It's not that there are no people capable of making great games, it's just that most people are not part of our movement.
So this topic is about convincing game makers to release an existing game as free software and (ideally) also commit to the free software principles in general. In this thread I generally aim for fully free games, not just partial releases. This of course includes artwork since it is often essential. I am also talking about all games big and large. So big AAA titles or small freeware games, it doesn't matter.
With “game maker” I mean everyone directly involved in the core development of a game, this includes developers, artists, writers, musicians, translators, etc.
To clarify: This is not about development and business models, or cost.
I personally know almost nothing about this “convincing” work, I'm not a social person. So I am asking you.
Here are my main questions:
- Which games have been “liberated” because the game makers have been convinced?
- Which tactics are effective? (based on experience)
- Which tactics tend to fail or backfire?
- What arguments should one use? Which ones should be avoided?
- Is it possible to convince commercial game makers to go free software (not neccessarily free of charge)? If yes, what are examples for this?
- For which kind of games / game makers / organizations it is easiest to convince the game makers?
- When convincing the game makers was unsuccessful, what are common reasons and justifications by game makers to still keep everything or parts of the game proprietary?
- What other interesting and useful facts can you tell about this?