oln {l Wrote}:Additionally there may be some issues with angelscript and newer compilers(I think there is a bug that makes it incompatible with c++11 at least) in the master branch since it is an older version.
Ok I didn't realize newer gcc versions wouldn't work with the master branch I'll make that change in the wiki.
MCMic {l Wrote}:I'm not sure OD needs two branches as there is no stable version yet. Tags should be enough for alphas.
I disagree, the master branch seems to be very stable and works on a number of systems. I bet it will compile fine if Jipuf downgraded his g++ compiler(I'm not saying you should do this as it would be a bit of a pain) or we upgraded the anglescript dependency.
My dad speaks/reads/writes french fluently I can understand a spoken phrase when there is enough context but I can't read or write it, sorry :P
Jipuf {l Wrote}:When I tried the pre-built package I got this message:
- {l Code}: {l Select All Code}
./OpenDungeons: 2: ./OpenDungeons: ./OpenDungeons.bin: not found
Did you try running ./OpenDungeons.bin instead? from the looks of it ./OpenDungeons looks for the OD bin in an installed location (like /usr/games or something) so unless you ran an install script it wouldn't be able to find it. You may just want to stick with trying to build the master branch if that doesn't work.
Oh I just posted to that topic with the same results. Gess my turmoil in try to compile has helped you out, I'm glad. :P