ogre.cfg is not used anymore. All the config is in config.cfg. Moreover, it is normal for the game to start in fullscreen mode because we changed cfg file and, thus, settings are reset to default. Note that in the top right of the main menu, there is an icon for changing settings that allows to change video mode or even the renderer.eugeneloza {l Wrote}:Couldn't turn off fullscreen. Even by modifying ogre.cfg.
Strange. Are you sure your antivirus or something was not blocking OD ?eugeneloza {l Wrote}:but I couldn't go away from the fullscreen mode by Alt-tab, only by ctrl-alt-del and starting the taskmanager to allow.
Then the skrimish didn't start: "cannot connect to the server".
Are you sure your antivirus or something was not blocking OD ?
ok. Let's find somethingDanimal {l Wrote}:- Dropped creature needs an icon different to KO creatures
Then, we need to add that to creature definitionsDanimal {l Wrote}:- Time to get up needs to be fine-tuned, the heavier and powerful the creature the longer, kobolds should only have 0.5 seconds or so time
Yes, it is expected as we don't have the skeleton. Spawning the horrible creature in the crypt was just a try to make sure it worked. Now, we know it does so we only need the model in prison. Note that if we release a skeleton in prison, we should not get a corpse. It will be destroyed when the skeleton rises.Danimal {l Wrote}:- So far enemy creatures die into prison and no skeleton (the one looking like a gnome ) comes out, its that rigth? only a corpse is produced
okDanimal {l Wrote}:- healing spell should work into imprisioned creatures
As you can expect, when in jail, creatures do not have a normal upkeep turn. Doing that is not that easy (even if doable).Danimal {l Wrote}:- it would be nice if they ate chickens dropped on prison
Yes it could but we might need some more options later so I guess a menu is better to display all the "game configurable" options.Danimal {l Wrote}:- Imprison option could have its own button just like research/objective and setting does, it could change colour or icon when activated
okDanimal {l Wrote}:- we should be able to slap imprisioned creatures
Yes. It depends on portals (but we might want skeletons to not be counted). There is also a limit in the config for global creatures (including skeletons and everything else) to avoid performance problems.Danimal {l Wrote}:- Is there a harcoded creature limit?
Do we have a model ?Danimal {l Wrote}:- A few rats to make the prison more confortable
hwoarangmy {l Wrote}:- When a creature is in jail, the jail owner only can slap the creature
Vandar {l Wrote}:hwoarangmy {l Wrote}:- When a creature is in jail, the jail owner only can slap the creature
Sounds kind of logical, but what is it good for?
charlie {l Wrote}:Great work hwoarangmy. Looking forward to trying out the next version. I'll give it a go if I can build it or there are Linux binaries available.
Note that if you want to have the same changelog, you will need to wait for my next PR (which will come when the current one is merged).Akien {l Wrote}:Guess I'll make some binaries then
charlie {l Wrote}:Great work hwoarangmy. Looking forward to trying out the next version. I'll give it a go if I can build it or there are Linux binaries available.
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