So I decided to make the first post here - beat you all to it :P
I was wondering if we should do static music as it was in DK, where we just have a sound track which runs along the game and gives mood to the game. Or should we have dynamic music which switch tempo and characteristics depending on what you do in the game, causal base building, attacking the enemy, defending you base from and intruding enemy, or trying to sneak past the enemy defences undetected. I think that DK2 had some of this, another game which has a good use of dynamic music is No One Lives Forever (NOLF), and NOLF2.
So what do you think?