Welcome to the forum stopbeingsheep. Your ambient track is nice, it still sounds a bit too synthetic, though. Could you try to make it sound a bit more ethereal or natural? Imagine singing demons, or dwarves, or angels playing on fantastical instruments. I hope such sounds are not too difficult to achieve.
The ideas that you posted are probably the right way. BTW, we have plans for several
factions, some "good", "evil" and mechanical, which could get their own kind of ambient tracks and music, so you have some freedom.
Thanks for making the list Danimal. Here are my opinions about the tracks:
Dark Electronic ambient, Clearside - perfect
Dark lights - nice but too electronic for OD
Dark Descent - Extended Cut - perfect
Oriented - too much electro and drums
Theme of Com-Mecha - perfect (maybe a bit less drums would be better)
Dark Ambiance - perfect
Mystical Theme - would probably fit better without the drums
Random Gods (Dark and Silent) - perfect (although that repeated "alert" sound at the end gets a bit annoying)
Anger Lonely [3m loop] - perfect
I swear I saw it - background track - too "spacey" for OD imo
Searching - pretty good, I'm not sure, though
EmptyCity: Background Music - good but a bit too synthetic
Shadowdrone - bass is too synthy. The ethereal sound is nice, though.
Temple of the Maker - nice, but doesn't fit imo (better suited for sci-fi)
Dark Fallout - good, but too synthy
I'm leaning more to classical orchestra than electro, but if the rest of the team wants electro I think it could work, too. It would probably give the whole game a different feeling, however, I think it could get too casual. The ambient tracks sound cool, even though they're pretty similar. I think some more strange, unidentifiable sounds would be good additions to them. And I miss a dripping water sound (after all the game takes place in damp caves
).
I've already tested "Theme of Com-Mecha" and
Cave Theme in-game a while ago and they fit very well.