-src\source\network\odserver.cpp, ODServer::serverThread, 515
1741773931, C:\Games\OpenDungeons-git20160520-Win32-MSVS2013\sfml-system-2.dll, [unknown file], sf::MemoryInputStream::tell, 0
1643692061, C:\Games\OpenDungeons-git20160520-Win32-MSVS2013\MSVCR120.dll, [unknown file], _get_flsindex, 0
1643692033, C:\Games\OpenDungeons-git20160520-Win32-MSVS2013\MSVCR120.dll, [unknown file], _get_flsindex, 0
1998795642, C:\Windows\syswow64\kernel32.dll, [unknown file], BaseThreadInitThunk, 0
2008257250, C:\Windows\SysWOW64\ntdll.dll, [unknown file], RtlInitializeExceptionChain, 0


{l Code}: {l Select All Code}
17492636, C:\Games\OpenDungeons-git20160520-Win32-MSVS2013\OpenDungeons.exe, c:\dev\od-gh-src\source\entities\creature.cpp, Creature::setPosition, 646
17495648, C:\Games\OpenDungeons-git20160520-Win32-MSVS2013\OpenDungeons.exe, c:\dev\od-gh-src\source\entities\creature.cpp, Creature::update, 684
17859417, C:\Games\OpenDungeons-git20160520-Win32-MSVS2013\OpenDungeons.exe, c:\dev\od-gh-src\source\gamemap\gamemap.cpp, GameMap::updateAnimations, 1327
18319862, C:\Games\OpenDungeons-git20160520-Win32-MSVS2013\OpenDungeons.exe, c:\dev\od-gh-src\source\network\odserver.cpp, ODServer::startNewTurn, 330
18319061, C:\Games\OpenDungeons-git20160520-Win32-MSVS2013\OpenDungeons.exe, c:\dev\od-gh-src\source\network\odserver.cpp, ODServer::serverThread, 515
1462459499, C:\Games\OpenDungeons-git20160520-Win32-MSVS2013\sfml-system-2.dll, [unknown file], sf::MemoryInputStream::tell, 0
1456455709, C:\Games\OpenDungeons-git20160520-Win32-MSVS2013\MSVCR120.dll, [unknown file], _get_flsindex, 0
1456455681, C:\Games\OpenDungeons-git20160520-Win32-MSVS2013\MSVCR120.dll, [unknown file], _get_flsindex, 0
1998795642, C:\Windows\syswow64\kernel32.dll, [unknown file], BaseThreadInitThunk, 0
2008257250, C:\Windows\SysWOW64\ntdll.dll, [unknown file], RtlInitializeExceptionChain, 0
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Re: [DONE] OD Windows binaries

Postby hwoarangmy » 26 May 2016, 19:09

Hi,

Thanks for the report. I've had a look at the code and seen a possible root. Do you have the complete logs ? I mean the opendungeons.log file.

You are talking about several crashes. Were them all like the 2 posted ?
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Re: [DONE] OD Windows binaries

Postby BugReport » 27 May 2016, 03:05

That's all the content on the 2 log files.

Here's another one (possibly not related to the other two)
{l Code}: {l Select All Code}
18030121, C:\Games\OpenDungeons-git20160520-Win32-MSVS2013\OpenDungeons.exe, c:\dev\od-gh-src\source\entities\missileobject.cpp, MissileObject::doUpkeep, 118
18282526, C:\Games\OpenDungeons-git20160520-Win32-MSVS2013\OpenDungeons.exe, c:\dev\od-gh-src\source\gamemap\gamemap.cpp, GameMap::doMiscUpkeep, 1254
18283665, C:\Games\OpenDungeons-git20160520-Win32-MSVS2013\OpenDungeons.exe, c:\dev\od-gh-src\source\gamemap\gamemap.cpp, GameMap::doTurn, 1097
18779107, C:\Games\OpenDungeons-git20160520-Win32-MSVS2013\OpenDungeons.exe, c:\dev\od-gh-src\source\network\odserver.cpp, ODServer::startNewTurn, 374
18777813, C:\Games\OpenDungeons-git20160520-Win32-MSVS2013\OpenDungeons.exe, c:\dev\od-gh-src\source\network\odserver.cpp, ODServer::serverThread, 515
1863474283, C:\Games\OpenDungeons-git20160520-Win32-MSVS2013\sfml-system-2.dll, [unknown file], sf::MemoryInputStream::tell, 0
1767620637, C:\Games\OpenDungeons-git20160520-Win32-MSVS2013\MSVCR120.dll, [unknown file], _get_flsindex, 0
1767620609, C:\Games\OpenDungeons-git20160520-Win32-MSVS2013\MSVCR120.dll, [unknown file], _get_flsindex, 0
2001220474, C:\Windows\syswow64\kernel32.dll, [unknown file], BaseThreadInitThunk, 0
2007274210, C:\Windows\SysWOW64\ntdll.dll, [unknown file], RtlInitializeExceptionChain, 0
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Re: [DONE] OD Windows binaries

Postby hwoarangmy » 27 May 2016, 08:33

There is also a log file. To get it, past in your browser:
%APPDATA%\opendungeons

There should be 3 log files. Note that the last log file (from last game played) is opendungeons.log. The previous one is opendungeons.log.1 ...

If it is already lost (if you resterted the game too many times), do you have an idea how often you have seen this bug ? After playing how many time ? Do you remember if it happened after an action you did ?
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Re: [DONE] OD Windows binaries

Postby BugReport » 28 May 2016, 02:53

Didn't know about those (why two different sets by the way?).

Anyway, attached.
Attachments
opendungeons.zip
(317.85 KiB) Downloaded 833 times
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Re: [DONE] OD Windows binaries

Postby hwoarangmy » 28 May 2016, 09:33

Thanks, I will have a look ASAP. To answer your question, a crash file is created because if the crash happens before the logs are initialized (or if we couldn't initialize the logs, for example because if permissions), we will have the call stack.
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Re: [DONE] OD Windows binaries

Postby hwoarangmy » 30 May 2016, 08:38

@BugReport I've looked at the logs you posted. The crash you have seen is known for some time but we don't know its root yet (I could never reproduce it myself). Do you see this kind of crash often ? If you get some more, please do not hesitate to post the logs.

For my part, I will add some more logs to try to understand better what is happening. Concerning the first crash you posted, it would be really cool if you could reproduce it and post the logs since, as far as I know, you are the only one to have seen it so far.
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