OpenDungeons TODO

Re: OpenDungeons TODO

Postby Bertram » 22 Jul 2014, 17:53

lol,

hwoarangmy made something big already. :)

I shall merge that back into sourceforge as soon as I've got the time to.

Regards,
User avatar
Bertram
VT Moderator
 
Posts: 1645
Joined: 09 Nov 2012, 12:26

Re: OpenDungeons TODO

Postby paul424 » 24 Jul 2014, 14:48

Well , something new in the devel branch always woudl motivate me to further work , as I have ehem ... motivational problems :) .;...
User avatar
paul424
OD Moderator
 
Posts: 644
Joined: 24 Jan 2012, 13:54

Re: OpenDungeons TODO

Postby Bertram » 25 Jul 2014, 09:21

Hi Paul,

The repo has been synced with latest hwoarangmy changes.

Regards,
User avatar
Bertram
VT Moderator
 
Posts: 1645
Joined: 09 Nov 2012, 12:26

Re: OpenDungeons TODO

Postby paul424 » 25 Jul 2014, 15:13

Well, you could push the Danimals models into the SVN repo :) .
User avatar
paul424
OD Moderator
 
Posts: 644
Joined: 24 Jan 2012, 13:54

Re: OpenDungeons TODO

Postby Bertram » 25 Jul 2014, 15:21

I know. It will come in time, but you can always do it if you feel like.
User avatar
Bertram
VT Moderator
 
Posts: 1645
Joined: 09 Nov 2012, 12:26

Re: OpenDungeons TODO

Postby Bertram » 27 Sep 2014, 12:40

Hi charlie,

Could you tag this topic as obsolete? The TODO is now known as the development roadmap AFAIK, and the official current release todo is this:
https://github.com/OpenDungeons/OpenDun ... ones/0.4.9

Best regards,
User avatar
Bertram
VT Moderator
 
Posts: 1645
Joined: 09 Nov 2012, 12:26

Re: OpenDungeons TODO

Postby Danimal » 27 Sep 2014, 12:51

madde non-sticky
User avatar
Danimal
OD Moderator
 
Posts: 1328
Joined: 23 Nov 2010, 13:50

Who is online

Users browsing this forum: No registered users and 1 guest