Dream of an Awesome Game Development Colaboration Platform.
Posted: 02 May 2020, 23:42
I was thinking what would be my dream game developer collaboration platform, not just message forums and code hosting repositories, but something truly revolutionary and exciting where developers could meet up and create lasting connections that lead to great game development teams. So I came up with a couple ideas.
1. Instead of the old "benevolent dictator starts a project and then never updates it," have it much easier for someone else to actually take over a project, and not try to find out where the latest updated version of the project is hosted. (cause software should not have owners, projects should have a life of there own and the projects "bus factor" should not be a factor.)
2. Some kind of match making capabilities for finding development teams, not like never used forums where you might find say, someone who knows how to code java but hates the idea of a card game (or whatever it is you are trying to make, plus some artists who make work that doesn't fit the code, Someone mentioned passion, vision, skill set as three considerations for project teams. I feel this is a major reason why people even take out student loans to go to things like game development school, just to make those connections.
Please feel free to add to this list. I feel that too many people just try to games by themselves, hoping they have every skill to make their dream game, and then either burn out, or just make something far less awesome that they should have been able to make.
1. Instead of the old "benevolent dictator starts a project and then never updates it," have it much easier for someone else to actually take over a project, and not try to find out where the latest updated version of the project is hosted. (cause software should not have owners, projects should have a life of there own and the projects "bus factor" should not be a factor.)
2. Some kind of match making capabilities for finding development teams, not like never used forums where you might find say, someone who knows how to code java but hates the idea of a card game (or whatever it is you are trying to make, plus some artists who make work that doesn't fit the code, Someone mentioned passion, vision, skill set as three considerations for project teams. I feel this is a major reason why people even take out student loans to go to things like game development school, just to make those connections.
Please feel free to add to this list. I feel that too many people just try to games by themselves, hoping they have every skill to make their dream game, and then either burn out, or just make something far less awesome that they should have been able to make.