by Skorpio » 19 Aug 2012, 12:48
The best way to get more developers would be to turn OD into an actual game, rather than a tech demo, and improve the graphics. How can we make OD more interesting? We have already mission goals, some rooms and enough creatures for a simple game, but I think without an enemy who's trying to beat you, it is rather pointless. I guess with a better AI and mission design we could already make a basic game. Maybe we could do something like a simple tower defense/offense version with creatures and traps, although that's not really my favorite genre. Now that I think of it, Dungeon Keeper actually is pretty similar to tower defense games. First you defend your dungeon from the heroes, then you become the attacker and conquer the area.
On the graphics side, better lighting and the implementation of the new tile set should have the highest priority.