I just implemented mouse wheel zooming (along with some code-internal optimizations to the camera movement code).
Holding down CTRL and turning your mouse will zoom in or out along the z axis (not along the camera view axis).
Turning the wheel without CTRL still rotates the creatures in hand.
This topic is for discussion of tweaking this features.
Here are some question that maybe, maybe not need some discussion:
Should the zooming go along the z axis or the current view axis of the camera?
Should we use another button than Shift/CTRL?
Should we use Shift/CTRL (or another button) on creature rotating instead on the zooming?