Tile decorator IDEA

Tile decorator IDEA

Postby paul424 » 23 May 2012, 11:53

I have idea for Tile decorator, which would make the dungeons more natural.

Currently the process of creating the mesh of a Tile is quite static.
What we could add in the future is defining some attributes for decorating the Tile.
Lets say it would be Pebbles, crystals , fungi, karst ( stalagmites , stylactites etc), etc. This could be mapped from [0,1].
When one of those attributes changes the new mesh is recomputed.
Composition algorithm should notice its neighbor tiles, that is for example if there is high attribute for "crystals" on a four quad-neighbor tiles one extra Crystal object might be put in between them . The latter makes me think that though decorator objects --although static , and dependend on level of Tiles they are lying on, are separate objects. ( Maybe new class TileDecorator might be written ?) . Comments welcome.
User avatar
paul424
OD Moderator
 
Posts: 660
Joined: 24 Jan 2012, 13:54

Re: Tile decorator IDEA

Postby MCMic » 26 May 2012, 16:08

I'd say it's a great idea but we should focus on the game logic before going into graphical details.
User avatar
MCMic
 
Posts: 723
Joined: 05 Jan 2010, 17:40

Re: Tile decorator IDEA

Postby oln » 26 May 2012, 17:50

What mcmic said.
We need to focus on working gameplay.
User avatar
oln
 
Posts: 1020
Joined: 26 Oct 2010, 22:16
Location: Norway

Re: Tile decorator IDEA

Postby svenskmand » 27 May 2012, 10:37

Agreed
Jamendo.com - The best music store on the net, uses CC licenses.
User avatar
svenskmand
OD Moderator
 
Posts: 1850
Joined: 09 Dec 2009, 00:07
Location: Denmark

Who is online

Users browsing this forum: No registered users and 1 guest

cron