paul424 {l Wrote}:Well for me , if you can dig in OD code and give your own patches you are quite good programer.
paul424 {l Wrote}:Anyone can change the applied color texture on floor tiles,
paul424 {l Wrote}:What do you want to change in camera movement ? , it's quite fine for me ... ( after I have had learned all this ) ...
paul424 {l Wrote}:the most annoying bug are the scratches when playing sounds with the newest mulitmedia library -- sfml ( after port , ONLY on LINUX)
Danimal {l Wrote}:middle button click any creature and game crashes, as i remember this created a small windows that showed the creature level, hp,... ; but seeing how broken cegui was, no wonder it crash the game.
Skorpio {l Wrote}:That's great Bertram. When will you upload a new OD version for Windows? Do normal and spec maps work correctly now or only the color textures?
[ 68%] Building CXX object CMakeFiles/OpenDungeons.bin.dir/source/MiniMap.cpp.o
/home/tom/Opendungeons/opendungeons/source/Gui.cpp:408:24: error: ‘const string Gui::MM’ is not a static member of ‘class Gui’
const std::string Gui::MM = "MainMenu";
CEGUI::UnknownObjectException in function 'CEGUI::NamedElement* CEGUI::NamedElement::getChildElement(const CEGUI::String&) const' (/home/abuild/rpmbuild/BUILD/cegui-0.8.3/cegui/src/NamedElement.cpp:151) : The Element object referenced by 'StartNewGameButton' is not attached to Element at 'MainMenu'.
An exception has occurred: CEGUI::UnknownObjectException in function 'CEGUI::NamedElement* CEGUI::NamedElement::getChildElement(const CEGUI::String&) const' (/home/abuild/rpmbuild/BUILD/cegui-0.8.3/cegui/src/NamedElement.cpp:151) : The Element object referenced by 'StartNewGameButton' is not attached to Element at 'MainMenu'.
EDIT : Yeap , it works youpee ...
hmm , now could you look at the TIle holes in the walls issue ?
We could use multi online editing if you wish ... like this : http://collabedit.com/
I have few ideas , but I lack motivation to finish it ....
@@ -457,7 +464,7 @@ else()
#only use d3d renderer plugins if we are on windows
set(OPENDUNGEONS_COMMENT_D3D "#")
#On linux, we should look in the standard paths for plugins
- if(${OGRE_PLUGIN_DIR_REL} STREQUAL NOTFOUND)
+ if("${OGRE_PLUGIN_DIR_REL}" STREQUAL "NOTFOUND")
#Try pkgconfig if the ogre module doesn't set the plugin paths
find_package(PkgConfig)
if(PKG_CONFIG_FOUND)
Yes , you can move XML to media dir.
The CMake.txt patch works fine for me .
Multi -- programming is fine , you will like it ....
YesAh, well, I meant the toolbox in Editor mode on Open Dungeons with the lava/dirt/water/gold, .. buttons. Can you see it now gui files are in sync?
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