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Events using external language from Event Calculus theory

PostPosted: 03 Feb 2013, 14:36
by paul424
What is your view to code game logic in external language specific to logic , the kind similar to first order logic . In recent years there is much progress in standarizing logic programing using ASP programing == SAT solvers , there is even a standard language for diffrent implementations : the AnsProlog http://en.wikipedia.org/wiki/Answer_set_programming .

There are numerous tools which translate they own event calculus language to AnsProlog : http://www.cs.utexas.edu/~tag/ccalc/( bottom of the page) .

Wiki page on event calculus is quite obscure , intro for event caculus is : http://www.doc.ic.ac.uk/~mpsha/ECExplained.pdf

Most of the ASP solvers publich they code under GPL license so we could make separate module/threat/object for event processing during run time .
The only problem is whether Scenario/Map makers would use it .... most people can program Prolog, and Event Calculus would be a bit harder ... so ?


Here are some programs in ccalc , a specif event calculus language http://www.cs.utexas.edu/~tag/ccalc/examples/

Re: Events using external language from Event Calculus theor

PostPosted: 03 Feb 2013, 23:19
by hc
Keep it simple. :|

Re: Events using external language from Event Calculus theor

PostPosted: 05 Feb 2013, 17:08
by MCMic
hc {l Wrote}:Keep it simple. :|

Same advice here.

I don't think the game needs such things.