TheAncientGoat {l Wrote}:I just built from git, no build errors and the game starts.. But then everything goes wrong. The camera seems to jump all over the place, and the interface buttons don't work (but the tabs do)
PasteBin output: http://pastebin.com/GXSvX5Hd
TheAncientGoat {l Wrote}:... the map is still spinning ...
Also, the mouse moves really slowly, and the mouse capture is annoying
TheAncientGoat {l Wrote}:Oh, I'm on linux to, so by the way :P
TheAncientGoat {l Wrote}:Ok, switched branch with git checkout development, it downloaded the newest files, I copied over the cmakecache and old cmake dir to a backup location, went cmake . ; make ; and then finally ran MapEditor, exactly the same problem...
TheAncientGoat {l Wrote}:Ok, switched branch with git checkout development, it downloaded the newest files, I copied over the cmakecache and old cmake dir to a backup location, went cmake . ; make ; and then finally ran MapEditor, exactly the same problem...
Bodsda {l Wrote}:...
After speaking with AndrewBuck, he thinks that the spinning camera is due to part of the MapEditor failing due to inconsistent layout files. Pulling all the files fresh should resolve the issue.
Bodsda
svenskmand {l Wrote}:Bodsda {l Wrote}:...
After speaking with AndrewBuck, he thinks that the spinning camera is due to part of the MapEditor failing due to inconsistent layout files. Pulling all the files fresh should resolve the issue.
Bodsda
I have the same issue, and have done exactly that, but the error still persists
I did:
1) Extracted this: http://sourceforge.net/projects/opendun ... p/download
into a new folder called "opendungeons"
2) Extracted this: http://opendungeons.git.sourceforge.net ... 962;sf=tgz
into the "opendungeons" directory, overwriting any existing files
3) Compiled and run the game.
And the spinning camera still persists. I am running Ubuntu 9.10 64-bit by the way.
git clone git://opendungeons.git.sourceforge.net/gitroot/opendungeons/opendungeons
cd opendungeons
cmake .
make
./MapEditor
git checkout development
Bodsda {l Wrote}:...
Hi Svenskmand,
Can you try pulling everything from git. You should not have to manually fetch any files to build the game on Ubuntu.
- {l Code}: {l Select All Code}
git clone git://opendungeons.git.sourceforge.net/gitroot/opendungeons/opendungeons
cd opendungeons
cmake .
make
./MapEditor
This should be enough to run the game
Bodsda {l Wrote}:...the media pack is then extracted.
ckr@ckr-laptop:~/Skrivebord/opendungeons$ git checkout development
error: pathspec 'development' did not match any file(s) known to git.
ckr@ckr-laptop:~/Skrivebord/opendungeons$
git checkout development
git pull
cmake .
make
./MapEditor
aptitude install git-core cmake g++ libogre-dev libois-dev libcegui-mk2-dev libceguiogre-dev
If the media was originally in the repo and was then removed, git downloads it anyway, so the initial clone wont be larger.andrewbuck {l Wrote}:The media stuff was removed from the git repository because it made the initial checkout quite large (because git wants the whole history of the project right at checkout time, rather than just the current revision).
-#Declare any external dependencies that your project may have here.
-SET(Required_Packages
- OIS
- OGRE
- CEGUI
- CEGUIOGRE
-)
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