andrewbuck {l Wrote}:Go ahead and make any changes to the lights you want. The cursor comes from a file calle TaharezLook.tga which is in the media directory (in the gui subdirectory). Changing that image should change not only the mouse cursor but also the window/button borders, etc.
andrewbuck {l Wrote}:Regarding the level loading, did you try the Test.level I included in the .zip file? I would recommend starting with that one and modifying it. You can move stuff around and change tiles right in the map editor (use the save command to write it out). Then you can change hp, mana, and colors, etc with a text editor. Trying to hand craft one will be pretty tricky. The issue about them not moving around is a bug in the code I think; it only affects some systems, I am going to try to figure it out but I figure we can put up this release now anyway as it seems to work about half the time.
andrewbuck {l Wrote}:Finally, yes, I think we should just do the whole thing in one big zip. Except for the DLL's, which will not change. I think most people will be able to try to figure out that if they run the game and it complains about missing DLL files, that they need to download the DLL zip. With the media packs the way we had them it is not so obvious from the error messages you get (if you even get one at all) that you need the media pack.
media/master
media/development
mediaSource/master
mediaSource/development
mediaSource/master/models
mediaSource/development/models
mediaSource/master/models/dragon/
Skorpio {l Wrote}:CC-BY-SA is ok for me.
The OpenDungeons project is a free software project, which means that our content is free content - as in free speech - and the code is licensed under GPLv3+ and the game content is licensed under CC-BY-SA.
Because OpenDungeons is free software we also use free file-formats, and these are:
* .blend files, which is the native file format of [http://en.wikipedia.org/wiki/Blender_(software) Blender], the open source 3D graphics application,
* .svg files, which is the [http://en.wikipedia.org/wiki/Svg W3C standard for vector graphics], we mainly use [http://en.wikipedia.org/wiki/Inkscape Inkscape], the open source vector graphics application, to edit these files,
* .xcf files, which is the native format of the [http://en.wikipedia.org/wiki/GIMP GIMP], an open source 2D bitmap application.
Files in these formats is what will constitute the source for the content of the project. Contributers can use other programs to make content, but we require the content be exported to the above file formats, and that they will be compatible with the above programs for the contributions to be accepted into the OpenDungeons project.
andrewbuck {l Wrote}:Your media pack seems to be missing the gold chest and gold bag though so when the creatures start digging out gold the game will crash. Also, there doesn't seem to be a treasury mesh so you can't tell which of the tiles have been made treasury tiles.
Creating resource group General
Creating resource group Internal
Creating resource group Autodetect
SceneManagerFactory for type 'DefaultSceneManager' registered.
Registering ResourceManager for type Material
Registering ResourceManager for type Mesh
Registering ResourceManager for type Skeleton
MovableObjectFactory for type 'ParticleSystem' registered.
OverlayElementFactory for type Panel registered.
OverlayElementFactory for type BorderPanel registered.
OverlayElementFactory for type TextArea registered.
Registering ResourceManager for type Font
ArchiveFactory for archive type FileSystem registered.
ArchiveFactory for archive type Zip registered.
FreeImage version: 3.10.0
This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2
DDS codec registering
Registering ResourceManager for type HighLevelGpuProgram
Registering ResourceManager for type Compositor
MovableObjectFactory for type 'Entity' registered.
MovableObjectFactory for type 'Light' registered.
MovableObjectFactory for type 'BillboardSet' registered.
MovableObjectFactory for type 'ManualObject' registered.
MovableObjectFactory for type 'BillboardChain' registered.
MovableObjectFactory for type 'RibbonTrail' registered.
Loading library ./dlls\RenderSystem_Direct3D9
Installing plugin: D3D9 RenderSystem
D3D9 : Direct3D9 Rendering Subsystem created.
D3D9: Driver Detection Starts
D3D9: Driver Detection Ends
Plugin successfully installed
Loading library ./dlls\RenderSystem_GL
Installing plugin: GL RenderSystem
OpenGL Rendering Subsystem created.
Plugin successfully installed
Loading library ./dlls\Plugin_ParticleFX
Installing plugin: ParticleFX
Particle Emitter Type 'Point' registered
Particle Emitter Type 'Box' registered
Particle Emitter Type 'Ellipsoid' registered
Particle Emitter Type 'Cylinder' registered
Particle Emitter Type 'Ring' registered
Particle Emitter Type 'HollowEllipsoid' registered
Particle Affector Type 'LinearForce' registered
Particle Affector Type 'ColourFader' registered
Particle Affector Type 'ColourFader2' registered
Particle Affector Type 'ColourImage' registered
Particle Affector Type 'ColourInterpolator' registered
Particle Affector Type 'Scaler' registered
Particle Affector Type 'Rotator' registered
Particle Affector Type 'DirectionRandomiser' registered
Particle Affector Type 'DeflectorPlane' registered
Plugin successfully installed
Loading library ./dlls\Plugin_BSPSceneManager
Installing plugin: BSP Scene Manager
Plugin successfully installed
Loading library ./dlls\Plugin_CgProgramManager
Installing plugin: Cg Program Manager
Plugin successfully installed
Loading library ./dlls\Plugin_PCZSceneManager.dll
Installing plugin: Portal Connected Zone Scene Manager
PCZone Factory Type 'ZoneType_Default' registered
Plugin successfully installed
Loading library ./dlls\Plugin_OctreeZone.dll
Installing plugin: Octree Zone Factory
Plugin successfully installed
Loading library ./dlls\Plugin_OctreeSceneManager
Installing plugin: Octree & Terrain Scene Manager
Plugin successfully installed
*-*-* OGRE Initialising
*-*-* Version 1.6.5 (Shoggoth)
Creating resource group Bootstrap
Added resource location 'Media/packs/OgreCore.zip' of type 'Zip' to resource group 'Bootstrap'
Added resource location 'Media' of type 'FileSystem' to resource group 'General'
Added resource location 'Media/fonts' of type 'FileSystem' to resource group 'General'
Added resource location 'Media/materials/programs' of type 'FileSystem' to resource group 'General'
Added resource location 'Media/materials/scripts' of type 'FileSystem' to resource group 'General'
Added resource location 'Media/materials/textures' of type 'FileSystem' to resource group 'General'
Added resource location 'Media/models' of type 'FileSystem' to resource group 'General'
Added resource location 'Media/overlays' of type 'FileSystem' to resource group 'General'
Added resource location 'Media/particle' of type 'FileSystem' to resource group 'General'
Added resource location 'Media/gui' of type 'FileSystem' to resource group 'General'
Added resource location 'Media/DeferredShadingMedia' of type 'FileSystem' to resource group 'General'
Added resource location 'Media/PCZAppMedia' of type 'FileSystem' to resource group 'General'
D3D9 : RenderSystem Option: Allow NVPerfHUD = No
D3D9 : RenderSystem Option: Anti aliasing = None
D3D9 : RenderSystem Option: Floating-point mode = Fastest
D3D9 : RenderSystem Option: Full Screen = No
D3D9 : RenderSystem Option: Rendering Device = ATI Radeon HD 2600 PRO
D3D9 : RenderSystem Option: VSync = No
D3D9 : RenderSystem Option: Video Mode = 1024 x 768 @ 32-bit colour
D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
CPU Identifier & Features
-------------------------
* CPU ID: AuthenticAMD: AMD Athlon(tm) 64 Processor 3000+
* SSE: yes
* SSE2: yes
* SSE3: yes
* MMX: yes
* MMXEXT: yes
* 3DNOW: yes
* 3DNOWEXT: yes
* CMOV: yes
* TSC: yes
* FPU: yes
* PRO: yes
* HT: no
-------------------------
D3D9 : Subsystem Initialising
D3D9RenderSystem::_createRenderWindow "OGRE Render Window", 1024x768 windowed miscParams: FSAA=0 FSAAQuality=0 colourDepth=32 gamma=false useNVPerfHUD=false vsync=false
D3D9 : Created D3D9 Rendering Window 'OGRE Render Window' : 1016x734, 32bpp
D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
Registering ResourceManager for type Texture
Registering ResourceManager for type GpuProgram
D3D9: Vertex texture format supported - PF_L8
D3D9: Vertex texture format supported - PF_L16
D3D9: Vertex texture format supported - PF_A8
D3D9: Vertex texture format supported - PF_A4L4
D3D9: Vertex texture format supported - PF_BYTE_LA
D3D9: Vertex texture format supported - PF_R5G6B5
D3D9: Vertex texture format supported - PF_B5G6R5
D3D9: Vertex texture format supported - PF_A4R4G4B4
D3D9: Vertex texture format supported - PF_A1R5G5B5
D3D9: Vertex texture format supported - PF_A8R8G8B8
D3D9: Vertex texture format supported - PF_B8G8R8A8
D3D9: Vertex texture format supported - PF_A2R10G10B10
D3D9: Vertex texture format supported - PF_A2B10G10R10
D3D9: Vertex texture format supported - PF_DXT1
D3D9: Vertex texture format supported - PF_DXT2
D3D9: Vertex texture format supported - PF_DXT3
D3D9: Vertex texture format supported - PF_DXT4
D3D9: Vertex texture format supported - PF_DXT5
D3D9: Vertex texture format supported - PF_FLOAT16_RGB
D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
D3D9: Vertex texture format supported - PF_FLOAT32_RGB
D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
D3D9: Vertex texture format supported - PF_X8R8G8B8
D3D9: Vertex texture format supported - PF_X8B8G8R8
D3D9: Vertex texture format supported - PF_R8G8B8A8
D3D9: Vertex texture format supported - PF_DEPTH
D3D9: Vertex texture format supported - PF_SHORT_RGBA
D3D9: Vertex texture format supported - PF_FLOAT16_R
D3D9: Vertex texture format supported - PF_FLOAT32_R
D3D9: Vertex texture format supported - PF_SHORT_GR
D3D9: Vertex texture format supported - PF_FLOAT16_GR
D3D9: Vertex texture format supported - PF_FLOAT32_GR
D3D9: Vertex texture format supported - PF_SHORT_RGB
RenderSystem capabilities
-------------------------
RenderSystem Name: Direct3D9 Rendering Subsystem
GPU Vendor: ati
Device Name: ATI Radeon HD 2600 PRO
Driver Version: 6.14.10.6833
* Fixed function pipeline: yes
* Hardware generation of mipmaps: yes
* Texture blending: yes
* Anisotropic texture filtering: yes
* Dot product texture operation: yes
* Cube mapping: yes
* Hardware stencil buffer: yes
- Stencil depth: 8
- Two sided stencil support: yes
- Wrap stencil values: yes
* Hardware vertex / index buffers: yes
* Vertex programs: yes
* Fragment programs: yes
* Geometry programs: no
* Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
* Texture Compression: yes
- DXT: yes
- VTC: no
* Scissor Rectangle: yes
* Hardware Occlusion Query: yes
* User clip planes: yes
* VET_UBYTE4 vertex element type: yes
* Infinite far plane projection: yes
* Hardware render-to-texture: yes
* Floating point textures: yes
* Non-power-of-two textures: yes
* Volume textures: yes
* Multiple Render Targets: 4
- With different bit depths: yes
* Point Sprites: yes
* Extended point parameters: yes
* Max Point Size: 256
* Vertex texture fetch: yes
- Max vertex textures: 4
- Vertex textures shared: no
* Render to Vertex Buffer : no
* DirectX per stage constants: yes
***************************************
*** D3D9 : Subsystem Initialised OK ***
***************************************
ResourceBackgroundQueue - threading disabled
Particle Renderer Type 'billboard' registered
SceneManagerFactory for type 'BspSceneManager' registered.
Registering ResourceManager for type BspLevel
SceneManagerFactory for type 'PCZSceneManager' registered.
MovableObjectFactory for type 'PCZLight' registered.
PCZone Factory Type 'ZoneType_Octree' registered
PCZone Factory Type 'ZoneType_Terrain' registered
SceneManagerFactory for type 'OctreeSceneManager' registered.
SceneManagerFactory for type 'TerrainSceneManager' registered.
TerrainSceneManager: Registered a new PageSource for type Heightmap
Parsing scripts for resource group Autodetect
Finished parsing scripts for resource group Autodetect
Parsing scripts for resource group Bootstrap
Parsing script OgreCore.material
Parsing script OgreProfiler.material
Parsing script Ogre.fontdef
Parsing script OgreDebugPanel.overlay
Texture: New_Ogre_Border_Center.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
Texture: New_Ogre_Border.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
Texture: New_Ogre_Border_Break.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
Font BlueHighwayusing texture size 512x512
Info: Freetype returned null for character 127 in font BlueHighway
Info: Freetype returned null for character 128 in font BlueHighway
Info: Freetype returned null for character 129 in font BlueHighway
Info: Freetype returned null for character 130 in font BlueHighway
Info: Freetype returned null for character 131 in font BlueHighway
Info: Freetype returned null for character 132 in font BlueHighway
Info: Freetype returned null for character 133 in font BlueHighway
Info: Freetype returned null for character 134 in font BlueHighway
Info: Freetype returned null for character 135 in font BlueHighway
Info: Freetype returned null for character 136 in font BlueHighway
Info: Freetype returned null for character 137 in font BlueHighway
Info: Freetype returned null for character 138 in font BlueHighway
Info: Freetype returned null for character 139 in font BlueHighway
Info: Freetype returned null for character 140 in font BlueHighway
Info: Freetype returned null for character 141 in font BlueHighway
Info: Freetype returned null for character 142 in font BlueHighway
Info: Freetype returned null for character 143 in font BlueHighway
Info: Freetype returned null for character 144 in font BlueHighway
Info: Freetype returned null for character 145 in font BlueHighway
Info: Freetype returned null for character 146 in font BlueHighway
Info: Freetype returned null for character 147 in font BlueHighway
Info: Freetype returned null for character 148 in font BlueHighway
Info: Freetype returned null for character 149 in font BlueHighway
Info: Freetype returned null for character 150 in font BlueHighway
Info: Freetype returned null for character 151 in font BlueHighway
Info: Freetype returned null for character 152 in font BlueHighway
Info: Freetype returned null for character 153 in font BlueHighway
Info: Freetype returned null for character 154 in font BlueHighway
Info: Freetype returned null for character 155 in font BlueHighway
Info: Freetype returned null for character 156 in font BlueHighway
Info: Freetype returned null for character 157 in font BlueHighway
Info: Freetype returned null for character 158 in font BlueHighway
Info: Freetype returned null for character 159 in font BlueHighway
Info: Freetype returned null for character 160 in font BlueHighway
Texture: BlueHighwayTexture: Loading 1 faces(PF_BYTE_LA,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1.
Texture: ogretext.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
Parsing script OgreLoadingPanel.overlay
Finished parsing scripts for resource group Bootstrap
Parsing scripts for resource group General
Parsing script deferred.glsl.program
Parsing script deferred.hlsl.program
Parsing script deferred_post_debug.glsl.program
Parsing script deferred_post_debug.hlsl.program
Parsing script deferred_post_minilight.glsl.program
Parsing script deferred_post_minilight.hlsl.program
Compiler error: invalid parameters in deferred_post_minilight.hlsl.program(26): setting of constant failed
Parsing script deferred_post_multipass.glsl.program
Parsing script deferred_post_multipass.hlsl.program
Parsing script deferred_post_onepass.glsl.program
Parsing script deferred_post_onepass.hlsl.program
Parsing script OpenDungeons.material
Parsing script Axe1.material
Parsing script Bed.material
Parsing script Claimed.material
Parsing script Claimedwall.material
Parsing script Con_Worker.material
Parsing script Dirt.material
Parsing script Dragon.material
Parsing script Dwarf1.material
Parsing script Dwarf2.material
Parsing script Fire.material
Parsing script Gnome.material
Parsing script Goblin.material
Parsing script Gold.material
Parsing script Knight.material
Parsing script Kreatur.material
Parsing script Lava.material
Compiler error: unknown error in Lava.material(18): token "scale_anim" is not recognized
Parsing script Longsword.material
Parsing script Orc.material
Parsing script Pit_demon.material
Parsing script Rock.material
Parsing script Roundshield.material
Parsing script Sabre.material
Parsing script Spider.material
Parsing script Water.material
Compiler error: unknown error in Water.material(21): token "scale_anim" is not recognized
Parsing script deferred.material
Parsing script deferreddemo.material
Compiler error: unknown error in deferreddemo.material(22): base object named "DeferredShading/Material/TexturedPhong" not found in script definition
Compiler error: unknown error in deferreddemo.material(47): base object named "DeferredShading/Material/TexturedNormalMapped" not found in script definition
Compiler error: unknown error in deferreddemo.material(81): base object named "DeferredShading/Material/UntexturedNormalMapped" not found in script definition
Compiler error: unknown error in deferreddemo.material(114): base object named "DeferredShading/Material/TexturedPhong" not found in script definition
Compiler error: unknown error in deferreddemo.material(141): base object named "DeferredShading/Material/UntexturedPhong" not found in script definition
Compiler error: unknown error in deferreddemo.material(166): base object named "DeferredShading/Material/TexturedPhong" not found in script definition
Compiler error: unknown error in deferreddemo.material(197): base object named "DeferredShading/Material/TexturedPhong" not found in script definition
Compiler error: object name expected in deferreddemo.material(91)
Compiler error: object name expected in deferreddemo.material(105)
Compiler error: object name expected in deferreddemo.material(147)
Compiler error: object name expected in deferreddemo.material(158)
Compiler error: object name expected in deferreddemo.material(172)
Compiler error: object name expected in deferreddemo.material(186)
Compiler error: object name expected in deferreddemo.material(203)
Compiler error: object name expected in deferreddemo.material(217)
Parsing script deferred_post_debug.material
Parsing script deferred_post_minilight.material
Parsing script deferred_post_multipass.material
Parsing script deferred_post_onepass.material
Parsing script emitted_emitter.particle
Parsing script Example-Water.particle
Parsing script Example.particle
Parsing script smoke.particle
Parsing script sample.fontdef
Parsing script Compositor.overlay
Parsing script DP3.overlay
Parsing script Example-CubeMapping.overlay
Parsing script Example-DynTex.overlay
Parsing script Example-Water.overlay
Parsing script Shadows.overlay
Finished parsing scripts for resource group General
Parsing scripts for resource group Internal
Finished parsing scripts for resource group Internal
Mesh: Loading SquareSelector.mesh.
Texture: Water4.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
Texture: TaharezLook.tga: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
Font MyFontusing texture size 256x256
Info: Freetype returned null for character 160 in font MyFont
Texture: MyFontTexture: Loading 1 faces(PF_BYTE_LA,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,256x256x1.
Texture: _cegui_ogre_0: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
*** Initializing OIS ***
Mesh: Loading Rock52.mesh.
Texture: Rockc.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
Mesh: Loading Rock101.mesh.
Mesh: Loading Rock100.mesh.
Mesh: Loading Dirt100.mesh.
Texture: Dirt.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
Mesh: Loading Dirt101.mesh.
Mesh: Loading Dirt52.mesh.
Mesh: Loading Dirt0.mesh.
Mesh: Loading Dirt102.mesh.
Mesh: Loading Rock103.mesh.
Mesh: Loading Dirt103.mesh.
Mesh: Loading Dirt25.mesh.
Mesh: Loading Dirt75.mesh.
Mesh: Loading Gold100.mesh.
Texture: Gold.png: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
Mesh: Loading Dirt104.mesh.
Mesh: Loading Gold101.mesh.
Mesh: Loading Dirt51.mesh.
Mesh: Loading Claimed0.mesh.
Texture: Tile6b.png: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
Mesh: Loading Lava0.mesh.
Texture: Lava_anim_0.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
Texture: Lava_anim_1.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
Texture: Lava_anim_2.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
Texture: Lava_anim_3.png: Loading 1 faces(PF_R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.
Mesh: Loading Gold52.mesh.
Mesh: Loading Kobold.mesh.
Skeleton: Loading Kobold.skeleton
Texture: kobold_skin6.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
Mesh: Loading Roundshield.mesh.
Texture: Roundshield.tga: Loading 1 faces(PF_R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.
Mesh: Loading Longsword.mesh.
Texture: Longsword.png: Loading 1 faces(PF_R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.
Mesh: Loading Knight.mesh.
Skeleton: Loading Knight.skeleton
Texture: Knight.png: Loading 1 faces(PF_R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.
Mesh: Loading Sabre.mesh.
Mesh: Loading Dragon.mesh.
Skeleton: Loading Dragon.skeleton
Texture: Dragon.tga: Loading 1 faces(PF_R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.
WARNING: the mesh 'Dragon.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
Mesh: Loading Wyvern.mesh.
Skeleton: Loading Wyvern.skeleton
Texture: Wyvern.png: Loading 1 faces(PF_A8R8G8B8,2048x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x1024x1.
Mesh: Loading Dwarf1.mesh.
Skeleton: Loading Dwarf1.skeleton
Texture: Dwarf1.png: Loading 1 faces(PF_R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.
Mesh: Loading Dwarf2.mesh.
Skeleton: Loading Dwarf2.skeleton
Texture: Dwarf2.png: Loading 1 faces(PF_R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.
Mesh: Loading Orc.mesh.
Skeleton: Loading Orc.skeleton
Texture: Orc.png: Loading 1 faces(PF_R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.
Texture: OrcTeam.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
WARNING: the mesh 'Orc.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
Mesh: Loading Kreatur.mesh.
Skeleton: Loading Kreatur.skeleton
Texture: Kreatur.tga: Loading 1 faces(PF_R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.
Mesh: Loading Light.mesh.
Texture: Fire2_0.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
Texture: Fire2_1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
Texture: Fire2_2.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
Texture: Fire2_3.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
Texture: Fire2_4.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
Mesh: Loading Quarters.mesh.
Texture: Quarters5.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
Mesh: Loading Treasury.mesh.
Mesh: Loading Bed.mesh.
Texture: pine_green.jpg: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
Texture: shirtblack.jpg: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
Mesh: Loading DigSelector.mesh.
Can't assign material Kobold skin/TEXFACE/kobold_skin6.png to SubEntity of Level_2_6_selection_indicator because this Material does not exist. Have you forgotten to define it in a .material script?
Can't assign material Kobold skin/TEXFACE/kobold_skin6.png to SubEntity of Level_-5_7_selection_indicator because this Material does not exist. Have you forgotten to define it in a .material script?
Adding goal KillAllEnemies
Adding goal ProtectCreature Creature name: Knight_001
Adding goal ClaimNTiles
Adding goal MineNGold
Starting creature AI for turn 2
Processing deletion queues on turn 2:
(1, 22)
The latest turn to be retired is -1
Dragon_001 did 4.58674 damage to Kreatur_002 who now has 75.4133hp
Orc_0002 did 2.26821 damage to Knight_006 who now has 7.73179hp
Kreatur_004 did 3.7692 damage to Dragon_001 who now has 6.2308hp
Seat 0 has 11 claimed tiles.
During this turn there were 191 calls to GameMap::path().
Creature AI finished -694750us late.
Starting creature AI for turn 3
Processing deletion queues on turn 3:
(1, 0) (2, 39)
The latest turn to be retired is 1
Dragon_001 did 6.79903 damage to Kreatur_002 who now has 3.20097hp
Kreatur_004 did 5.00009 damage to Dragon_001 who now has 1.48071hp
Seat 0 has 13 claimed tiles.
During this turn there were 191 calls to GameMap::path().
Creature AI finished -805803us late.
Starting creature AI for turn 4
Processing deletion queues on turn 4:
(2, 0) (3, 35)
The latest turn to be retired is 2
Knight_001 did 2.31495 damage to Orc_0002 who now has 7.68505hp
Knight_006 did 6.7446 damage to Orc_0002 who now has 0.940446hp
Dragon_001 has reached level 2
Dragon_001 did 10.342 damage to Kreatur_003 who now has -0.341994hp
Dragon_003 did 0.0212651 damage to Orc_0002 who now has 0.919181hp
Kreatur_003 did 2.81477 damage to Dragon_001 who now has -1.08405hp
Moving creature Dragon_001 from the game map to the deletion list.
Moving creature Kreatur_003 from the game map to the deletion list.
Seat 0 has 13 claimed tiles.
During this turn there were 186 calls to GameMap::path().
Creature AI finished -877641us late.
Starting creature AI for turn 5
Processing deletion queues on turn 5:
(3, 0) (4, 34)
The latest turn to be retired is 3
Knight_006 did 0 damage to Orc_0002 who now has 1.16918hp
Knight_003 did 1.35092 damage to Orc_0002 who now has -0.181744hp
Seat 0 has 14 claimed tiles.
During this turn there were 160 calls to GameMap::path().
Creature AI finished -706600us late.
Starting creature AI for turn 6
Processing deletion queues on turn 6:
(4, 0) (5, 37)
The latest turn to be retired is 4
Sending message to delete creature Dragon_001
Sending message to delete creature Kreatur_003
Knight_006 did 2.94135 damage to Orc_0002 who now has -2.87309hp
Dragon_003 did 0.0577427 damage to Orc_0002 who now has -2.93083hp
Orc_0002 did 6.4508 damage to Knight_006 who now has 2.28099hp
Moving creature Orc_0002 from the game map to the deletion list.
Seat 0 has 16 claimed tiles.
During this turn there were 162 calls to GameMap::path().
Creature AI finished -1140449us late.
Starting creature AI for turn 7
Processing deletion queues on turn 7:
(5, 0) (6, 38)
The latest turn to be retired is 5
Knight_006 has reached level 2
Seat 0 has 16 claimed tiles.
During this turn there were 138 calls to GameMap::path().
Creature AI finished -562568us late.
Starting creature AI for turn 8
Processing deletion queues on turn 8:
(6, 0) (7, 45)
The latest turn to be retired is 6
Sending message to delete creature Orc_0002
Seat 0 has 16 claimed tiles.
During this turn there were 135 calls to GameMap::path().
Creature AI finished 92386us early.
Starting creature AI for turn 9
Processing deletion queues on turn 9:
(7, 0) (8, 41)
The latest turn to be retired is 7
Seat 0 has 16 claimed tiles.
During this turn there were 131 calls to GameMap::path().
Creature AI finished 118242us early.
Starting creature AI for turn 10
Processing deletion queues on turn 10:
(8, 0) (9, 42)
The latest turn to be retired is 8
Seat 0 has 18 claimed tiles.
During this turn there were 134 calls to GameMap::path().
Creature AI finished 94093us early.
Starting creature AI for turn 11
Processing deletion queues on turn 11:
(9, 0) (10, 41)
The latest turn to be retired is 9
Seat 0 has 19 claimed tiles.
During this turn there were 128 calls to GameMap::path().
Creature AI finished 77353us early.
Starting creature AI for turn 12
Processing deletion queues on turn 12:
(10, 0) (11, 41)
The latest turn to be retired is 10
Seat 0 has 19 claimed tiles.
During this turn there were 122 calls to GameMap::path().
Creature AI finished 45047us early.
Starting creature AI for turn 13
Processing deletion queues on turn 13:
(11, 0) (12, 38)
The latest turn to be retired is 11
Seat 0 has 19 claimed tiles.
During this turn there were 138 calls to GameMap::path().
Creature AI finished -50428us late.
Starting creature AI for turn 14
Processing deletion queues on turn 14:
(12, 0) (13, 43)
The latest turn to be retired is 12
Seat 0 has 21 claimed tiles.
During this turn there were 128 calls to GameMap::path().
Creature AI finished -41172us late.
Starting creature AI for turn 15
Processing deletion queues on turn 15:
(13, 0) (14, 5)
The latest turn to be retired is 13
Seat 0 has 22 claimed tiles.
During this turn there were 125 calls to GameMap::path().
Creature AI finished -750711us late.
Starting creature AI for turn 16
Processing deletion queues on turn 16:
(14, 0) (15, 40)
The latest turn to be retired is 14
Seat 0 has 22 claimed tiles.
During this turn there were 132 calls to GameMap::path().
Creature AI finished -547160us late.
Starting creature AI for turn 17
Processing deletion queues on turn 17:
(15, 0) (16, 40)
The latest turn to be retired is 15
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