I do code and have decent levels of ability with C, Pascal, PHP, Javascript, HTML, CSS and shell scripting. However, as the game is written in C++, I feel I should take some time to familiarise myself with Object Orientated coding as well as C++ as my background has been totally procedural and functional with a lot of it being executed via a command line interface and I still find Object Orientated code slightly daunting. I do hope to able to help in this area soon however.
I'm also an amateur composer and musician and I thought I'd have a go at making some music tracks for the game. These were all created using LMMS (Linux Multimedia Studio). Two of them ("Rise of the Constructs" and "To Darker Depths") had a phaser applied in audacity with "To Darker Depths" also having reversal placed on the sound from 3:12 to 4:06.
Attached are the Ogg Vorbis files for the three tracks as well as the short summaries for each of them based on what inspired me to create them. The mmpz files are also available but not currently attached.
- Type: Digitally Created
Faction: Any/leaning towards humans
Context: Preparing for battle/marching to war/sounds like it would also work well for the main menu
Length: 1:27
- Type: Digitally Created
Faction: Constructs
Context: Faction track for the Constructs
Length: 2:32
- Type: Digitally Created
Faction: Any
Context: An ambient track for underground areas
Length: 4:21
Hope you enjoy and find a use for them. I'm always happy to improve upon them and I intend to make more with some being produced with live instruments and vocals. I am also happy to have a try at any voice acting that may be necessary.