I was not ignoring you.
See? We're not ignoring you... I may be mercyless myself when it comes to code, but when you work on a spare time project, you can't afford things that make the project scope go crazy, or lack of discipline and half-finished stuff. Even more than in the real thing, I'd say.
Anyway, I've seen you've made real progress in term of following the commit policy and code guidelines. Thank you for that.
Ehem , my first impression : SHouldn't you run the CG plugin, to see how the textures really look like ?
On windows, yes, but the cg plugin isn't provided on my linux system as it is not free. We need another way to do bump mapping/normals,
any ideas?
EDIT : http://game-icons.net/ wee I saw that site earlier , kudos to you for using them !
Thanks
Please, tell me whether there are commits I need to review and whether I can merge my own branch or at least certain commits of it.
@Danimal:
Yes, its good.
Cool.
Most fitting i could find:
http://game-icons.net/lorc/originals/wrecking-ball.html
Miley Cyrus comes as an extra in the premium version
Lol.
Click on the button, and then you can .... Wr E-E-Eck it!
Ugly, but i think is needed to avoid having to micro-manage your worker horde, even if they still need babysitting until someone reverts the behaviour of only working on task they can directly see. Just try having them mine gold and see how they deposit it and idle on the treasury instead of going back to the digging.
Ah well, there is nothing to revert as I can swear they never dig anything else than what they could see. The difference in behaviour is more about the fact that the old level had more opened areas, and that the previous behaviour was to wander more (at random).
Anyway, don't worry too much, I've seen the place in the code where I can fix this. I'll make them first dig what they can see and then look at any reachable marked tiles when the first fails.
I've also started to fix kobolds not reacting when creatures come to attack them when they are digging/claiming. Let's discuss all that with the next build.
Regards,