impossible to install

impossible to install

Postby Jipuf » 09 Jul 2013, 11:16

Hello,

I would like testing OpenDungeons and may contribute. I began by trying to install the game. First I searched for a package. They are outdated but this is a little project for now and it's not a problem. Then I downloaded the generic linux binary but it doesn't work on my platform(Ubuntu 64bit). Therefore I decided to compile myself and I come across some problems. These problems may comes from me but I think it comes from sources. This can repel new developers. Anyone have succeeded to compile?

(English is not my native language so what I write can look strange, don't hesitate to correct me :) )
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Re: impossible to install

Postby paul424 » 09 Jul 2013, 14:23

Is this provocation from Bodsda or domtron ?
If not, read the forum , it has many tips on building current development branch , we cannot help you without detailed error raport , as we are not clearvoyants,
Wait!, we can help you , the most famous polish clearvoyant agreed to help us and trace your compilation errors :

http://www.youtube.com/watch?v=3Opeoz7HoaA
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Re: impossible to install

Postby Jipuf » 09 Jul 2013, 15:20

I'm on Ubuntu 13.04 64bit. I follow builds instructions for the master branch on this page: http://opendungeons.sourceforge.net/w/index.php/Download. I've got this with cmake:
{l Code}: {l Select All Code}
-- CMake build type is not set, defaulting to 'Release'
-- The C compiler identification is GNU 4.7.3
-- The CXX compiler identification is GNU 4.7.3
-- Check for working C compiler: /usr/bin/cc
-- Check for working C compiler: /usr/bin/cc -- works
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Check for working CXX compiler: /usr/bin/c++
-- Check for working CXX compiler: /usr/bin/c++ -- works
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Looking for OIS...
-- OIS_PREFIX_PATH changed.
-- Found PkgConfig: /usr/bin/pkg-config (found version "0.26")
-- checking for module 'OIS'
--   found OIS, version 1.3.0
-- Found OIS: optimized;/usr/lib/x86_64-linux-gnu/libOIS.so;debug;/usr/lib/x86_64-linux-gnu/libOIS.so
-- Looking for OGRE...
-- OGRE_PREFIX_WATCH changed.
-- checking for module 'OGRE'
--   found OGRE, version 1.7.4
-- Found Ogre Cthugha (1.7.4)
-- Found OGRE: optimized;/usr/lib/x86_64-linux-gnu/libOgreMain.so;debug;/usr/lib/x86_64-linux-gnu/libOgreMain.so
-- Looking for OGRE_Paging...
-- Found OGRE_Paging: optimized;/usr/lib/x86_64-linux-gnu/libOgrePaging.so;debug;/usr/lib/x86_64-linux-gnu/libOgrePaging.so
-- Looking for OGRE_Terrain...
-- Found OGRE_Terrain: optimized;/usr/lib/x86_64-linux-gnu/libOgreTerrain.so;debug;/usr/lib/x86_64-linux-gnu/libOgreTerrain.so
-- Looking for OGRE_Property...
-- Found OGRE_Property: optimized;/usr/lib/x86_64-linux-gnu/libOgreProperty.so;debug;/usr/lib/x86_64-linux-gnu/libOgreProperty.so
-- Looking for OGRE_RTShaderSystem...
-- Found OGRE_RTShaderSystem: optimized;/usr/lib/x86_64-linux-gnu/libOgreRTShaderSystem.so;debug;/usr/lib/x86_64-linux-gnu/libOgreRTShaderSystem.so
-- looking for headers
-- Found CEGUI: /usr/local/lib/libCEGUIBase.so 
-- /usr/local/lib/libCEGUIBase.so/usr/local/lib/libCEGUIOgreRenderer.so
-- Found SFML: /usr/lib/libsfml-audio.so;/usr/lib/libsfml-system.so 
-- Found OpenAL: /usr/lib/x86_64-linux-gnu/libopenal.so 
-- Looking for include file pthread.h
-- Looking for include file pthread.h - found
-- Looking for pthread_create
-- Looking for pthread_create - not found
-- Looking for pthread_create in pthreads
-- Looking for pthread_create in pthreads - not found
-- Looking for pthread_create in pthread
-- Looking for pthread_create in pthread - found
-- Found Threads: TRUE 
-- Plugin path rel: /usr/lib/x86_64-linux-gnu/OGRE-1.7.4

-- Plugin path dbg: /usr/lib/x86_64-linux-gnu/OGRE-1.7.4

-- Configuring done
-- Generating done
-- Build files have been written to: /home/clement/opendungeons/build


And make give me:
{l Code}: {l Select All Code}
Scanning dependencies of target OpenDungeons.bin
[  0%] Building CXX object CMakeFiles/OpenDungeons.bin.dir/dependencies/angelscript/angelscript/source/as_atomic.cpp.o
[  1%] Building CXX object CMakeFiles/OpenDungeons.bin.dir/dependencies/angelscript/angelscript/source/as_builder.cpp.o
[  2%] Building CXX object CMakeFiles/OpenDungeons.bin.dir/dependencies/angelscript/angelscript/source/as_bytecode.cpp.o
[  3%] Building CXX object CMakeFiles/OpenDungeons.bin.dir/dependencies/angelscript/angelscript/source/as_callfunc.cpp.o
[  4%] Building CXX object CMakeFiles/OpenDungeons.bin.dir/dependencies/angelscript/angelscript/source/as_callfunc_arm.cpp.o
[  5%] Building CXX object CMakeFiles/OpenDungeons.bin.dir/dependencies/angelscript/angelscript/source/as_callfunc_mips.cpp.o
[  5%] Building CXX object CMakeFiles/OpenDungeons.bin.dir/dependencies/angelscript/angelscript/source/as_callfunc_ppc.cpp.o
[  6%] Building CXX object CMakeFiles/OpenDungeons.bin.dir/dependencies/angelscript/angelscript/source/as_callfunc_ppc_64.cpp.o
[  7%] Building CXX object CMakeFiles/OpenDungeons.bin.dir/dependencies/angelscript/angelscript/source/as_callfunc_sh4.cpp.o
[  8%] Building CXX object CMakeFiles/OpenDungeons.bin.dir/dependencies/angelscript/angelscript/source/as_callfunc_x64_gcc.cpp.o
[  9%] Building CXX object CMakeFiles/OpenDungeons.bin.dir/dependencies/angelscript/angelscript/source/as_callfunc_x64_msvc.cpp.o
[ 10%] Building CXX object CMakeFiles/OpenDungeons.bin.dir/dependencies/angelscript/angelscript/source/as_callfunc_x64_mingw.cpp.o
[ 10%] Building CXX object CMakeFiles/OpenDungeons.bin.dir/dependencies/angelscript/angelscript/source/as_callfunc_x86.cpp.o
[ 11%] Building CXX object CMakeFiles/OpenDungeons.bin.dir/dependencies/angelscript/angelscript/source/as_callfunc_xenon.cpp.o
[ 12%] Building CXX object CMakeFiles/OpenDungeons.bin.dir/dependencies/angelscript/angelscript/source/as_compiler.cpp.o
[ 13%] Building CXX object CMakeFiles/OpenDungeons.bin.dir/dependencies/angelscript/angelscript/source/as_configgroup.cpp.o
[ 14%] Building CXX object CMakeFiles/OpenDungeons.bin.dir/dependencies/angelscript/angelscript/source/as_context.cpp.o
[ 15%] Building CXX object CMakeFiles/OpenDungeons.bin.dir/dependencies/angelscript/angelscript/source/as_datatype.cpp.o
[ 15%] Building CXX object CMakeFiles/OpenDungeons.bin.dir/dependencies/angelscript/angelscript/source/as_gc.cpp.o
[ 16%] Building CXX object CMakeFiles/OpenDungeons.bin.dir/dependencies/angelscript/angelscript/source/as_generic.cpp.o
[ 17%] Building CXX object CMakeFiles/OpenDungeons.bin.dir/dependencies/angelscript/angelscript/source/as_globalproperty.cpp.o
[ 18%] Building CXX object CMakeFiles/OpenDungeons.bin.dir/dependencies/angelscript/angelscript/source/as_memory.cpp.o
[ 19%] Building CXX object CMakeFiles/OpenDungeons.bin.dir/dependencies/angelscript/angelscript/source/as_module.cpp.o
[ 20%] Building CXX object CMakeFiles/OpenDungeons.bin.dir/dependencies/angelscript/angelscript/source/as_objecttype.cpp.o
[ 21%] Building CXX object CMakeFiles/OpenDungeons.bin.dir/dependencies/angelscript/angelscript/source/as_outputbuffer.cpp.o
[ 21%] Building CXX object CMakeFiles/OpenDungeons.bin.dir/dependencies/angelscript/angelscript/source/as_parser.cpp.o
[ 22%] Building CXX object CMakeFiles/OpenDungeons.bin.dir/dependencies/angelscript/angelscript/source/as_restore.cpp.o
[ 23%] Building CXX object CMakeFiles/OpenDungeons.bin.dir/dependencies/angelscript/angelscript/source/as_scriptcode.cpp.o
[ 24%] Building CXX object CMakeFiles/OpenDungeons.bin.dir/dependencies/angelscript/angelscript/source/as_scriptengine.cpp.o
[ 25%] Building CXX object CMakeFiles/OpenDungeons.bin.dir/dependencies/angelscript/angelscript/source/as_scriptfunction.cpp.o
[ 26%] Building CXX object CMakeFiles/OpenDungeons.bin.dir/dependencies/angelscript/angelscript/source/as_scriptnode.cpp.o
[ 26%] Building CXX object CMakeFiles/OpenDungeons.bin.dir/dependencies/angelscript/angelscript/source/as_scriptobject.cpp.o
[ 27%] Building CXX object CMakeFiles/OpenDungeons.bin.dir/dependencies/angelscript/angelscript/source/as_string.cpp.o
[ 28%] Building CXX object CMakeFiles/OpenDungeons.bin.dir/dependencies/angelscript/angelscript/source/as_string_util.cpp.o
[ 29%] Building CXX object CMakeFiles/OpenDungeons.bin.dir/dependencies/angelscript/angelscript/source/as_thread.cpp.o
[ 30%] Building CXX object CMakeFiles/OpenDungeons.bin.dir/dependencies/angelscript/angelscript/source/as_tokenizer.cpp.o
[ 31%] Building CXX object CMakeFiles/OpenDungeons.bin.dir/dependencies/angelscript/angelscript/source/as_typeinfo.cpp.o
[ 31%] Building CXX object CMakeFiles/OpenDungeons.bin.dir/dependencies/angelscript/angelscript/source/as_variablescope.cpp.o
[ 32%] Building CXX object CMakeFiles/OpenDungeons.bin.dir/dependencies/angelscript/add_on/scriptarray/scriptarray.cpp.o
[ 33%] Building CXX object CMakeFiles/OpenDungeons.bin.dir/dependencies/angelscript/add_on/scriptbuilder/scriptbuilder.cpp.o
/home/clement/opendungeons/dependencies/angelscript/add_on/scriptbuilder/scriptbuilder.cpp: In member function ‘int CScriptBuilder::ExcludeCode(int)’:
/home/clement/opendungeons/dependencies/angelscript/add_on/scriptbuilder/scriptbuilder.cpp:585:17: warning: variable ‘t’ set but not used [-Wunused-but-set-variable]
[ 34%] Building CXX object CMakeFiles/OpenDungeons.bin.dir/dependencies/angelscript/add_on/scripthelper/scripthelper.cpp.o
/home/clement/opendungeons/dependencies/angelscript/add_on/scripthelper/scripthelper.cpp: In function ‘void PrintException(asIScriptContext*, bool)’:
/home/clement/opendungeons/dependencies/angelscript/add_on/scripthelper/scripthelper.cpp:430:19: warning: unused variable ‘engine’ [-Wunused-variable]
[ 35%] Building CXX object CMakeFiles/OpenDungeons.bin.dir/dependencies/angelscript/add_on/scriptstdstring/scriptstdstring.cpp.o
/home/clement/opendungeons/dependencies/angelscript/add_on/scriptstdstring/scriptstdstring.cpp: In function ‘std::string formatInt(asINT64, const string&, asUINT)’:
/home/clement/opendungeons/dependencies/angelscript/add_on/scriptstdstring/scriptstdstring.cpp:239:43: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
/home/clement/opendungeons/dependencies/angelscript/add_on/scriptstdstring/scriptstdstring.cpp:240:43: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
/home/clement/opendungeons/dependencies/angelscript/add_on/scriptstdstring/scriptstdstring.cpp:241:43: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
/home/clement/opendungeons/dependencies/angelscript/add_on/scriptstdstring/scriptstdstring.cpp:242:43: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
/home/clement/opendungeons/dependencies/angelscript/add_on/scriptstdstring/scriptstdstring.cpp:243:43: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
/home/clement/opendungeons/dependencies/angelscript/add_on/scriptstdstring/scriptstdstring.cpp:244:43: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
/home/clement/opendungeons/dependencies/angelscript/add_on/scriptstdstring/scriptstdstring.cpp: In function ‘std::string formatFloat(double, const string&, asUINT, asUINT)’:
/home/clement/opendungeons/dependencies/angelscript/add_on/scriptstdstring/scriptstdstring.cpp:282:43: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
/home/clement/opendungeons/dependencies/angelscript/add_on/scriptstdstring/scriptstdstring.cpp:283:43: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
/home/clement/opendungeons/dependencies/angelscript/add_on/scriptstdstring/scriptstdstring.cpp:284:43: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
/home/clement/opendungeons/dependencies/angelscript/add_on/scriptstdstring/scriptstdstring.cpp:285:43: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
/home/clement/opendungeons/dependencies/angelscript/add_on/scriptstdstring/scriptstdstring.cpp:286:43: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
/home/clement/opendungeons/dependencies/angelscript/add_on/scriptstdstring/scriptstdstring.cpp:287:43: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
/home/clement/opendungeons/dependencies/angelscript/add_on/scriptstdstring/scriptstdstring.cpp: In function ‘asINT64 parseInt(const string&, asUINT, asUINT*)’:
/home/clement/opendungeons/dependencies/angelscript/add_on/scriptstdstring/scriptstdstring.cpp:331:9: warning: value computed is not used [-Wunused-value]
/home/clement/opendungeons/dependencies/angelscript/add_on/scriptstdstring/scriptstdstring.cpp:334:9: warning: value computed is not used [-Wunused-value]
/home/clement/opendungeons/dependencies/angelscript/add_on/scriptstdstring/scriptstdstring.cpp: In function ‘void RegisterStdString_Native(asIScriptEngine*)’:
/home/clement/opendungeons/dependencies/angelscript/add_on/scriptstdstring/scriptstdstring.cpp:433:86: error: invalid static_cast from type ‘<unresolved overloaded function type>’ to type ‘bool (*)(const string&, const string&) {aka bool (*)(const std::basic_string<char>&, const std::basic_string<char>&)}’
make[2]: *** [CMakeFiles/OpenDungeons.bin.dir/dependencies/angelscript/add_on/scriptstdstring/scriptstdstring.cpp.o] Error 1
make[1]: *** [CMakeFiles/OpenDungeons.bin.dir/all] Error 2
make: *** [all] Error 2
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Re: impossible to install

Postby paul424 » 09 Jul 2013, 15:52

Krzysztof Jackowski says >> he might not have read that post viewtopic.php?f=36&t=4615&p=47505#p47505
Besides, he might not know to update Ogre to 1.8.1 . << . Being full of admiration to Jackowski's talent, I can only modestly add from myself that you might need to build and install custom package of CEGUI >= 0.4.8 on your machine .
Last edited by paul424 on 09 Jul 2013, 18:40, edited 1 time in total.
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Re: impossible to install

Postby Jipuf » 09 Jul 2013, 17:43

I have installed CEGUI 0.7.6, I have updated Ogre to 1.8.1 and I use c++11 flags but error still occur.
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Re: impossible to install

Postby paul424 » 09 Jul 2013, 18:34

Krzysztof Jackowski says : " I feel the cold shrug like if this guy is using some other branch than development" . What I can add from myself I mistyped Cegui version , it's >= 0 7 8 and you might need custom building of CEGUI on your machine.
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Re: impossible to install

Postby charlie » 09 Jul 2013, 18:43

paul424 {l Wrote}:Is this provocation from Bodsda or domtron ?
If not, read the forum , it has many tips on building current development branch , we cannot help you without detailed error raport , as we are not clearvoyants,
Wait!, we can help you , the most famous polish clearvoyant agreed to help us and trace your compilation errors :

http://www.youtube.com/watch?v=3Opeoz7HoaA

This wasn't very friendly at all. Are you trying to drive people away? [Can't think of any other reason to respond like this rather than simply asking for more details.]

If the tips in the forum are so obvious, then put them in a sticky thread with the title 'Compiling OpenDungeons - what you need to know'. You can't expect newcomers to dig in the forum for answers. Well, if you do, you'll drive away more than you'll hear of [which, judging from the tone of your response, might actually be your goal].
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Re: impossible to install

Postby domtron » 09 Jul 2013, 22:13

Hey Jipuf, welcome to OD! What is your native language?

I have been working on the Download wiki page to try and make compiling OD easier, so its instructions are untested and unreliable. I was able to build and run the master branch without any trouble on ubuntu 12.04 64bit. I don't think I've run across an error like that, so I don't know how to solve it off the top of my head. I know Bodsda is on ubuntu 13.04. If I get some time I'll try building the master branch again and googling for solutions to your error.

Also what kind of message did you get when you tried the pre-built package and failed?

Bodsda could you try building the master branch?

Paul are you sure the prerequisites for the dev branch will work for the master branch? And would you please cut the snide remarks they don't help anyone.
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Re: impossible to install

Postby oln » 10 Jul 2013, 10:03

The dev branch requires ogre 1.8, master requires 1.7. There is a name change that happened between the versions, so they are not compatible, which means that the prerequesites are not the same. Additionally there may be some issues with angelscript and newer compilers(I think there is a bug that makes it incompatible with c++11 at least) in the master branch since it is an older version. The master branch is just an earlier version, which might have slightly less bugs, so unless you are planning to remove everything that has been done since then, don't bother with it.
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Re: impossible to install

Postby MCMic » 10 Jul 2013, 10:27

paul424, don't scare potential contributors away!
Why are you so mean in you answers?

Don't assume the problem is people, if they are not successful with OD building it's because it's not clearly documented. Have some wiki pages with instructions that works and give this link to people instead of some forum thread link.
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Re: impossible to install

Postby oln » 10 Jul 2013, 11:08

I have suggested this before, but, if people have so much trouble getting things working it might be worth considering starting to code from scratch rather than messing with a buggy and hard to build codebase.
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Re: impossible to install

Postby charlie » 10 Jul 2013, 12:37

That's a bad idea oln. The problem here seems mainly to be confusion between dev/master [which is a documentation issue].
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Re: impossible to install

Postby Bodsda » 10 Jul 2013, 14:33

charlie {l Wrote}:That's a bad idea oln. The problem here seems mainly to be confusion between dev/master [which is a documentation issue].

I can't even work out if the branches are separate, looking with gitk they were merged some time ago and I don't see the dev branching back out
(Although I suck at git and may be (probably) misinterpreting it)
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Re: impossible to install

Postby MCMic » 10 Jul 2013, 15:40

gitk is only showing the branch you are on.
The last commit on master is old (14/06/2012) while the last commit on develop is newer (22/04/2013).

I'm not sure OD needs two branches as there is no stable version yet. Tags should be enough for alphas.
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Re: impossible to install

Postby Jipuf » 10 Jul 2013, 16:06

domtron, thanks :) My native language is french.

When I tried the pre-built package I got this message:
{l Code}: {l Select All Code}
./OpenDungeons: 2: ./OpenDungeons: ./OpenDungeons.bin: not found


I updated CEGUI to 0.8.2 and I tried to compile the developement branch. I succeed to compile, I move the dictionary.txt file to the OpenDungeons.bin directory and the game start. It's work when I'm in the menu but it crash when I hit "New game". I got this message:
{l Code}: {l Select All Code}
WARNING: Cannon.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
Texture: Cannon_col.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 8 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
Mesh: Loading Dirt_00001110.mesh.
An internal Ogre3D error ocurred: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Dirt_00001110.mesh in resource group Autodetect or any other group. in ResourceGroupManager::openResource at /home/clement/Downloads/ogre_src_v1-8-1/OgreMain/src/OgreResourceGroupManager.cpp (line 756)
Internal Ogre3D exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Dirt_00001110.mesh in resource group Autodetect or any other group. in ResourceGroupManager::openResource at /home/clement/Downloads/ogre_src_v1-8-1/OgreMain/src/OgreResourceGroupManager.cpp (line 756)
*** ERROR: Internal Ogre3D exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Dirt_00001110.mesh in resource group Autodetect or any other group. in ResourceGroupManager::openResource at /home/clement/Downloads/ogre_src_v1-8-1/OgreMain/src/OgreResourceGroupManager.cpp (line 756)
OpenDungeons.bin: /usr/local/include/OGRE/OgreSingleton.h:91: static T& Ogre::Singleton<T>::getSingleton() [with T = ODFrameListener]: Assertion `msSingleton' failed.
Aborted (core dumped)

It looks to be a ressource relative error.

[EDIT] It's the same error that get domtron http://forum.freegamedev.net/viewtopic.php?f=35&t=4648&start=50
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Re: impossible to install

Postby domtron » 10 Jul 2013, 17:09

oln {l Wrote}:Additionally there may be some issues with angelscript and newer compilers(I think there is a bug that makes it incompatible with c++11 at least) in the master branch since it is an older version.


Ok I didn't realize newer gcc versions wouldn't work with the master branch I'll make that change in the wiki.

MCMic {l Wrote}:I'm not sure OD needs two branches as there is no stable version yet. Tags should be enough for alphas.


I disagree, the master branch seems to be very stable and works on a number of systems. I bet it will compile fine if Jipuf downgraded his g++ compiler(I'm not saying you should do this as it would be a bit of a pain) or we upgraded the anglescript dependency.

My dad speaks/reads/writes french fluently I can understand a spoken phrase when there is enough context but I can't read or write it, sorry :P

Jipuf {l Wrote}:When I tried the pre-built package I got this message:
{l Code}: {l Select All Code}
./OpenDungeons: 2: ./OpenDungeons: ./OpenDungeons.bin: not found



Did you try running ./OpenDungeons.bin instead? from the looks of it ./OpenDungeons looks for the OD bin in an installed location (like /usr/games or something) so unless you ran an install script it wouldn't be able to find it. You may just want to stick with trying to build the master branch if that doesn't work.

Oh I just posted to that topic with the same results. Gess my turmoil in try to compile has helped you out, I'm glad. :P
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Re: impossible to install

Postby Jipuf » 10 Jul 2013, 21:19

domtron {l Wrote}:My dad speaks/reads/writes french fluently I can understand a spoken phrase when there is enough context but I can't read or write it, sorry :P


I can speak in english, this will please my english teatcher. :P

domtron {l Wrote}:Did you try running ./OpenDungeons.bin instead? from the looks of it ./OpenDungeons looks for the OD bin in an installed location (like /usr/games or something) so unless you ran an install script it wouldn't be able to find it. You may just want to stick with trying to build the master branch if that doesn't work.


Just to make sure I speak about the "Generic Linux 32 Bit" download on this page http://opendungeons.sourceforge.net/downloads.html. Running ./OpenDungeons.bin instead don't change anything. I get:
{l Code}: {l Select All Code}
bash: ./OpenDungeons.bin: No such file or directory


domtron {l Wrote}:Oh I just posted to that topic with the same results. Gess my turmoil in try to compile has helped you out, I'm glad. :P


Yes, thanks for the help. Now the game work but there are a lot of bug. It's my turn to try to help you in light of the quantity of work needed. :P
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Re: impossible to install

Postby domtron » 10 Jul 2013, 23:13

Jipuf {l Wrote}:It's my turn to try to help you in light of the quantity of work needed. :P


OH thanks a TON just what I was not wanting to hear ;P

keep an eye on that topic you linked earlier, paul just posted a possible solution the our current problem. The game should run with out too much trouble or at least less trouble then we are having now. Also if you want to help out make a post in the before mentioned topic detailing all the steps you took in one place to make it easier for bosda or I to add it to the wiki. That would be one less thing for me to do and much appreciated.

see you around. BTW we could probably mark this topic as SOLVED (that would feel really good :P)
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