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Re: Not tile based generic map editor.

PostPosted: 03 Dec 2012, 16:19
by Sauer2
@newtondev: Fancy. Are the coins part of a theme, like in me and my shadow?
@bjorn: Good to see the wiki up to date.
So you move the image layer rendering functionality into maprenderer.h, does that mean the function is called with an argument to determine which map type is used?

Re: Not tile based generic map editor.

PostPosted: 03 Dec 2012, 22:52
by devnewton
This screenshot is from a bonus level, quite hard to find in the game. Coins are only here for scoring.