OpenDungeons TODO

BLOCKER / TOP PRIORITY
- Release new version
-- Cross compile windows binaries for release
-- Compile Linux binaries
-- Release on SF
HIGH PRIORITY TASKS
- Tile set implementation Delayed
- include Skorpio's latest models Done
-- Adventurer Done
-- Orc Done
MEDIUM PRIORITY TASKS
- AI improvement to allow basic gameplay for a minimalistic tower defense/rush or dota mode
- Editor improvements - Adding and deleting creatures, traps, rooms and
other props is not possible yet (only in the level file). Modifying the
map layout is not possible in editor. With these features people could
already design maps and load their own creatures and props.
- Creatures' health points don't work (and probably damage, too). They
seem to die instantly, but I'm not sure if it's not implemented yet or
if it's a bug.
- Lighting has to be improved and we have no shadows yet
- The music stutters and we need to find more music (have to search on OGA and elsewhere)
- Shaders and particles for water, fire and lava
- Sounds need to be improved.
- Options menu (graphics, audio, gameplay, etc.)
- Kobold workers should be able to claim walls
OTHER TASKS
- Assess SumWars assets for inclusion
-- models
-- music
- Assess merger with SumWars
-- Assess SumWars requirements for editor
- Assess using the Lips of Suna engine (complete rewrite in Lua)
- Release new version
-- Cross compile windows binaries for release
-- Compile Linux binaries
-- Release on SF
HIGH PRIORITY TASKS
- Tile set implementation Delayed
- include Skorpio's latest models Done
-- Adventurer Done
-- Orc Done
MEDIUM PRIORITY TASKS
- AI improvement to allow basic gameplay for a minimalistic tower defense/rush or dota mode
- Editor improvements - Adding and deleting creatures, traps, rooms and
other props is not possible yet (only in the level file). Modifying the
map layout is not possible in editor. With these features people could
already design maps and load their own creatures and props.
- Creatures' health points don't work (and probably damage, too). They
seem to die instantly, but I'm not sure if it's not implemented yet or
if it's a bug.
- Lighting has to be improved and we have no shadows yet
- The music stutters and we need to find more music (have to search on OGA and elsewhere)
- Shaders and particles for water, fire and lava
- Sounds need to be improved.
- Options menu (graphics, audio, gameplay, etc.)
- Kobold workers should be able to claim walls
OTHER TASKS
- Assess SumWars assets for inclusion
-- models
-- music
- Assess merger with SumWars
-- Assess SumWars requirements for editor
- Assess using the Lips of Suna engine (complete rewrite in Lua)