It should be possible to click on empty space to add a tile and you should also be able to remove tiles from an existing map.
domtron {l Wrote}:Has anyone thought about using a 3rd party application instead of making our own editor? It seems that Tiled is a pretty good FOSS editor. It's 2d but as of right now so is opendoungen maps. We could save a lot of man hours in the short term. However if we ever go with 3D dungeons we would need a different editor that actually supported 3D. I don't know howmuch work it would take to setup Tiled for OD map editing. We would need to make 2D images for tiles, creatures, and buildings which is not that hard since we already have the 3d models and textures to make isometric images. But this is another thing that new people to OD will have to install and configure(though some may already have a popular editor like tiled installed).
I think we need more 3rd party FOSS utility tools that are configurable to specific projects(like blender allows export scripts for different file extensions) so FOSS(and maybe even AAA and indi moder's) projects can save time and have access to powerful tools from the start.
Anyway that is my opinion, any comments?
...
400 #MapSizeX
400 #MapSizeY
Media/levels/Test.level # The level to load after this level is complete.
# Seats
5 # The number of seats to load.
# color faction startingX startingY colorR colorG colorB
1 Undead -5 10 0 0.4 0
2 Heroes 15 0 0.4 0 0
3 Villians 15 0 0 0 0.4
4 Constructs 15 0 0.4 0.4 0.1
5 Animals 15 0 0.4 0.1 0.4
# Goals
5 # The number of goals to load.
# goalName arguments
KillAllEnemies NULL
ProtectCreature King
- 1
ClaimNTiles 1000
ClaimNTiles 200
MineNGold 20
+ 1
MineNGold 5000
+ 1
MineNGold 10000
ProtectDungeonTemple NULL
# Tiles
10560 # The number of tiles to load.
# posX posY type fullness
-54 -98 3 100
-54 -97 3 100
-54 -96 3 100
...
domtron {l Wrote}:It can't save edited maps or make new maps with a defined x,y with and it can't do anything with creatures, buildings, or various meta data(like starting locations, lighting, ect) It is going to require a lot of work to get to a usable state which will take away from actually building OD.
Skorpio {l Wrote}:The console commands to make new maps and save are, newmap x y and save filename.
Skorpio {l Wrote}:Are there any editors that do what we want already or would they have to be modified and improved as well? Is it more work to modify another editor or to expand the in-game one?
Skorpio {l Wrote}:Personally, I'd like to have a 3D editor rather than something like Tiled, because I often use it to check if models, lighting and shaders look correct in-game.
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