Gentoo ebuilds for OpenDungeons dev branch

Gentoo ebuilds for OpenDungeons dev branch

Postby blorby » 03 Jul 2011, 14:24

Hi there.
I just did a pair of ebuilds so anyone using gentoo can install the latest dev revisions and automatically grabs the dependencies.
Don't know if this will be useful to anyone except me, but still, it may :)

Here is a quick how to:

{l Code}: {l Select All Code}
# first, install layman and get the 'gamerlay' overlay so you can install ogre 1.7.3 and freeimages
emerge layman && layman -a gamerlay

# make portage use layman's overlay ( the layman source file path might be different, check the informations it tells at the end of the installation )
echo "source /var/lib/layman/make.conf" >> /etc/make.conf

# add your own overlay, where you will be able to drop custom ebuilds
mkdir ~/my-overlay
echo 'PORTDIR_OVERLAY="$PORTDIR_OVERLAY /home/<your home name>/my-overlay"'

# get the OpenDungeons ebuilds and untar them in your custom overlay
tar xvzf OpenDungeons-ebuilds.tar.gz -C ~/my-overlay

# that's it, you should be able to install the latest commit from both the media repository ( OpenDungeons-data ebuild ) and git sources ( OpenDungeons ebuild )
emerge OpenDungeons


If portage kicks you out, telling the ebuilds are masked by corruption or something like that, you might need to do a "ebuild <path to each ebuilds> digest". I'm a bit new to gentoo packaging ^^"

For more informations about overlays :
http://www.gentoo.org/proj/en/overlays/userguide.xml
Attachments
OpenDungeons-ebuilds.tar.gz
overlay part for OpenDungeons
(1.49 KiB) Downloaded 403 times
blorby
 
Posts: 3
Joined: 03 Jul 2011, 13:56

Re: Gentoo ebuilds for OpenDungeons dev branch

Postby svenskmand » 03 Jul 2011, 14:44

Thanks, this is cool :) Do you by any chance have experience in deb-packages and maintaining a Ubuntu PPA? We need somebody to do this, as none of use knows how :S
Jamendo.com - The best music store on the net, uses CC licenses.
User avatar
svenskmand
OD Moderator
 
Posts: 1850
Joined: 09 Dec 2009, 00:07
Location: Denmark

Re: Gentoo ebuilds for OpenDungeons dev branch

Postby blorby » 03 Jul 2011, 15:03

i have absolutely no idea of how these works, sorry

However, i might be able to help with the graphical code if i manage to get into the code.
I know a bit of OGL stuff but i only did some GUI engines (low level rendering part, widgets, etc...).

By the way, i'm already lurking on the IRC channel, just in case
blorby
 
Posts: 3
Joined: 03 Jul 2011, 13:56

Re: Gentoo ebuilds for OpenDungeons dev branch

Postby StefanP.MUC » 03 Jul 2011, 16:21

For the graphics we use Ogre that does all the "graphics internals" for us basically. So no direct "graphics coding" in OpenGL or DirectX.
But we can need any help we can get anyways. So, welcome. :)
StefanP.MUC
 

Re: Gentoo ebuilds for OpenDungeons dev branch

Postby svenskmand » 03 Jul 2011, 16:30

Oh yeah, welcome :D
Jamendo.com - The best music store on the net, uses CC licenses.
User avatar
svenskmand
OD Moderator
 
Posts: 1850
Joined: 09 Dec 2009, 00:07
Location: Denmark

Re: Gentoo ebuilds for OpenDungeons dev branch

Postby malevolent » 04 Aug 2011, 09:01

Nice to see some gentoo ebuilds! ^^

I'll report once test it ;)
malevolent
 
Posts: 8
Joined: 04 Aug 2011, 08:36

Re: Gentoo ebuilds for OpenDungeons dev branch

Postby oln » 16 Apr 2012, 22:34

Just an update:
hasufell made an ebuild which is now in the sunrise overlay, so installing OD on gentoo is even simpler now:
{l Code}: {l Select All Code}
echo "games-strategy/opendungeons **" >> /etc/portage/package.accept_keywords && echo "games-strategy/opendungeons-data **" >> /etc/portage/package.accept_keywords && layman -a sunrise && emerge opendungeons
User avatar
oln
 
Posts: 1020
Joined: 26 Oct 2010, 22:16
Location: Norway

Who is online

Users browsing this forum: No registered users and 1 guest