About OD musical status, and some CC-BY-SA music

About OD musical status, and some CC-BY-SA music

Postby timong » 28 Nov 2011, 11:18

Hello OD people,

Could someone here update me on the musical status of this project?

I don't like doubleposts either, but would like to point out probably that some of the tracks I've recently released under CC-By-SA license on jamendo might be useful for your project.
You can find my original post here: viewtopic.php?f=6&t=2264
The album: http://www.jamendo.com/album/102732


On a side note you could check this another album as well that I made for Scourge RPG (which unfortunately is frozen), but probably some of the tracks could be useful for you, I can even provide you with high quality exports of it:
http://www.jamendo.com/en/album/73655

Otherwise I'm open to provide you with other tracks, if you are looking for some symphonic/ambient stuff. If needed I can add some guitars too... :)

Cheers,
Paul
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Re: About OD musical status, and some CC-BY-SA music

Postby svenskmand » 28 Nov 2011, 23:54

Wow really nice work :) You could be very usefull :) Regarding actual tasks for OD you can read this blog post which contains a concrete task for what we need currently :)

It would be nice if you could report back often during you creative process and receive comments from us :) I.e. make a little bit then post it here and receive some feedback :)
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Re: About OD musical status, and some CC-BY-SA music

Postby timong » 29 Nov 2011, 00:20

Well, I can provide you with a track for generic background music that you could use in the alpha as the portal describes it...just to get into the mood. :)

I've three samples that could give us some hint if one or more of them is a good way to start off: http://www.box.com/shared/5no0caoze9 and http://www.box.com/shared/mrclph79a3 and http://www.box.com/shared/fs4tsba7nz . I can render variations of these, also they are looping well right now.

Also ima gonna check the DK soundtrack soon as well.
;)

(Hint, hint hint *cough* If you please OD people, like the albums on jamendo, and/or follow my page here: https://www.facebook.com/IllesPalZoltan ... ) :P
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Re: About OD musical status, and some CC-BY-SA music

Postby oln » 29 Nov 2011, 00:37

I think all of those samples sounded good and should fit with the atmosphere of the game. If I was to to pick one, I would say the last one. (Also, the blog post might be a bit misleading, if we get a decent title track I don't see why it shouldn't end up in the "final" game.)
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Re: About OD musical status, and some CC-BY-SA music

Postby svenskmand » 29 Nov 2011, 01:06

timong {l Wrote}:Well, I can provide you with a track for generic background music that you could use in the alpha as the portal describes it...just to get into the mood. :)

I've three samples that could give us some hint if one or more of them is a good way to start off: http://www.box.com/shared/5no0caoze9 and http://www.box.com/shared/mrclph79a3 and http://www.box.com/shared/fs4tsba7nz . I can render variations of these, also they are looping well right now.

Also ima gonna check the DK soundtrack soon as well.
;)

(Hint, hint hint *cough* If you please OD people, like the albums on jamendo, and/or follow my page here: https://www.facebook.com/IllesPalZoltan ... ) :P

I like all these samples :) the ambient sound is good. But if would be nice if you could combine those with some more melody at times. That was what I liked about the DK soundtrack.

We have also talked about having dynamic music i.e. changin according to if you fight, sneak creatures past enemy lines, build like a mad man, train creatures like a madman, etc. If you have ideas about how to support that let us know :)

oln {l Wrote}:I think all of those samples sounded good and should fit with the atmosphere of the game. If I was to to pick one, I would say the last one. (Also, the blog post might be a bit misleading, if we get a decent title track I don't see why it shouldn't end up in the "final" game.)

Indeed if you can make a catchy title/theme song we could use for a intro movie and in the main menu that would be very neat, it should capture the true spirit of the game :)

Also timong what software/hardware do you use? If you could make a small video about the creation process that would be excellent, if you have the time and desire to so that could be an excellent piece of information to post on our blog :)
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Re: About OD musical status, and some CC-BY-SA music

Postby oln » 29 Nov 2011, 01:31

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Re: About OD musical status, and some CC-BY-SA music

Postby timong » 29 Nov 2011, 10:29

Ok, nice to hear your comments! What I can offer on the short run:

I'll go for a main menu theme, as it seems most useful. Also if you think I can provide you these background tracks in the previous post in OGG format for the alpha version.


About the dynamic aspect: the easy way is to fade to a quicker, more intense music when combat is around. Changing music to a bit quicker one on faster grow can be done with fading as well. Thats the easy way. Using a sequencer and quickening the tempo with the same instruments could be a solution, but for that you would need all the instrument samples packed, and the quality would degrade! Also I cannot provide you samples for that, only probably the freepat and other free stuff could be used, but thats not first class.


But wait...ive got another idea:

if I create you a beefed up track with a lots of instruments. I render you a bunch of grouped channels/tracks in separate files, and you can mix them together with the games audio engine, if situation is more intense like the base is more powerful, you add an additional channel. Same with the combat situation: the more intense it is, the more channels mixed.
I think if you have up to 3 tracks rendered for each such music, it can be enough. But that means 3x times more data to package in your game as well!


I'd say, I can try this last stuff with the ambient tracks for your alpha, if you think its okay. It'd be fun and to a certain level innovative. :)
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Re: About OD musical status, and some CC-BY-SA music

Postby oln » 29 Nov 2011, 13:02

timong {l Wrote}:I'll go for a main menu theme, as it seems most useful. Also if you think I can provide you these background tracks in the previous post in OGG format for the alpha version.

Just concentrate on this for now :) Would be great. There won't be any code for dynamic music in the game any time soon anyway.
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Re: About OD musical status, and some CC-BY-SA music

Postby timong » 29 Nov 2011, 13:06

okey, but im running now to the patent office, this layered game music technique should be covered by a nifty little patent by me anyway ;)
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Re: About OD musical status, and some CC-BY-SA music

Postby svenskmand » 29 Nov 2011, 16:47

timong {l Wrote}:I'd say, I can try this last stuff with the ambient tracks for your alpha, if you think its okay. It'd be fun and to a certain level innovative. :)

I would be fun to try :), but as oln says there will not be support for it in the code in the near future so concentrating on the menu theme is a better idea.

timong {l Wrote}:okey, but im running now to the patent office, this layered game music technique should be covered by a nifty little patent by me anyway ;)

Please do not do that (you will probably get it accepted if you pay them enough money) the world is skrewed up enough by patents on stuff that should never be patentet in the first place. It ruins innovation. Isn't irony sweet?
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Re: About OD musical status, and some CC-BY-SA music

Postby timong » 29 Nov 2011, 16:51

I was ironic myself as well. :) But the frightening part is, that actually there just MIGHT be a patent like the one outlined here already. :)
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Re: About OD musical status, and some CC-BY-SA music

Postby svenskmand » 29 Nov 2011, 19:51

Yes, there probably is :S
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Re: About OD musical status, and some CC-BY-SA music

Postby timong » 29 Nov 2011, 23:55

Check this viewtopic.php?f=39&t=2278 for an early proposal draft for main theme.
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Re: About OD musical status, and some CC-BY-SA music

Postby svenskmand » 30 Nov 2011, 00:28

Putting on my Denon AH-D7000 and listens intensively ;)
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